Player Matchup

Neith
Neith
Archipaule
Neith
Level 30
God Stats
37W - 26L
1,698 SR
Queue Stats
251W - 279L
1,598 Elo+
Solo
Fenrir
Fenrir
D4TA
Fenrir
Level 13
God Stats
6W - 5L
1,500 SR
Queue Stats
132W - 130L
1,597 Elo+
Solo
Geb
Geb
KloZeLiht_JG
Geb
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,484 Elo+
Party 2
Achilles
Achilles
XAktiver3BeinerX
Achilles
Level 102
God Stats
11W - 12L
1,406 SR
Queue Stats
582W - 595L
1,496 Elo+
Party 2
Kukulkan
Kukulkan
XAlbert3BeinerX
Kukulkan
Level 6
God Stats
7W - 7L
1,500 SR
Queue Stats
46W - 57L
1,465 Elo+
Party 2
Team Averages
Level 35
1,521 SR
1,528 Elo+

VS

Team Averages
Level 23
1,389 SR
1,435 Elo+
Ao Kuang
Ao Kuang
AngryDruid
Ao Kuang
Level 27
God Stats
0W - 5L
1,168 SR
Queue Stats
103W - 117L
1,416 Elo+
Solo
Nemesis
Nemesis
Leonard04
Nemesis
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 160L
1,567 Elo+
Solo
Agni
Agni
Papa_Drunk
Agni
Level 26
God Stats
7W - 18L
1,277 SR
Queue Stats
738W - 798L
1,374 Elo+
Party 1
Heimdallr
Heimdallr
SHASHANK3
Heimdallr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 44L
1,413 Elo+
Party 1
Ymir
Ymir
SylahUmehara
Ymir
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
52W - 51L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
4 / 0 / 4
5,643
564
4,005
3,937
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
D4TA
Fenrir
11
10 / 0 / 1
6,987
699
4,314
7,135
2,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 0 / 7
5,698
570
2,518
4,670
3,653
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 1 / 4
6,773
677
6,685
5,450
3,494
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
10
0 / 1 / 1
5,617
562
2,774
2,768
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AngryDruid
Ao Kuang
9
2 / 4 / 0
5,158
516
3,129
8,107
2,320
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Leonard04
Nemesis
6
0 / 2 / 0
4,267
427
2,489
5,192
1,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 2 / 1
4,735
474
697
5,825
2,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
SHASHANK3
Heimdallr
5
0 / 6 / 0
3,914
391
1,459
5,529
1,144
Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 0
4,143
414
1,144
5,238
2,710
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
16
Kills
2
2
Deaths
16
17
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
AngryDruid
Ao Kuang
2
4
0
0.5
W
Neith
4
0
4
6
W
Fenrir
D4TA
Fenrir
10
0
1
10.5
W
0
0
7
3.5
L
Nemesis
Leonard04
Nemesis
0
2
0
0
L
0
2
1
0.25
L
Heimdallr
SHASHANK3
Heimdallr
0
6
0
0
L
0
2
0
0
W
2
1
4
4
W
Kukulkan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,296
Damage
8,918
23,960
Taken
29,891
11,757
Mitigated
9,406
9,308
Healing
6,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
AngryDruid
Ao Kuang
3,129
863
0
2,948
8,107
2,320
0
58
8,049
18,514
0
W
Neith
4,005
1,911
0
1,904
3,937
1,201
437
210
3,727
0
28,632
W
Fenrir
D4TA
Fenrir
4,314
1,208
0
3,636
7,135
2,506
0
472
6,663
0
35,376
W
2,518
272
0
1,264
4,670
3,653
326
934
3,736
16,650
0
L
Nemesis
Leonard04
Nemesis
2,489
1,129
0
1,738
5,192
1,114
0
207
4,985
0
15,365
L
697
227
0
1,129
5,825
2,118
0
1,963
3,862
18,662
0
L
Heimdallr
SHASHANK3
Heimdallr
1,459
769
0
241
5,529
1,144
0
1,204
4,325
0
7,752
L
1,144
317
0
500
5,238
2,710
0
1,860
3,378
6,576
0
W
6,685
2,075
0
1,974
5,450
3,494
798
3,031
2,419
0
37,042
W
Kukulkan
2,774
417
0
530
2,768
903
516
323
2,445
31,936
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,718
Gold Earned
22,217
275
Minions Killed
128
0
Camps Cleared
0
908,688
Distance Traveled
766,816
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,158
516
23
2
0
163,396
1
W
Neith
5,643
564
48
5
0
168,660
3
W
Fenrir
6,987
699
69
7
0
218,442
3
W
Geb
5,698
570
24
2
0
162,911
2
L
Nemesis
4,267
427
35
4
0
136,135
0
L
Agni
4,735
474
43
4
0
165,527
2
L
Heimdallr
3,914
391
16
2
0
148,917
0
L
Ymir
4,143
414
11
1
0
152,841
1
W
Achilles
6,773
677
70
7
0
194,980
0
W
Kukulkan
5,617
562
64
6
0
163,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role