Player Matchup

Sol
Sol
Platinum II
 
Sol
Platinum II
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum I
Avatar952
Erlang Shen
Platinum I
Level 114
God Stats
7W - 4L
1,692 SR
Queue Stats
41W - 31L
1,939 MMR
Solo
Danzaburou
Danzaburou
Diamond IV
Kasasagis
Danzaburou
Diamond IV
Level 105
God Stats
26W - 21L
1,632 SR
Queue Stats
232W - 223L
1,934 MMR
Solo
Horus
Horus
Diamond V
LordCanape
Horus
Diamond V
Level 160
God Stats
11W - 6L
1,654 SR
Queue Stats
145W - 149L
1,991 MMR
Solo
Artio
Artio
Platinum III
serek1728
Artio
Platinum III
Level 129
God Stats
7W - 9L
1,580 SR
Queue Stats
177W - 170L
1,955 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,612 SR
1,864 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 122
1,556 SR
1,957 MMR
Jing Wei
Jing Wei
Platinum II
JIMARIS
Jing Wei
Platinum II
Level 157
God Stats
5W - 7L
1,404 SR
Queue Stats
259W - 250L
1,914 MMR
Solo
Kali
Kali
Platinum II
MrAlex9945
Kali
Platinum II
Level 159
God Stats
18W - 12L
1,685 SR
Queue Stats
324W - 350L
1,903 MMR
Solo
Achilles
Achilles
Masters
TheAngryGuru
Achilles
Masters
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 247L
2,121 MMR
Party 1
Cerberus
Cerberus
Diamond V
Xacros
Cerberus
Diamond V
Level 144
God Stats
4W - 5L
1,451 SR
Queue Stats
150W - 148L
1,922 MMR
Solo
Ra
Ra
Diamond V
lewisj2501
Ra
Diamond V
Level 62
God Stats
8W - 5L
1,739 SR
Queue Stats
198W - 177L
1,926 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
3 / 2 / 6
13,698
596
9,349
11,243
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Avatar952
Erlang Shen
20
4 / 3 / 7
13,116
570
13,516
18,413
14,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
Kasasagis
Danzaburou
20
4 / 1 / 10
14,638
636
18,946
16,967
6,796
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
18
7 / 2 / 14
13,146
572
15,654
23,189
25,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
serek1728
Artio
19
4 / 1 / 6
12,667
551
10,053
22,928
21,256
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
GilgameshAthenaMorgan Le FayTiamatSet

VS

Bans
OdinArtemisYmirCthulhuAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JIMARIS
Jing Wei
19
1 / 3 / 2
11,910
518
9,471
17,497
6,403
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
5 / 5 / 2
11,088
482
10,981
20,764
9,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Achilles
TheAngryGuru
Achilles
14
2 / 6 / 3
8,984
391
10,166
17,230
15,757
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
Xacros
Cerberus
17
0 / 4 / 3
11,060
481
10,361
20,955
21,348
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
1 / 4 / 4
10,812
470
11,595
14,268
4,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
22
Kills
9
9
Deaths
22
43
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
6
3
W
Erlang Shen
Avatar952
Erlang Shen
4
3
7
2.5
L
Jing Wei
JIMARIS
Jing Wei
1
3
2
0.67
W
Danzaburou
Kasasagis
Danzaburou
4
1
10
9
W
Horus
7
2
14
7
L
5
5
2
1.2
L
Achilles
TheAngryGuru
Achilles
2
6
3
0.58
L
Cerberus
Xacros
Cerberus
0
4
3
0.38
L
1
4
4
0.75
W
Artio
serek1728
Artio
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,518
Damage
52,574
92,740
Taken
90,714
71,645
Mitigated
57,615
43,886
Healing
27,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,349
2,696
0
3,069
11,243
3,800
1,719
3,589
7,654
111,537
0
W
Erlang Shen
Avatar952
Erlang Shen
13,516
7,623
0
6,672
18,413
14,335
1,721
5,285
13,119
0
108,388
L
Jing Wei
JIMARIS
Jing Wei
9,471
7,312
0
6,302
17,497
6,403
3,469
2,356
15,085
0
99,332
W
Danzaburou
Kasasagis
Danzaburou
18,946
7,227
0
9,933
16,967
6,796
7,123
2,231
14,736
0
146,000
W
Horus
15,654
6,922
2,382
8,910
23,189
25,458
106
4,549
18,640
0
36,843
L
10,981
4,994
0
4,971
20,764
9,375
0
3,220
17,093
0
79,314
L
Achilles
TheAngryGuru
Achilles
10,166
2,255
218
1,905
17,230
15,757
0
4,235
12,621
0
28,949
L
Cerberus
Xacros
Cerberus
10,361
896
0
8,979
20,955
21,348
0
6,614
14,209
78,000
0
L
11,595
1,393
1,839
3,073
14,268
4,732
0
1,858
12,304
91,345
0
W
Artio
serek1728
Artio
10,053
1,319
986
11,934
22,928
21,256
0
9,073
13,725
67,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,265
Gold Earned
53,854
694
Minions Killed
716
0
Camps Cleared
0
2,409,910
Distance Traveled
2,265,047
44
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,698
596
190
8
0
462,020
12
W
Erlang Shen
13,116
570
151
7
0
510,461
6
L
Jing Wei
11,910
518
196
9
0
459,101
7
W
Danzaburou
14,638
636
190
8
0
455,965
8
W
Horus
13,146
572
32
1
0
468,478
3
L
Kali
11,088
482
126
5
0
493,890
4
L
Achilles
8,984
391
44
2
0
471,884
8
L
Cerberus
11,060
481
174
8
0
379,842
1
L
Ra
10,812
470
176
8
0
460,330
9
W
Artio
12,667
551
131
6
0
512,986
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role