Player Matchup

Anubis
Anubis
Gold I
BTHD LACKED
Anubis
Gold I
Level 123
God Stats
23W - 12L
1,742 SR
Queue Stats
444W - 430L
1,589 MMR
Solo
Izanami
Izanami
Gold I
Kverly
Izanami
Gold I
Level 89
God Stats
9W - 9L
1,538 SR
Queue Stats
413W - 420L
1,573 MMR
Solo
Da Ji
Da Ji
Gold II
Prisoner788
Da Ji
Gold II
Level 133
God Stats
6W - 9L
1,592 SR
Queue Stats
82W - 87L
1,584 MMR
Solo
Hera
Hera
Gold I
VQV-BR
Hera
Gold I
Level 147
God Stats
8W - 7L
1,839 SR
Queue Stats
461W - 467L
1,554 MMR
Solo
Khepri
Khepri
Gold III
killdagain98
Khepri
Gold III
Level 127
God Stats
2W - 1L
1,581 SR
Queue Stats
85W - 86L
1,577 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 124
1,658 SR
1,575 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,553 SR
1,565 MMR
Scylla
Scylla
Gold II
 
Scylla
Gold II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Gold III
Deadlymonkster69
Osiris
Gold III
Level 104
God Stats
8W - 12L
1,550 SR
Queue Stats
57W - 55L
1,600 MMR
Solo
Thor
Thor
Gold I
LeGrosQuiTue
Thor
Gold I
Level 129
God Stats
4W - 13L
1,422 SR
Queue Stats
487W - 497L
1,565 MMR
Solo
Danzaburou
Danzaburou
Silver I
Richard I26I
Danzaburou
Silver I
Level 108
God Stats
2W - 1L
1,616 SR
Queue Stats
17W - 15L
1,581 MMR
Solo
Sylvanus
Sylvanus
Silver I
Zeldarudy
Sylvanus
Silver I
Level 127
God Stats
3W - 3L
1,678 SR
Queue Stats
8W - 12L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
8 / 4 / 10
13,709
596
16,288
19,367
10,750
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Kverly
Izanami
20
5 / 2 / 4
13,626
592
9,348
14,419
6,302
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
10 / 5 / 9
12,978
564
17,922
14,371
7,740
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
VQV-BR
Hera
19
5 / 4 / 5
13,265
577
11,584
12,998
8,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
16
4 / 0 / 10
11,620
505
4,995
16,135
19,572
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Morgan Le FaySolTiamatMedusaSet

VS

Bans
GilgameshApolloKaliSun WukongArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
19
6 / 4 / 1
11,773
512
12,618
13,389
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 6 / 4
9,193
400
5,619
17,436
14,555
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
7 / 5 / 4
11,870
516
13,791
17,907
12,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
Richard I26I
Danzaburou
17
0 / 7 / 1
9,973
434
6,168
16,135
4,204
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
Zeldarudy
Sylvanus
9
0 / 12 / 4
7,537
328
3,070
19,259
11,711

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
32
Kills
13
15
Deaths
34
38
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
6
4
1
1.63
W
Anubis
8
4
10
3.25
L
0
6
4
0.33
W
Izanami
Kverly
Izanami
5
2
4
3.5
L
7
5
4
1.8
W
10
5
9
2.9
L
Danzaburou
Richard I26I
Danzaburou
0
7
1
0.07
W
Hera
VQV-BR
Hera
5
4
5
1.88
L
Sylvanus
Zeldarudy
Sylvanus
0
12
4
0.17
W
Khepri
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,137
Damage
41,266
77,290
Taken
84,126
52,638
Mitigated
46,161
21,225
Healing
14,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
12,618
1,224
0
1,500
13,389
3,233
0
5,094
8,295
86,976
0
W
Anubis
16,288
1,277
0
10,664
19,367
10,750
1,367
8,650
10,717
89,820
0
L
5,619
832
0
1,127
17,436
14,555
56
8,655
8,781
8,767
44,312
W
Izanami
Kverly
Izanami
9,348
7,149
0
4,202
14,419
6,302
6,035
1,277
13,142
0
129,256
L
13,791
2,892
0
4,002
17,907
12,458
49
6,928
10,979
0
60,822
W
17,922
3,028
0
1,586
14,371
7,740
644
3,315
11,056
0
71,157
L
Danzaburou
Richard I26I
Danzaburou
6,168
1,697
0
3,542
16,135
4,204
0
5,070
11,065
0
72,257
W
Hera
VQV-BR
Hera
11,584
3,221
0
1,210
12,998
8,274
1,976
1,485
11,513
86,006
0
L
Sylvanus
Zeldarudy
Sylvanus
3,070
500
1,043
2,869
19,259
11,711
84
7,120
12,139
11,067
0
W
Khepri
4,995
796
789
2,774
16,135
19,572
350
5,550
10,585
22,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,198
Gold Earned
50,346
680
Minions Killed
473
0
Camps Cleared
0
2,029,360
Distance Traveled
1,899,894
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,773
512
163
7
0
389,390
1
W
Anubis
13,709
596
163
7
0
373,946
1
L
Osiris
9,193
400
87
4
0
359,433
4
W
Izanami
13,626
592
227
10
0
412,842
5
L
Thor
11,870
516
83
4
0
466,253
6
W
Da Ji
12,978
564
91
4
0
436,824
2
L
Danzaburou
9,973
434
123
5
0
412,049
9
W
Hera
13,265
577
164
7
0
356,019
4
L
Sylvanus
7,537
328
17
1
0
272,769
3
W
Khepri
11,620
505
35
2
0
449,729
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role