Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
CliffHangar
Hercules
Level 124
God Stats
3W - 1L
1,616 SR
Queue Stats
23W - 24L
1,519 Elo+
Solo
Scylla
Scylla
alo_osh111
Scylla
Level 57
God Stats
4W - 4L
1,607 SR
Queue Stats
4W - 7L
1,434 Elo+
Solo
Neith
Neith
xobarbiebaby
Neith
Level 142
God Stats
32W - 34L
1,495 SR
Queue Stats
184W - 180L
1,508 Elo+
Solo
Team Averages
Level 94
1,544 SR
1,492 Elo+

VS

Team Averages
Level 137
1,534 SR
1,508 Elo+
Ra
Ra
EL SMACK
Ra
Level 149
God Stats
11W - 12L
1,525 SR
Queue Stats
124W - 151L
1,459 Elo+
Solo
Rama
Rama
Reapericeking
Rama
Level 65
God Stats
0W - 1L
1,358 SR
Queue Stats
4W - 9L
1,420 Elo+
Solo
Odin
Odin
Rezzisted
Odin
Level 160
God Stats
2W - 4L
1,446 SR
Queue Stats
461W - 451L
1,549 Elo+
Solo
Kali
Kali
TriggerSavvy8o8
Kali
Level 158
God Stats
13W - 8L
1,741 SR
Queue Stats
448W - 460L
1,562 Elo+
Solo
Zhong Kui
Zhong Kui
WilliamSauve
Zhong Kui
Level 155
God Stats
28W - 36L
1,602 SR
Queue Stats
563W - 585L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
8 / 0 / 8
9,779
978
11,200
5,715
2,596
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sol
 
Sol
14
5 / 2 / 8
8,933
893
8,867
8,032
2,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
CliffHangar
Hercules
13
3 / 1 / 9
8,033
803
6,293
10,323
5,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
alo_osh111
Scylla
15
1 / 3 / 8
8,315
832
6,075
7,823
2,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
3 / 1 / 11
8,772
877
5,663
4,950
1,810
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
6,289
629
3,916
7,078
2,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 6 / 2
6,324
632
3,238
9,003
3,130
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odin
13
2 / 4 / 3
7,233
723
5,402
9,106
8,350
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
3 / 3 / 1
7,488
749
6,049
8,624
3,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
WilliamSauve
Zhong Kui
13
1 / 5 / 1
6,611
661
6,636
11,067
7,035
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
20
Kills
6
7
Deaths
20
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
8
0
8
12
W
Sol
 
Sol
5
2
8
4.5
W
Hercules
CliffHangar
Hercules
3
1
9
7.5
L
0
2
1
0.25
L
0
6
2
0.17
L
Odin
2
4
3
0.88
L
3
3
1
1.17
L
Zhong Kui
WilliamSauve
Zhong Kui
1
5
1
0.3
W
Scylla
alo_osh111
Scylla
1
3
8
1.67
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,098
Damage
25,241
36,843
Taken
44,878
15,759
Mitigated
25,183
10,969
Healing
5,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
11,200
1,163
0
1,771
5,715
2,596
314
3,013
2,702
32,183
0
W
Sol
 
Sol
8,867
2,627
0
1,758
8,032
2,934
2,761
1,978
6,054
26,129
0
W
Hercules
CliffHangar
Hercules
6,293
2,236
0
3,875
10,323
5,945
0
3,266
7,057
0
9,908
L
3,916
181
406
1,614
7,078
2,804
0
5,586
1,405
25,530
0
L
3,238
2,005
0
402
9,003
3,130
0
5,477
3,484
0
17,947
L
Odin
5,402
1,059
0
250
9,106
8,350
0
4,756
4,168
0
20,857
L
6,049
2,450
0
916
8,624
3,864
0
4,356
4,148
0
19,938
L
Zhong Kui
WilliamSauve
Zhong Kui
6,636
375
0
2,172
11,067
7,035
0
6,230
4,573
22,495
0
W
Scylla
alo_osh111
Scylla
6,075
699
0
1,962
7,823
2,474
1,168
1,348
6,475
38,346
0
W
5,663
1,822
0
1,603
4,950
1,810
1,023
1,342
3,608
0
29,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,832
Gold Earned
33,945
245
Minions Killed
219
10
Camps Cleared
7
978,300
Distance Traveled
855,139
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,779
978
43
4
3
211,055
1
W
Sol
8,933
893
40
4
2
189,075
0
W
Hercules
8,033
803
12
1
0
207,290
1
L
Ra
6,289
629
53
5
0
151,117
1
L
Rama
6,324
632
41
4
0
169,726
0
L
Odin
7,233
723
33
3
2
177,897
1
L
Kali
7,488
749
41
4
2
205,559
1
L
Zhong Kui
6,611
661
51
5
3
150,840
3
W
Scylla
8,315
832
90
9
4
189,578
3
W
Neith
8,772
877
60
6
1
181,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role