Player Matchup

Loki
Loki
AceTrainerAuz
Loki
Level 7
God Stats
8W - 12L
1,465 SR
Queue Stats
85W - 101L
1,241 Elo+
Solo
Hou Yi
Hou Yi
FunctionalOAW
Hou Yi
Level 25
God Stats
1W - 3L
1,258 SR
Queue Stats
73W - 123L
1,405 Elo+
Solo
Anubis
Anubis
IamSpodrmen
Anubis
Level 26
God Stats
17W - 13L
1,540 SR
Queue Stats
209W - 237L
1,337 Elo+
Solo
Sun Wukong
Sun Wukong
bebabsa
Sun Wukong
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 19L
1,363 Elo+
Solo
Jormungandr
Jormungandr
mlketyson
Jormungandr
Level 28
God Stats
0W - 2L
1,300 SR
Queue Stats
43W - 47L
1,444 Elo+
Solo
Team Averages
Level 20
1,413 SR
1,358 Elo+

VS

Team Averages
Level 29
1,500 SR
1,481 Elo+
Morgan Le Fay
Morgan Le Fay
GodHuntrees
Morgan Le Fay
Level 28
God Stats
17W - 22L
1,386 SR
Queue Stats
207W - 238L
1,613 Elo+
Solo
Tiamat
Tiamat
Opttixx
Tiamat
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,441 Elo+
Party 1
Chaac
Chaac
Pieanator
Chaac
Level 25
God Stats
2W - 0L
1,707 SR
Queue Stats
25W - 30L
1,484 Elo+
Solo
Pele
Pele
SBSL_Flip
Pele
Level 58
God Stats
12W - 12L
1,409 SR
Queue Stats
36W - 42L
1,365 Elo+
Party 1
Izanami
Izanami
gyuptar
Izanami
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 0
8,408
467
6,091
13,226
4,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 6 / 1
6,778
377
7,515
13,910
4,643
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Anubis
12
2 / 5 / 1
7,787
433
7,759
10,849
4,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
bebabsa
Sun Wukong
10
1 / 6 / 2
7,004
389
3,506
13,245
5,441
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jormungandr
mlketyson
Jormungandr
10
0 / 6 / 1
6,983
388
7,020
20,316
13,812
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
GodHuntrees
Morgan Le Fay
16
6 / 1 / 3
9,563
531
12,215
11,667
4,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Opttixx
Tiamat
14
5 / 2 / 4
9,310
517
13,919
12,252
5,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Pieanator
Chaac
14
3 / 0 / 6
8,511
473
10,914
11,261
10,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Pele
15
12 / 0 / 5
9,746
541
11,490
10,264
4,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Izanami
gyuptar
Izanami
9
0 / 4 / 2
6,323
351
2,915
6,227
1,458
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
46
7
Kills
26
26
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
1
6
1
0.25
W
Morgan Le Fay
GodHuntrees
Morgan Le Fay
6
1
3
7.5
L
Anubis
2
5
1
0.5
W
Tiamat
Opttixx
Tiamat
5
2
4
3.5
W
Chaac
Pieanator
Chaac
3
0
6
6
W
Pele
12
0
5
14.5
L
Sun Wukong
bebabsa
Sun Wukong
1
6
2
0.33
W
Izanami
gyuptar
Izanami
0
4
2
0.25
L
Jormungandr
mlketyson
Jormungandr
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,891
Damage
51,453
71,546
Taken
51,671
32,496
Mitigated
26,303
12,919
Healing
19,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,091
1,128
0
2,319
13,226
4,277
201
1,929
10,991
0
63,581
L
7,515
2,030
349
3,738
13,910
4,643
259
7,092
6,818
0
33,755
W
Morgan Le Fay
GodHuntrees
Morgan Le Fay
12,215
1,284
93
5,369
11,667
4,546
1,208
1,834
9,833
70,065
0
L
Anubis
7,759
77
0
3,032
10,849
4,323
0
4,408
6,395
47,093
0
W
Tiamat
Opttixx
Tiamat
13,919
1,574
0
3,800
12,252
5,136
393
5,874
6,378
62,954
0
W
Chaac
Pieanator
Chaac
10,914
1,644
0
7,314
11,261
10,514
141
3,144
8,117
0
37,960
W
Pele
11,490
3,707
0
1,603
10,264
4,649
0
2,440
7,824
0
56,655
L
Sun Wukong
bebabsa
Sun Wukong
3,506
763
75
945
13,245
5,441
0
3,610
9,263
0
25,067
W
Izanami
gyuptar
Izanami
2,915
1,562
0
859
6,227
1,458
0
1,588
4,639
0
19,118
L
Jormungandr
mlketyson
Jormungandr
7,020
1,537
0
2,461
20,316
13,812
148
9,265
10,670
22,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,960
Gold Earned
43,453
338
Minions Killed
370
0
Camps Cleared
0
1,573,237
Distance Traveled
1,633,882
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,408
467
119
7
0
334,953
5
L
Hou Yi
6,778
377
56
3
0
295,228
6
W
Morgan Le Fay
9,563
531
101
6
0
338,845
5
L
Anubis
7,787
433
89
5
0
277,312
6
W
Tiamat
9,310
517
93
5
0
315,221
3
W
Chaac
8,511
473
69
4
0
313,055
0
W
Pele
9,746
541
82
5
0
409,755
4
L
Sun Wukong
7,004
389
45
3
0
352,514
2
W
Izanami
6,323
351
25
1
0
257,006
0
L
Jormungandr
6,983
388
29
2
0
313,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role