Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Athnei
Bellona
Level 159
God Stats
7W - 2L
1,740 SR
Queue Stats
712W - 390L
1,682 Elo+
Party 1
Ganesha
Ganesha
Flareshu
Ganesha
Level 160
God Stats
1W - 1L
1,453 SR
Queue Stats
166W - 141L
1,592 Elo+
Party 1
Zeus
Zeus
LeoDa92
Zeus
Level 148
God Stats
5W - 3L
1,621 SR
Queue Stats
341W - 255L
1,656 Elo+
Party 1
Arachne
Arachne
Leoo
Arachne
Level 159
God Stats
8W - 3L
1,732 SR
Queue Stats
1,304W - 949L
1,664 Elo+
Party 1
Team Averages
Level 154
1,609 SR
1,619 Elo+

VS

Team Averages
Level 94
1,513 SR
1,514 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
Bloodless90
Discordia
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 59L
1,588 Elo+
Solo
Izanami
Izanami
Natestar148
Izanami
Level 65
God Stats
4W - 2L
1,515 SR
Queue Stats
226W - 254L
1,577 Elo+
Solo
Gilgamesh
Gilgamesh
gardjohn228
Gilgamesh
Level 49
God Stats
2W - 4L
1,548 SR
Queue Stats
128W - 209L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
6 / 0 / 3
9,872
617
12,555
7,747
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
Athnei
Bellona
16
12 / 1 / 4
10,353
647
13,254
11,972
8,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Ganesha
Flareshu
Ganesha
13
0 / 1 / 8
7,955
497
2,527
9,583
6,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
LeoDa92
Zeus
16
0 / 0 / 0
9,517
595
3,620
5,247
1,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Leoo
Arachne
13
2 / 3 / 1
8,160
510
10,193
16,869
6,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
2 / 4 / 1
8,214
513
13,758
15,559
14,180
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
 
Mulan
13
1 / 2 / 1
7,547
472
2,608
11,194
4,601
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
Bloodless90
Discordia
11
1 / 8 / 0
6,522
408
5,638
9,452
2,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
Natestar148
Izanami
15
0 / 1 / 2
9,011
563
2,217
8,102
2,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
gardjohn228
Gilgamesh
12
1 / 5 / 1
7,223
451
3,935
16,059
8,825
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
20
Kills
5
5
Deaths
20
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
6
0
3
7.5
L
Cthulhu
 
Cthulhu
2
4
1
0.63
L
Mulan
 
Mulan
1
2
1
0.75
W
Bellona
Athnei
Bellona
12
1
4
14
L
Discordia
Bloodless90
Discordia
1
8
0
0.13
W
Ganesha
Flareshu
Ganesha
0
1
8
4
W
Zeus
LeoDa92
Zeus
0
0
0
0
W
Arachne
Leoo
Arachne
2
3
1
0.83
L
Izanami
Natestar148
Izanami
0
1
2
1
L
Gilgamesh
gardjohn228
Gilgamesh
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,149
Damage
28,156
51,418
Taken
60,366
26,428
Mitigated
33,209
17,624
Healing
14,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
12,555
362
0
3,821
7,747
2,867
685
2,413
4,948
80,202
0
L
Cthulhu
 
Cthulhu
13,758
1,465
176
3,578
15,559
14,180
96
2,965
12,594
61,500
0
L
Mulan
 
Mulan
2,608
217
0
2,943
11,194
4,601
0
821
10,373
0
49,139
W
Bellona
Athnei
Bellona
13,254
5,063
0
2,441
11,972
8,791
323
2,254
9,592
0
66,514
L
Discordia
Bloodless90
Discordia
5,638
544
0
825
9,452
2,997
0
4,492
4,960
31,935
0
W
Ganesha
Flareshu
Ganesha
2,527
169
67
1,304
9,583
6,520
621
1,314
8,131
30,089
0
W
Zeus
LeoDa92
Zeus
3,620
628
0
483
5,247
1,517
1,008
245
5,002
86,836
0
W
Arachne
Leoo
Arachne
10,193
5,245
0
9,508
16,869
6,733
0
12,669
4,104
0
38,700
L
Izanami
Natestar148
Izanami
2,217
1,426
0
3,195
8,102
2,606
468
4,987
3,115
0
70,174
L
Gilgamesh
gardjohn228
Gilgamesh
3,935
508
93
3,705
16,059
8,825
0
5,495
10,564
0
30,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,857
Gold Earned
38,517
524
Minions Killed
520
0
Camps Cleared
0
1,615,746
Distance Traveled
1,487,573
24
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,872
617
155
10
0
320,283
5
L
Cthulhu
8,214
513
147
9
0
320,562
1
L
Mulan
7,547
472
97
6
0
315,499
1
W
Bellona
10,353
647
110
7
0
373,973
8
L
Discordia
6,522
408
68
4
0
288,246
1
W
Ganesha
7,955
497
15
1
0
297,481
7
W
Zeus
9,517
595
168
11
0
292,574
4
W
Arachne
8,160
510
76
5
0
331,435
0
L
Izanami
9,011
563
157
10
0
291,892
1
L
Gilgamesh
7,223
451
51
3
0
271,374
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role