Player Matchup

Cu Chulainn
Cu Chulainn
Banananeter
Cu Chulainn
Level 160
God Stats
3W - 4L
1,490 SR
Queue Stats
166W - 167L
1,550 Elo+
Solo
Vulcan
Vulcan
BruneGrimaldi
Vulcan
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,696 Elo+
Solo
Da Ji
Da Ji
RedKunaï
Da Ji
Level 105
God Stats
14W - 15L
1,518 SR
Queue Stats
589W - 626L
1,555 Elo+
Solo
Ares
Ares
cuipider
Ares
Level 111
God Stats
5W - 1L
1,918 SR
Queue Stats
95W - 76L
1,684 Elo+
Solo
Hou Yi
Hou Yi
kaspiy62
Hou Yi
Level 126
God Stats
3W - 4L
1,562 SR
Queue Stats
90W - 81L
1,551 Elo+
Solo
Team Averages
Level 125
1,597 SR
1,607 Elo+

VS

Team Averages
Level 140
1,562 SR
1,549 Elo+
Izanami
Izanami
Hammiis
Izanami
Level 124
God Stats
45W - 33L
1,623 SR
Queue Stats
268W - 254L
1,491 Elo+
Solo
Tiamat
Tiamat
PohmeI
Tiamat
Level 116
God Stats
101W - 81L
1,614 SR
Queue Stats
187W - 195L
1,569 Elo+
Solo
Fenrir
Fenrir
SirKorwen
Fenrir
Level 146
God Stats
2W - 1L
1,484 SR
Queue Stats
156W - 144L
1,590 Elo+
Solo
Osiris
Osiris
SteveyIsGeyMer
Osiris
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
164W - 158L
1,584 Elo+
Solo
Jormungandr
Jormungandr
Yuimekui
Jormungandr
Level 154
God Stats
3W - 2L
1,590 SR
Queue Stats
251W - 250L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Banananeter
Cu Chulainn
15
4 / 7 / 3
9,774
514
14,559
31,279
19,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 6 / 6
9,354
492
12,245
14,424
5,944
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
RedKunaï
Da Ji
17
3 / 4 / 6
10,194
537
4,532
15,851
7,137
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
13
4 / 9 / 6
8,712
459
9,510
19,461
18,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
kaspiy62
Hou Yi
17
5 / 5 / 5
10,652
561
11,983
12,762
4,357
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hammiis
Izanami
17
3 / 4 / 8
11,016
580
10,597
13,734
5,246
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
PohmeI
Tiamat
18
7 / 4 / 7
11,501
605
15,829
16,803
9,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
SirKorwen
Fenrir
16
6 / 3 / 8
10,747
566
10,180
14,923
14,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

18
10 / 4 / 6
11,577
609
18,588
20,151
11,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Yuimekui
Jormungandr
17
5 / 2 / 11
10,731
565
17,074
12,885
16,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
71
17
Kills
31
31
Deaths
17
26
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Banananeter
Cu Chulainn
4
7
3
0.79
L
1
6
6
0.67
W
Izanami
Hammiis
Izanami
3
4
8
1.75
W
Tiamat
PohmeI
Tiamat
7
4
7
2.63
L
Da Ji
RedKunaï
Da Ji
3
4
6
1.5
W
Fenrir
SirKorwen
Fenrir
6
3
8
3.33
W
10
4
6
3.25
W
Jormungandr
Yuimekui
Jormungandr
5
2
11
5.25
L
Ares
4
9
6
0.78
L
Hou Yi
kaspiy62
Hou Yi
5
5
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,829
Damage
72,268
93,777
Taken
78,496
54,694
Mitigated
57,058
22,596
Healing
16,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Banananeter
Cu Chulainn
14,559
3,346
0
11,147
31,279
19,141
47
10,733
20,436
1,958
55,502
L
12,245
3,348
0
2,128
14,424
5,944
99
9,109
4,901
74,627
0
W
Izanami
Hammiis
Izanami
10,597
7,467
0
4,693
13,734
5,246
1,280
2,058
11,534
0
93,452
W
Tiamat
PohmeI
Tiamat
15,829
1,364
331
4,719
16,803
9,196
112
8,903
7,649
68,010
0
L
Da Ji
RedKunaï
Da Ji
4,532
1,025
0
5,730
15,851
7,137
0
2,788
12,911
0
71,741
W
Fenrir
SirKorwen
Fenrir
10,180
3,076
0
3,108
14,923
14,052
21
3,901
10,649
0
33,120
W
18,588
7,628
0
4,056
20,151
11,821
453
5,606
14,287
0
103,070
W
Jormungandr
Yuimekui
Jormungandr
17,074
3,932
0
0
12,885
16,743
398
2,093
9,635
53,474
0
L
Ares
9,510
384
0
957
19,461
18,115
0
6,126
13,155
27,835
0
L
Hou Yi
kaspiy62
Hou Yi
11,983
7,047
0
2,634
12,762
4,357
0
3,223
9,471
0
65,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,686
Gold Earned
55,572
515
Minions Killed
563
0
Camps Cleared
0
1,633,666
Distance Traveled
1,783,416
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,774
514
112
6
0
302,884
2
L
Vulcan
9,354
492
115
6
0
354,771
5
W
Izanami
11,016
580
153
8
0
333,599
6
W
Tiamat
11,501
605
141
7
0
374,359
0
L
Da Ji
10,194
537
130
7
0
328,838
2
W
Fenrir
10,747
566
40
2
0
359,985
4
W
Osiris
11,577
609
129
7
0
343,404
1
W
Jormungandr
10,731
565
100
5
0
372,069
6
L
Ares
8,712
459
38
2
0
318,537
2
L
Hou Yi
10,652
561
120
6
0
328,636
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role