Player Matchup

Nemesis
Nemesis
Platinum V
Benjimainn
Nemesis
Platinum V
Level 84
God Stats
77W - 68L
1,565 SR
Queue Stats
423W - 403L
1,636 MMR
Solo
Anhur
Anhur
Gold III
Reksonator
Anhur
Gold III
Level 118
God Stats
35W - 33L
1,628 SR
Queue Stats
196W - 203L
1,465 MMR
Party 1
Sol
Sol
Platinum II
Spoxik01
Sol
Platinum II
Level 158
God Stats
8W - 3L
1,556 SR
Queue Stats
134W - 134L
1,822 MMR
Party 1
Hel
Hel
Platinum V
TurboMisiu
Hel
Platinum V
Level 128
God Stats
2W - 1L
1,693 SR
Queue Stats
102W - 96L
1,664 MMR
Solo
Ares
Ares
Gold III
davidoow321
Ares
Gold III
Level 149
God Stats
11W - 9L
1,640 SR
Queue Stats
407W - 386L
1,691 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 127
1,616 SR
1,656 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 134
1,643 SR
1,634 MMR
Nox
Nox
Gold I
 
Nox
Gold I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Raijin
Raijin
Gold I
ClemKaiser
Raijin
Gold I
Level 155
God Stats
8W - 14L
1,643 SR
Queue Stats
571W - 561L
1,676 MMR
Solo
Jing Wei
Jing Wei
Gold V
MrDigBick1
Jing Wei
Gold V
Level 123
God Stats
1W - 3L
1,807 SR
Queue Stats
66W - 62L
1,654 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold I
Schormann
Tsukuyomi
Gold I
Level 127
God Stats
1W - 2L
1,469 SR
Queue Stats
188W - 192L
1,703 MMR
Solo
Ymir
Ymir
Silver I
SuperNörtti
Ymir
Silver I
Level 105
God Stats
1W - 1L
1,797 SR
Queue Stats
19W - 21L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Benjimainn
Nemesis
20
7 / 2 / 8
13,681
595
13,325
21,032
14,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
20
9 / 1 / 5
14,926
649
20,830
17,688
7,913
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
4 / 1 / 6
13,594
591
14,890
14,641
8,245
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
1 / 2 / 7
13,336
580
7,801
17,139
17,006
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

16
1 / 2 / 11
11,503
500
11,796
21,170
24,283
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
Morgan Le FaySetTiamatGilgameshAthena

VS

Bans
ArtemisMercurySobekPeleKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
1 / 1 / 4
11,363
494
7,282
8,189
6,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
ClemKaiser
Raijin
18
1 / 5 / 3
11,052
481
10,828
16,522
7,049
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
MrDigBick1
Jing Wei
18
3 / 4 / 0
11,484
499
15,189
18,960
4,959
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tsukuyomi
Schormann
Tsukuyomi
17
3 / 6 / 4
10,918
475
13,873
21,515
6,974
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 6 / 4
9,069
394
5,233
21,233
14,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
23
22
Kills
8
8
Deaths
22
37
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
1
4
3
W
Nemesis
Benjimainn
Nemesis
7
2
8
5.5
L
Raijin
ClemKaiser
Raijin
1
5
3
0.5
L
Jing Wei
MrDigBick1
Jing Wei
3
4
0
0.75
W
Anhur
9
1
5
11.5
L
Tsukuyomi
Schormann
Tsukuyomi
3
6
4
0.83
W
4
1
6
7
L
0
6
4
0.33
W
1
2
7
2.25
W
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,642
Damage
52,405
91,670
Taken
86,419
71,563
Mitigated
39,946
41,637
Healing
13,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
7,282
287
0
1,113
8,189
6,719
48
4,803
3,386
80,664
0
W
Nemesis
Benjimainn
Nemesis
13,325
6,386
0
3,387
21,032
14,116
368
4,511
16,521
0
108,452
L
Raijin
ClemKaiser
Raijin
10,828
1,003
120
2,447
16,522
7,049
261
6,031
10,491
92,018
0
L
Jing Wei
MrDigBick1
Jing Wei
15,189
8,780
0
3,169
18,960
4,959
0
5,274
13,686
0
92,802
W
Anhur
20,830
10,253
0
8,034
17,688
7,913
5,413
4,896
12,792
0
132,601
L
Tsukuyomi
Schormann
Tsukuyomi
13,873
2,168
0
5,527
21,515
6,974
0
6,927
14,588
0
82,099
W
14,890
4,065
0
8,641
14,641
8,245
6,037
3,833
10,808
112,175
0
L
5,233
1,134
0
966
21,233
14,245
174
11,706
9,527
22,595
0
W
7,801
75
7,726
9,811
17,139
17,006
1,017
4,134
13,005
86,470
0
W
11,796
262
0
4,038
21,170
24,283
0
6,466
14,704
33,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,040
Gold Earned
53,886
719
Minions Killed
696
0
Camps Cleared
0
2,330,319
Distance Traveled
2,167,491
37
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,363
494
184
8
0
450,820
7
W
Nemesis
13,681
595
137
6
0
509,251
6
L
Raijin
11,052
481
173
8
0
396,295
4
L
Jing Wei
11,484
499
171
7
0
440,877
12
W
Anhur
14,926
649
213
9
0
450,251
9
L
Tsukuyomi
10,918
475
129
6
0
451,324
5
W
Sol
13,594
591
173
8
0
424,659
8
L
Ymir
9,069
394
39
2
0
428,175
10
W
Hel
13,336
580
170
7
0
480,607
7
W
Ares
11,503
500
26
1
0
465,551
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role