Player Matchup

Olorun
Olorun
Aktinida
Olorun
Level 135
God Stats
9W - 7L
1,625 SR
Queue Stats
321W - 290L
1,519 Elo+
Party 2
Cu Chulainn
Cu Chulainn
SaYaO
Cu Chulainn
Level 99
God Stats
2W - 4L
1,462 SR
Queue Stats
332W - 343L
1,504 Elo+
Solo
Anhur
Anhur
Sabalumpe
Anhur
Level 58
God Stats
2W - 1L
1,814 SR
Queue Stats
130W - 119L
1,545 Elo+
Solo
Chaac
Chaac
VixusNamel
Chaac
Level 48
God Stats
5W - 8L
1,417 SR
Queue Stats
186W - 207L
1,606 Elo+
Solo
Cthulhu
Cthulhu
olta90
Cthulhu
Level 106
God Stats
2W - 3L
1,713 SR
Queue Stats
157W - 140L
1,526 Elo+
Party 2
Team Averages
Level 89
1,606 SR
1,540 Elo+

VS

Team Averages
Level 123
1,476 SR
1,617 Elo+
Chronos
Chronos
Jauskis
Chronos
Level 119
God Stats
1W - 0L
1,537 SR
Queue Stats
23W - 13L
1,651 Elo+
Party 1
Hachiman
Hachiman
kehtle
Hachiman
Level 126
God Stats
2W - 1L
1,773 SR
Queue Stats
120W - 110L
1,558 Elo+
Party 1
Ao Kuang
Ao Kuang
poofus
Ao Kuang
Level 119
God Stats
3W - 0L
1,485 SR
Queue Stats
110W - 79L
1,601 Elo+
Party 1
Zhong Kui
Zhong Kui
rockysteen
Zhong Kui
Level 128
God Stats
1W - 0L
1,260 SR
Queue Stats
3W - 0L
1,732 Elo+
Party 1
Baba Yaga
Baba Yaga
wolfraven91
Baba Yaga
Level 122
God Stats
2W - 2L
1,323 SR
Queue Stats
325W - 336L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Aktinida
Olorun
15
1 / 4 / 5
8,351
696
7,451
12,003
6,429
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cu Chulainn
SaYaO
Cu Chulainn
13
2 / 4 / 4
7,787
649
8,723
14,737
13,189
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Anhur
Sabalumpe
Anhur
15
1 / 2 / 5
8,137
678
8,087
9,556
4,638
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
15
3 / 4 / 6
8,888
741
9,435
23,260
20,094
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
olta90
Cthulhu
14
2 / 4 / 6
8,423
702
12,000
17,986
17,541
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Jauskis
Chronos
15
2 / 3 / 10
8,961
747
10,951
10,662
5,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
kehtle
Hachiman
15
3 / 2 / 8
9,131
761
14,923
7,935
3,377
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
poofus
Ao Kuang
17
9 / 2 / 6
10,531
878
8,526
14,466
13,006
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
rockysteen
Zhong Kui
17
3 / 2 / 11
9,835
820
20,193
11,498
13,256
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baba Yaga
wolfraven91
Baba Yaga
16
1 / 1 / 12
9,094
758
10,916
8,499
3,851
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
65
9
Kills
18
18
Deaths
10
26
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Olorun
Aktinida
Olorun
1
4
5
0.88
W
Chronos
Jauskis
Chronos
2
3
10
2.33
L
Cu Chulainn
SaYaO
Cu Chulainn
2
4
4
1
L
Anhur
Sabalumpe
Anhur
1
2
5
1.75
L
Chaac
3
4
6
1.5
W
Hachiman
kehtle
Hachiman
3
2
8
3.5
L
Cthulhu
olta90
Cthulhu
2
4
6
1.25
W
Ao Kuang
poofus
Ao Kuang
9
2
6
6
W
Zhong Kui
rockysteen
Zhong Kui
3
2
11
4.25
W
Baba Yaga
wolfraven91
Baba Yaga
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,696
Damage
65,509
77,542
Taken
53,060
61,891
Mitigated
38,881
35,597
Healing
26,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Aktinida
Olorun
7,451
2,973
7,469
4,629
12,003
6,429
118
9,500
2,503
18,923
0
W
Chronos
Jauskis
Chronos
10,951
2,915
973
2,088
10,662
5,391
1,139
3,448
7,214
21,249
1,697
L
Cu Chulainn
SaYaO
Cu Chulainn
8,723
2,129
297
473
14,737
13,189
0
8,914
5,823
0
16,125
L
Anhur
Sabalumpe
Anhur
8,087
4,485
0
1,996
9,556
4,638
0
7,302
2,254
0
17,569
L
Chaac
9,435
742
1,230
8,979
23,260
20,094
13
13,340
9,920
0
29,930
W
Hachiman
kehtle
Hachiman
14,923
6,853
0
1,148
7,935
3,377
1,762
3,495
4,440
0
29,003
L
Cthulhu
olta90
Cthulhu
12,000
434
5,473
5,051
17,986
17,541
0
10,492
7,494
18,290
0
W
Ao Kuang
poofus
Ao Kuang
8,526
1,341
3,788
5,334
14,466
13,006
130
5,717
8,749
10,918
0
W
Zhong Kui
rockysteen
Zhong Kui
20,193
1,647
1,124
4,778
11,498
13,256
870
3,798
7,700
37,381
0
W
Baba Yaga
wolfraven91
Baba Yaga
10,916
718
2,802
4,004
8,499
3,851
1,208
2,993
5,506
28,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,586
Gold Earned
47,552
118
Minions Killed
131
0
Camps Cleared
0
1,118,557
Distance Traveled
1,162,152
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,351
696
35
3
0
221,194
0
W
Chronos
8,961
747
24
2
0
225,374
0
L
Cu Chulainn
7,787
649
16
1
0
219,246
5
L
Anhur
8,137
678
28
2
0
206,226
0
L
Chaac
8,888
741
28
2
0
240,333
1
W
Hachiman
9,131
761
31
3
0
226,980
0
L
Cthulhu
8,423
702
11
1
0
231,558
1
W
Ao Kuang
10,531
878
5
0
0
247,865
1
W
Zhong Kui
9,835
820
47
4
0
229,981
1
W
Baba Yaga
9,094
758
24
2
0
231,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role