Player Matchup

Cerberus
Cerberus
Ace_Arsham
Cerberus
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 171L
1,256 Elo+
Party 1
Zeus
Zeus
Bensimmons344
Zeus
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
13W - 16L
1,288 Elo+
Party 1
Bakasura
Bakasura
Matzoka
Bakasura
Level 29
God Stats
10W - 7L
1,586 SR
Queue Stats
117W - 144L
1,346 Elo+
Solo
Sol
Sol
PlaTa-_-PLoMoOo
Sol
Level 18
God Stats
0W - 7L
1,500 SR
Queue Stats
122W - 133L
1,239 Elo+
Solo
Olorun
Olorun
martinng8275
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 17
1,517 SR
1,326 Elo+

VS

Team Averages
Level 26
1,529 SR
1,395 Elo+
Yemoja
Yemoja
Kasimir1092
Yemoja
Level 24
God Stats
11W - 3L
1,464 SR
Queue Stats
152W - 152L
1,605 Elo+
Solo
Merlin
Merlin
MailoCruz
Merlin
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,135 Elo+
Party 2
Arachne
Arachne
Yurenia20
Arachne
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,675 Elo+
Party 2
Nemesis
Nemesis
kafo_kachnicka11
Nemesis
Level 17
God Stats
6W - 3L
1,681 SR
Queue Stats
21W - 24L
1,283 Elo+
Solo
Neith
Neith
vlas-96-vlas
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ace_Arsham
Cerberus
7
1 / 1 / 4
5,126
513
1,178
3,984
1,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
3 / 1 / 1
4,908
491
4,029
2,846
588
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Matzoka
Bakasura
9
3 / 1 / 1
5,701
570
2,107
5,338
1,599
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
2 / 1 / 2
5,321
532
3,857
5,455
1,535
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Olorun
8
1 / 5 / 1
5,089
509
1,427
5,646
1,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 1 / 2
5,668
567
1,577
3,852
2,055
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
MailoCruz
Merlin
8
2 / 5 / 1
5,071
507
3,015
4,943
1,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Arachne
Yurenia20
Arachne
11
3 / 2 / 2
6,062
606
3,005
7,276
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
2 / 1 / 1
4,996
500
1,024
2,589
823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 1 / 1
4,602
460
370
2,782
729
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
10
Kills
8
9
Deaths
10
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Ace_Arsham
Cerberus
1
1
4
3
L
3
1
1
3.5
W
Yemoja
1
1
2
2
W
Merlin
MailoCruz
Merlin
2
5
1
0.5
L
Bakasura
Matzoka
Bakasura
3
1
1
3.5
L
2
1
2
3
W
Arachne
Yurenia20
Arachne
3
2
2
2
W
2
1
1
2.5
L
Olorun
1
5
1
0.3
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,598
Damage
8,991
23,269
Taken
21,442
7,087
Mitigated
7,659
8,810
Healing
2,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Ace_Arsham
Cerberus
1,178
37
277
1,068
3,984
1,655
61
170
3,814
6,382
0
L
4,029
1,228
514
913
2,846
588
139
149
2,697
18,254
0
W
Yemoja
1,577
601
149
160
3,852
2,055
391
2,303
1,499
17,037
0
W
Merlin
MailoCruz
Merlin
3,015
500
0
0
4,943
1,486
0
3,278
1,665
17,243
0
L
Bakasura
Matzoka
Bakasura
2,107
1,502
0
2,411
5,338
1,599
0
612
4,726
0
21,198
L
3,857
1,168
0
2,695
5,455
1,535
721
2,195
3,260
26,373
0
W
Arachne
Yurenia20
Arachne
3,005
1,807
0
2,428
7,276
2,566
0
3,280
3,996
0
32,687
W
1,024
494
0
46
2,589
823
530
804
1,665
0
8,840
L
Olorun
1,427
695
0
932
5,646
1,710
233
1,466
4,180
14,766
0
W
370
262
0
90
2,782
729
568
826
1,786
0
15,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,145
Gold Earned
26,399
178
Minions Killed
168
0
Camps Cleared
0
923,156
Distance Traveled
912,607
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,126
513
9
1
0
199,537
0
L
Zeus
4,908
491
34
3
0
186,726
0
W
Yemoja
5,668
567
35
4
0
176,547
1
W
Merlin
5,071
507
25
3
0
186,084
1
L
Bakasura
5,701
570
56
6
0
183,383
2
L
Sol
5,321
532
47
5
0
176,072
1
W
Arachne
6,062
606
58
6
0
213,248
1
W
Nemesis
4,996
500
23
2
0
179,010
0
L
Olorun
5,089
509
32
3
0
177,438
0
W
Neith
4,602
460
27
3
0
157,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role