Player Matchup

Athena
Athena
Aahva
Athena
Level 29
God Stats
2W - 2L
1,502 SR
Queue Stats
54W - 36L
1,579 Elo+
Solo
Artemis
Artemis
Criminalmann
Artemis
Level 5
God Stats
4W - 1L
1,909 SR
Queue Stats
25W - 18L
1,867 Elo+
Party 1
Bakasura
Bakasura
Khachen2000
Bakasura
Level 10
God Stats
1W - 0L
1,364 SR
Queue Stats
6W - 4L
1,632 Elo+
Solo
Arachne
Arachne
SmiteSolo
Arachne
Level 47
God Stats
11W - 6L
1,736 SR
Queue Stats
57W - 45L
1,597 Elo+
Party 1
Cthulhu
Cthulhu
Xensory
Cthulhu
Level 17
God Stats
2W - 2L
1,522 SR
Queue Stats
62W - 49L
1,526 Elo+
Solo
Team Averages
Level 22
1,606 SR
1,640 Elo+

VS

Team Averages
Level 23
1,699 SR
1,554 Elo+
Neith
Neith
Alf200423
Neith
Level 27
God Stats
8W - 2L
1,837 SR
Queue Stats
97W - 76L
1,516 Elo+
Party 2
Erlang Shen
Erlang Shen
Incrassus
Erlang Shen
Level 27
God Stats
4W - 2L
1,754 SR
Queue Stats
86W - 69L
1,556 Elo+
Party 2
Scylla
Scylla
TAUROss22
Scylla
Level 28
God Stats
90W - 66L
1,638 SR
Queue Stats
232W - 213L
1,552 Elo+
Solo
Cerberus
Cerberus
VeiledSinger49
Cerberus
Level 18
God Stats
10W - 8L
1,710 SR
Queue Stats
49W - 48L
1,462 Elo+
Party 2
Skadi
Skadi
antonio_domingo3
Skadi
Level 16
God Stats
9W - 6L
1,557 SR
Queue Stats
165W - 124L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Aahva
Athena
20
5 / 3 / 28
15,223
634
17,923
27,961
43,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
Criminalmann
Artemis
20
18 / 3 / 9
15,371
640
30,432
19,261
8,642
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
Khachen2000
Bakasura
18
0 / 6 / 0
12,326
514
1,710
16,127
6,723
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
SmiteSolo
Arachne
20
16 / 2 / 6
15,163
632
23,523
22,089
11,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Xensory
Cthulhu
20
6 / 3 / 12
14,168
590
12,803
18,000
23,929
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alf200423
Neith
14
0 / 13 / 2
9,199
383
6,580
19,040
6,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Erlang Shen
Incrassus
Erlang Shen
15
4 / 11 / 6
10,907
454
10,535
20,857
10,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
TAUROss22
Scylla
19
7 / 4 / 3
13,437
560
12,038
16,316
6,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
15
1 / 12 / 1
10,529
439
8,224
30,724
30,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
5 / 5 / 3
13,175
549
18,422
17,672
6,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
32
45
Kills
17
17
Deaths
45
55
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Athena
Aahva
Athena
5
3
28
6.33
L
Neith
Alf200423
Neith
0
13
2
0.08
W
Artemis
Criminalmann
Artemis
18
3
9
7.5
L
Erlang Shen
Incrassus
Erlang Shen
4
11
6
0.64
W
Bakasura
Khachen2000
Bakasura
0
6
0
0
W
Arachne
SmiteSolo
Arachne
16
2
6
9.5
L
Scylla
TAUROss22
Scylla
7
4
3
2.13
L
Cerberus
1
12
1
0.13
W
Cthulhu
Xensory
Cthulhu
6
3
12
4
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,391
Damage
55,799
103,438
Taken
104,609
93,753
Mitigated
59,916
41,656
Healing
19,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Aahva
Athena
17,923
5,194
0
4,919
27,961
43,215
1,109
5,285
22,676
74,126
0
L
Neith
Alf200423
Neith
6,580
2,756
0
2,825
19,040
6,150
1,748
3,061
15,979
0
43,626
W
Artemis
Criminalmann
Artemis
30,432
21,701
0
9,596
19,261
8,642
7,873
3,667
15,594
0
126,429
L
Erlang Shen
Incrassus
Erlang Shen
10,535
4,308
30
2,802
20,857
10,665
0
4,898
15,959
0
61,494
W
Bakasura
Khachen2000
Bakasura
1,710
1,258
0
6,082
16,127
6,723
2,264
5,292
10,835
0
57,662
W
Arachne
SmiteSolo
Arachne
23,523
17,987
0
13,487
22,089
11,244
757
7,126
14,963
0
132,160
L
Scylla
TAUROss22
Scylla
12,038
951
286
3,203
16,316
6,045
872
4,409
11,871
101,549
0
L
Cerberus
8,224
1,232
62
5,271
30,724
30,163
1,636
7,720
23,004
62,483
0
W
Cthulhu
Xensory
Cthulhu
12,803
704
862
6,710
18,000
23,929
488
1,766
16,234
60,439
0
L
18,422
11,564
0
4,850
17,672
6,893
406
10,638
7,034
0
91,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,251
Gold Earned
57,247
619
Minions Killed
639
0
Camps Cleared
0
2,317,170
Distance Traveled
1,884,980
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
15,223
634
97
4
0
469,906
8
L
Neith
9,199
383
71
3
0
338,000
0
W
Artemis
15,371
640
151
6
0
394,616
0
L
Erlang Shen
10,907
454
97
4
0
430,929
0
W
Bakasura
12,326
514
140
6
0
476,279
1
W
Arachne
15,163
632
130
5
0
498,457
2
L
Scylla
13,437
560
189
8
0
390,368
1
L
Cerberus
10,529
439
124
5
0
365,799
0
W
Cthulhu
14,168
590
101
4
0
477,912
5
L
Skadi
13,175
549
158
7
0
359,884
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role