Player Matchup

Anubis
Anubis
DanteSCP
Anubis
Level 7
God Stats
2W - 0L
1,888 SR
Queue Stats
5W - 4L
1,527 Elo+
Solo
Bakasura
Bakasura
SanchezOG
Bakasura
Level 21
God Stats
3W - 3L
1,627 SR
Queue Stats
51W - 44L
1,473 Elo+
Party 1
Hachiman
Hachiman
ZarkoOG
Hachiman
Level 24
God Stats
8W - 4L
1,186 SR
Queue Stats
56W - 52L
1,401 Elo+
Party 1
Kumbhakarna
Kumbhakarna
iiGrid
Kumbhakarna
Level 24
God Stats
10W - 6L
1,522 SR
Queue Stats
65W - 60L
1,423 Elo+
Party 1
Hera
Hera
jross9814
Hera
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 72L
1,470 Elo+
Solo
Team Averages
Level 20
1,545 SR
1,459 Elo+

VS

Team Averages
Level 18
1,558 SR
1,385 Elo+
Mercury
Mercury
Aozorasong
Mercury
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 123L
1,350 Elo+
Party 2
Rama
Rama
Caesarius98
Rama
Level 16
God Stats
2W - 3L
1,516 SR
Queue Stats
14W - 22L
1,351 Elo+
Party 2
Olorun
Olorun
Keck2021
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,357 Elo+
Solo
Hercules
Hercules
kenseihk
Hercules
Level 26
God Stats
0W - 2L
1,701 SR
Queue Stats
78W - 84L
1,423 Elo+
Solo
Ymir
Ymir
killndi3
Ymir
Level 26
God Stats
23W - 22L
1,575 SR
Queue Stats
309W - 352L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DanteSCP
Anubis
13
7 / 1 / 3
8,184
630
10,286
6,225
2,781
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
SanchezOG
Bakasura
13
3 / 1 / 3
7,573
583
3,059
8,320
4,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
ZarkoOG
Hachiman
9
0 / 2 / 2
5,790
445
6,371
5,496
1,399
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kumbhakarna
iiGrid
Kumbhakarna
9
0 / 3 / 3
5,500
423
1,956
7,196
2,646
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hera
13
10 / 0 / 3
8,215
632
13,855
7,180
3,071
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aozorasong
Mercury
9
3 / 3 / 1
5,917
455
2,415
7,534
1,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
1 / 2 / 4
6,368
490
5,103
7,377
1,780
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Keck2021
Olorun
8
0 / 8 / 1
5,282
406
2,872
8,356
2,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
kenseihk
Hercules
9
2 / 5 / 0
5,589
430
5,315
10,283
5,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
8
1 / 2 / 4
5,645
434
3,457
13,102
3,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
20
Kills
7
7
Deaths
20
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
Aozorasong
Mercury
3
3
1
1.17
L
1
2
4
1.5
W
Anubis
DanteSCP
Anubis
7
1
3
8.5
L
Olorun
Keck2021
Olorun
0
8
1
0.06
W
Bakasura
SanchezOG
Bakasura
3
1
3
4.5
W
Hachiman
ZarkoOG
Hachiman
0
2
2
0.5
W
Kumbhakarna
iiGrid
Kumbhakarna
0
3
3
0.5
W
Hera
10
0
3
11.5
L
Hercules
kenseihk
Hercules
2
5
0
0.4
L
Ymir
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,527
Damage
19,162
34,417
Taken
46,652
14,010
Mitigated
15,100
14,509
Healing
7,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Aozorasong
Mercury
2,415
1,006
0
100
7,534
1,860
0
2,529
4,865
0
25,081
L
5,103
2,546
0
1,418
7,377
1,780
0
2,917
4,460
0
34,958
W
Anubis
DanteSCP
Anubis
10,286
766
0
4,250
6,225
2,781
402
542
5,454
43,978
0
L
Olorun
Keck2021
Olorun
2,872
747
295
949
8,356
2,299
0
6,710
1,526
22,491
1,377
W
Bakasura
SanchezOG
Bakasura
3,059
2,241
0
5,059
8,320
4,113
1,682
652
7,583
0
37,713
W
Hachiman
ZarkoOG
Hachiman
6,371
4,592
0
1,823
5,496
1,399
1,758
795
4,657
0
29,332
W
Kumbhakarna
iiGrid
Kumbhakarna
1,956
383
75
925
7,196
2,646
644
849
6,347
10,105
0
W
Hera
13,855
4,948
0
2,377
7,180
3,071
1,377
3,275
3,685
44,275
0
L
Hercules
kenseihk
Hercules
5,315
1,349
0
2,595
10,283
5,534
0
7,652
2,561
0
12,370
L
Ymir
3,457
763
0
2,500
13,102
3,627
0
6,289
6,533
11,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,262
Gold Earned
28,801
312
Minions Killed
209
0
Camps Cleared
0
1,216,057
Distance Traveled
1,119,865
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,917
455
55
4
0
263,761
1
L
Rama
6,368
490
62
5
0
215,425
1
W
Anubis
8,184
630
81
6
0
216,874
4
L
Olorun
5,282
406
44
3
0
190,485
0
W
Bakasura
7,573
583
103
8
0
283,080
0
W
Hachiman
5,790
445
49
4
0
234,679
0
W
Kumbhakarna
5,500
423
16
1
0
256,170
2
W
Hera
8,215
632
63
5
0
225,254
0
L
Hercules
5,589
430
26
2
0
204,589
3
L
Ymir
5,645
434
22
2
0
245,605
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role