Player Matchup

Mercury
Mercury
Locoo22
Mercury
Level 7
God Stats
2W - 1L
1,466 SR
Queue Stats
4W - 8L
1,137 Elo+
Solo
Guan Yu
Guan Yu
Mindless27
Guan Yu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 18L
1,373 Elo+
Party 1
Merlin
Merlin
SkillsPls
Merlin
Level 10
God Stats
1W - 2L
1,055 SR
Queue Stats
12W - 13L
1,212 Elo+
Party 1
Artemis
Artemis
StaticcGamer
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
geo_ts21
Jormungandr
Level 6
God Stats
7W - 5L
1,179 SR
Queue Stats
8W - 8L
1,095 Elo+
Party 1
Team Averages
Level 8
1,340 SR
1,264 Elo+

VS

Team Averages
Level 13
1,530 SR
1,385 Elo+
Danzaburou
Danzaburou
Destrok21
Danzaburou
Level 22
God Stats
47W - 57L
1,382 SR
Queue Stats
156W - 234L
1,330 Elo+
Party 2
Merlin
Merlin
Laneth69
Merlin
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 69L
1,373 Elo+
Solo
Anubis
Anubis
WhiteR0se33
Anubis
Level 7
God Stats
2W - 4L
1,766 SR
Queue Stats
120W - 234L
1,224 Elo+
Party 2
Mercury
Mercury
iceghost22
Mercury
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Yemoja
Yemoja
Бсквогги
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Locoo22
Mercury
14
5 / 2 / 2
9,026
531
4,977
12,018
3,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Guan Yu
Mindless27
Guan Yu
15
11 / 1 / 3
9,736
573
6,946
12,750
14,355
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
SkillsPls
Merlin
12
1 / 2 / 7
8,007
471
7,252
8,761
3,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
StaticcGamer
Artemis
13
4 / 6 / 2
8,728
513
6,661
10,239
3,667
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
geo_ts21
Jormungandr
11
1 / 5 / 8
7,982
470
2,467
16,804
12,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Destrok21
Danzaburou
13
6 / 4 / 0
8,619
507
4,588
8,831
2,881
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Laneth69
Merlin
13
6 / 6 / 1
8,221
484
12,420
11,310
3,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
6
1 / 2 / 0
5,900
347
1,273
2,628
1,022
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
iceghost22
Mercury
6
0 / 8 / 1
5,605
330
1,220
8,338
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
2 / 2 / 3
7,187
423
5,452
7,371
5,694
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
22
Kills
15
16
Deaths
22
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Destrok21
Danzaburou
6
4
0
1.5
L
Merlin
Laneth69
Merlin
6
6
1
1.08
W
Mercury
Locoo22
Mercury
5
2
2
3
W
Guan Yu
Mindless27
Guan Yu
11
1
3
12.5
W
Merlin
SkillsPls
Merlin
1
2
7
2.25
W
Artemis
StaticcGamer
Artemis
4
6
2
0.83
L
Anubis
1
2
0
0.5
W
Jormungandr
geo_ts21
Jormungandr
1
5
8
1
L
Mercury
iceghost22
Mercury
0
8
1
0.06
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,303
Damage
24,953
60,572
Taken
38,478
37,585
Mitigated
15,218
15,404
Healing
3,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Destrok21
Danzaburou
4,588
2,157
0
1,355
8,831
2,881
1,590
1,125
7,706
0
40,431
L
Merlin
Laneth69
Merlin
12,420
1,597
0
579
11,310
3,472
704
2,741
8,569
45,557
0
W
Mercury
Locoo22
Mercury
4,977
3,379
0
6,690
12,018
3,668
991
1,033
10,879
0
53,954
W
Guan Yu
Mindless27
Guan Yu
6,946
875
2,573
3,188
12,750
14,355
2,998
3,436
9,178
0
44,808
W
Merlin
SkillsPls
Merlin
7,252
869
0
401
8,761
3,088
2,991
3,971
4,358
38,699
0
W
Artemis
StaticcGamer
Artemis
6,661
3,048
0
842
10,239
3,667
2,101
4,966
5,085
0
29,194
L
Anubis
1,273
232
0
484
2,628
1,022
0
0
2,628
7,797
0
W
Jormungandr
geo_ts21
Jormungandr
2,467
670
0
1,710
16,804
12,807
927
4,735
11,927
16,225
0
L
Mercury
iceghost22
Mercury
1,220
616
0
0
8,338
2,149
0
2,991
5,347
0
5,481
L
5,452
1,793
806
132
7,371
5,694
0
2,862
4,509
17,821
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,479
Gold Earned
35,532
319
Minions Killed
200
0
Camps Cleared
0
1,570,884
Distance Traveled
1,072,150
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,619
507
85
5
0
246,605
0
L
Merlin
8,221
484
68
4
0
268,181
1
W
Mercury
9,026
531
83
5
0
364,017
0
W
Guan Yu
9,736
573
91
5
0
342,929
0
W
Merlin
8,007
471
65
4
0
286,351
0
W
Artemis
8,728
513
55
3
0
271,986
3
L
Anubis
5,900
347
18
1
0
65,377
1
W
Jormungandr
7,982
470
25
1
0
305,601
1
L
Mercury
5,605
330
9
1
0
185,847
6
L
Yemoja
7,187
423
20
1
0
306,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role