Player Matchup

Neith
Neith
 
Neith
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
HiperZombie
Ra
Level 139
God Stats
18W - 20L
1,532 SR
Queue Stats
332W - 331L
1,474 Elo+
Solo
Sol
Sol
JonDotta30
Sol
Level 49
God Stats
7W - 3L
2,011 SR
Queue Stats
185W - 147L
1,645 Elo+
Solo
Zhong Kui
Zhong Kui
LoneWolf8336
Zhong Kui
Level 64
God Stats
3W - 4L
1,479 SR
Queue Stats
41W - 44L
1,452 Elo+
Solo
Chaac
Chaac
yasss_slayyy
Chaac
Level 48
God Stats
11W - 8L
1,462 SR
Queue Stats
235W - 268L
1,361 Elo+
Party 1
Team Averages
Level 82
1,597 SR
1,486 Elo+

VS

Team Averages
Level 55
1,505 SR
1,480 Elo+
Merlin
Merlin
 
Merlin
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
BigBoyPacky
Thanatos
Level 101
God Stats
13W - 12L
1,431 SR
Queue Stats
159W - 148L
1,443 Elo+
Solo
Zhong Kui
Zhong Kui
DonHulio9
Zhong Kui
Level 68
God Stats
2W - 4L
1,433 SR
Queue Stats
162W - 153L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
Max-13jpS
Cthulhu
Level 39
God Stats
21W - 22L
1,663 SR
Queue Stats
183W - 208L
1,359 Elo+
Solo
Izanami
Izanami
StopFeedingThem
Izanami
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 112L
1,575 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
2 / 0 / 1
6,992
538
2,508
5,420
1,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 1
7,035
541
3,194
7,326
2,494
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
6 / 2 / 2
8,005
616
9,340
9,528
3,380
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
LoneWolf8336
Zhong Kui
13
0 / 4 / 1
7,379
568
3,793
7,398
5,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 5 / 2
5,531
425
3,352
9,827
6,073
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
0 / 2 / 2
7,058
543
3,527
4,242
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
BigBoyPacky
Thanatos
12
3 / 2 / 4
7,318
563
4,111
7,523
2,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
DonHulio9
Zhong Kui
14
5 / 1 / 2
8,371
644
6,287
10,900
8,327
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Max-13jpS
Cthulhu
11
2 / 1 / 7
6,746
519
5,761
8,558
5,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
4 / 3 / 4
7,888
607
5,476
7,164
2,257
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
9
Kills
14
14
Deaths
9
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
0
1
2.5
W
Merlin
 
Merlin
0
2
2
0.5
W
Thanatos
BigBoyPacky
Thanatos
3
2
4
2.5
W
Zhong Kui
DonHulio9
Zhong Kui
5
1
2
6
L
1
3
1
0.5
L
6
2
2
3.5
L
Zhong Kui
LoneWolf8336
Zhong Kui
0
4
1
0.13
W
Cthulhu
Max-13jpS
Cthulhu
2
1
7
5.5
W
4
3
4
2
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,187
Damage
25,162
39,499
Taken
38,387
18,775
Mitigated
19,691
17,126
Healing
18,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,508
1,292
0
3,128
5,420
1,807
295
1,170
4,242
0
30,224
W
Merlin
 
Merlin
3,527
213
0
431
4,242
1,250
479
1,532
2,710
47,464
0
W
Thanatos
BigBoyPacky
Thanatos
4,111
707
0
7,736
7,523
2,403
164
2,974
4,549
0
36,726
W
Zhong Kui
DonHulio9
Zhong Kui
6,287
1,441
0
5,946
10,900
8,327
446
4,195
6,705
49,164
0
L
3,194
224
552
3,094
7,326
2,494
40
4,613
2,531
46,024
0
L
9,340
4,713
85
5,175
9,528
3,380
845
2,445
7,083
55,122
0
L
Zhong Kui
LoneWolf8336
Zhong Kui
3,793
1,279
0
2,876
7,398
5,021
522
4,147
3,251
40,673
5,808
W
Cthulhu
Max-13jpS
Cthulhu
5,761
235
0
3,397
8,558
5,454
87
4,587
3,971
20,038
0
W
5,476
3,960
0
1,469
7,164
2,257
520
2,419
4,745
0
57,331
L
3,352
686
0
2,216
9,827
6,073
0
3,255
6,538
0
15,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,942
Gold Earned
37,381
354
Minions Killed
437
0
Camps Cleared
0
1,135,608
Distance Traveled
1,269,567
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,992
538
58
4
0
227,195
2
W
Merlin
7,058
543
98
8
0
245,453
3
W
Thanatos
7,318
563
72
6
0
291,974
3
W
Zhong Kui
8,371
644
127
10
0
211,319
2
L
Ra
7,035
541
77
6
0
240,131
2
L
Sol
8,005
616
83
6
0
219,741
4
L
Zhong Kui
7,379
568
107
8
0
202,099
0
W
Cthulhu
6,746
519
34
3
0
274,807
3
W
Izanami
7,888
607
106
8
0
246,014
1
L
Chaac
5,531
425
29
2
0
246,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role