Player Matchup

Cthulhu
Cthulhu
O-v-3-rW-a-t-c-h
Cthulhu
Level 80
God Stats
3W - 3L
1,370 SR
Queue Stats
33W - 69L
1,253 Elo+
Party 1
Hades
Hades
liamdaley2013
Hades
Level 28
God Stats
7W - 9L
1,364 SR
Queue Stats
62W - 132L
1,226 Elo+
Party 1
Medusa
Medusa
x29secwonderkid
Medusa
Level 68
God Stats
32W - 34L
1,461 SR
Queue Stats
89W - 162L
1,289 Elo+
Party 1
Team Averages
Level 59
1,398 SR
1,256 Elo+

VS

Team Averages
Level 33
1,315 SR
1,216 Elo+
Ymir
Ymir
FordTransit2013
Ymir
Level 6
God Stats
16W - 47L
1,305 SR
Queue Stats
18W - 64L
1,249 Elo+
Solo
Bellona
Bellona
hyren_234_ako
Bellona
Level 7
God Stats
0W - 2L
1,219 SR
Queue Stats
16W - 30L
1,032 Elo+
Solo
Chaac
Chaac
mr-Daniil-bmv
Chaac
Level 85
God Stats
90W - 122L
1,420 SR
Queue Stats
136W - 205L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 13
9,578
737
12,301
11,977
10,241
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
5 / 2 / 8
9,534
733
5,946
10,630
3,750
Magic Focus

Magic Focus

+20
Magical Power

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
9 / 3 / 7
10,548
811
17,393
14,485
4,779
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 3
8,447
650
7,666
16,538
8,793
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
11
2 / 7 / 3
8,310
639
5,407
13,948
8,403
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 4
8,979
691
15,414
16,199
12,806
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
16
17
Kills
6
6
Deaths
17
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
3
1
13
9.5
L
Bellona
2
7
3
0.5
W
5
2
8
4.5
L
2
4
4
1
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,640
Damage
28,487
37,092
Taken
46,685
18,770
Mitigated
30,002
12,304
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,666
724
0
0
16,538
8,793
0
5,945
10,593
19,914
0
W
12,301
1,049
1,196
2,710
11,977
10,241
0
1,860
10,117
31,262
0
L
Bellona
5,407
1,464
0
689
13,948
8,403
0
6,235
7,713
0
17,397
W
5,946
874
523
2,344
10,630
3,750
630
2,608
8,022
18,892
0
L
15,414
2,345
420
6,276
16,199
12,806
0
6,160
10,039
0
45,906
W
17,393
9,504
340
5,191
14,485
4,779
1,906
3,198
11,287
93
49,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,660
Gold Earned
25,736
129
Minions Killed
84
0
Camps Cleared
0
709,302
Distance Traveled
667,013
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,447
650
20
2
0
183,732
1
W
Cthulhu
9,578
737
41
3
0
247,129
1
L
Bellona
8,310
639
18
1
0
218,290
2
W
Hades
9,534
733
29
2
0
230,980
0
L
Chaac
8,979
691
46
4
0
264,991
0
W
Medusa
10,548
811
59
5
0
231,193
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role