Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BunnyBoy29
Hel
Level 49
God Stats
46W - 34L
1,532 SR
Queue Stats
265W - 303L
1,427 Elo+
Solo
Izanami
Izanami
MvH3098
Izanami
Level 103
God Stats
14W - 18L
1,508 SR
Queue Stats
171W - 142L
1,508 Elo+
Party 2
Arachne
Arachne
marcwollah
Arachne
Level 41
God Stats
8W - 22L
1,479 SR
Queue Stats
94W - 102L
1,416 Elo+
Solo
Ymir
Ymir
pluumke23
Ymir
Level 45
God Stats
47W - 36L
1,584 SR
Queue Stats
59W - 73L
1,426 Elo+
Party 2
Team Averages
Level 55
1,521 SR
1,455 Elo+

VS

Team Averages
Level 53
1,434 SR
1,353 Elo+
Olorun
Olorun
GhostFace-1SH
Olorun
Level 43
God Stats
53W - 67L
1,431 SR
Queue Stats
120W - 165L
1,375 Elo+
Solo
Cthulhu
Cthulhu
Lucasdgre
Cthulhu
Level 42
God Stats
6W - 7L
1,586 SR
Queue Stats
7W - 8L
1,340 Elo+
Party 1
Sol
Sol
OhhRyst
Sol
Level 66
God Stats
2W - 0L
1,674 SR
Queue Stats
10W - 15L
1,360 Elo+
Party 1
Thanatos
Thanatos
cHaRA-CXVII
Thanatos
Level 69
God Stats
8W - 7L
1,426 SR
Queue Stats
90W - 112L
1,414 Elo+
Solo
Ah Puch
Ah Puch
ll-TIK-TAK-ll
Ah Puch
Level 45
God Stats
1W - 3L
1,051 SR
Queue Stats
35W - 60L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
2
0 / 0 / 0
3,540
208
0
0
0
15
0 / 1 / 1
9,017
530
5,334
8,568
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
MvH3098
Izanami
15
4 / 6 / 4
9,264
545
9,732
13,038
4,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
marcwollah
Arachne
14
5 / 3 / 1
9,041
532
9,086
14,128
7,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
13
0 / 1 / 2
7,556
444
2,168
10,187
7,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 0
8,026
472
2,190
7,973
3,056
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Lucasdgre
Cthulhu
14
1 / 0 / 1
7,592
447
3,829
5,987
6,092
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
15
2 / 0 / 1
8,738
514
6,633
10,962
3,323
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
cHaRA-CXVII
Thanatos
15
7 / 2 / 1
9,529
561
9,269
11,280
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
12
0 / 3 / 5
7,742
455
7,226
10,305
3,184
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
19
9
Kills
11
11
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
L
0
1
1
0.5
W
1
4
0
0.25
W
Cthulhu
Lucasdgre
Cthulhu
1
0
1
1.5
L
Izanami
MvH3098
Izanami
4
6
4
1
W
Sol
2
0
1
2.5
W
Thanatos
cHaRA-CXVII
Thanatos
7
2
1
3.75
W
Ah Puch
0
3
5
0.83
L
Arachne
marcwollah
Arachne
5
3
1
1.83
L
Ymir
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,320
Damage
29,147
45,921
Taken
46,507
22,435
Mitigated
20,625
14,459
Healing
20,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
L
5,334
380
660
4,723
8,568
3,062
2,216
4,980
3,588
59,356
0
W
2,190
912
570
1,532
7,973
3,056
1,997
872
7,101
37,697
0
W
Cthulhu
Lucasdgre
Cthulhu
3,829
44
388
0
5,987
6,092
116
2,204
3,783
34,901
0
L
Izanami
MvH3098
Izanami
9,732
5,709
0
2,475
13,038
4,510
1,724
6,776
6,262
0
62,193
W
Sol
6,633
2,254
0
5,718
10,962
3,323
495
701
10,261
73,501
0
W
Thanatos
cHaRA-CXVII
Thanatos
9,269
2,498
0
9,960
11,280
4,970
0
2,008
9,272
0
59,086
W
Ah Puch
7,226
945
0
1,970
10,305
3,184
513
1,717
8,588
32,700
0
L
Arachne
marcwollah
Arachne
9,086
5,094
0
4,365
14,128
7,096
72
4,344
9,784
0
64,508
L
Ymir
2,168
0
458
1,778
10,187
7,767
30
3,778
6,409
23,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,418
Gold Earned
41,627
389
Minions Killed
423
0
Camps Cleared
0
1,299,048
Distance Traveled
1,528,377
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,540
208
0
0
0
0
0
L
Hel
9,017
530
117
7
0
333,499
5
W
Olorun
8,026
472
63
4
0
273,922
3
W
Cthulhu
7,592
447
63
4
0
305,454
0
L
Izanami
9,264
545
132
8
0
283,168
4
W
Sol
8,738
514
123
7
0
336,308
2
W
Thanatos
9,529
561
88
5
0
324,359
1
W
Ah Puch
7,742
455
86
5
0
288,334
0
L
Arachne
9,041
532
99
6
0
381,437
5
L
Ymir
7,556
444
41
2
0
300,944
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role