Player Matchup

Agni
Agni
 
Agni
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
HeyJamesDi
Nike
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 112L
1,476 Elo+
Party 1
Thor
Thor
Misterkanti1
Thor
Level 58
God Stats
0W - 1L
1,173 SR
Queue Stats
24W - 23L
1,541 Elo+
Party 1
Neith
Neith
Steel Eel 123
Neith
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,403 Elo+
Party 1
Geb
Geb
catinmypass
Geb
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 28L
1,362 Elo+
Party 1
Team Averages
Level 74
1,435 SR
1,456 Elo+

VS

Team Averages
Level 83
1,544 SR
1,549 Elo+
Arachne
Arachne
 
Arachne
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Angelbly
Fafnir
Level 106
God Stats
89W - 84L
1,566 SR
Queue Stats
606W - 667L
1,474 Elo+
Solo
Janus
Janus
DeadlyHamster98
Janus
Level 113
God Stats
1W - 0L
1,656 SR
Queue Stats
11W - 4L
1,706 Elo+
Solo
Baron Samedi
Baron Samedi
LordFrelin
Baron Samedi
Level 80
God Stats
23W - 23L
1,464 SR
Queue Stats
333W - 326L
1,522 Elo+
Solo
Hou Yi
Hou Yi
SambartaBanerjee
Hou Yi
Level 55
God Stats
6W - 8L
1,537 SR
Queue Stats
374W - 448L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
0 / 5 / 0
5,346
486
2,690
4,810
1,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 2 / 1
5,754
523
4,724
8,575
5,502
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
1 / 2 / 0
4,774
434
1,260
4,747
1,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 2 / 0
4,423
402
2,435
3,239
843
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 5 / 0
4,463
406
2,123
8,620
3,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
2 / 0 / 4
5,933
539
1,860
6,443
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fafnir
Angelbly
Fafnir
9
3 / 1 / 1
5,775
525
2,377
5,881
4,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
6 / 0 / 3
7,259
660
4,283
3,662
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
LordFrelin
Baron Samedi
11
1 / 2 / 1
5,912
537
3,271
5,617
1,963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
4 / 0 / 3
6,380
580
5,947
6,091
1,849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
16
16
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
5
0
0
W
Arachne
 
Arachne
2
0
4
4
W
Fafnir
Angelbly
Fafnir
3
1
1
3.5
W
6
0
3
7.5
L
2
2
1
1.25
W
Baron Samedi
LordFrelin
Baron Samedi
1
2
1
0.75
L
1
2
0
0.5
W
4
0
3
5.5
L
0
2
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,232
Damage
17,738
29,991
Taken
27,694
12,538
Mitigated
11,653
3,034
Healing
10,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
2,690
212
0
705
4,810
1,418
0
1,727
2,985
28,669
0
W
Arachne
 
Arachne
1,860
771
0
2,985
6,443
1,997
0
1,089
5,354
0
32,890
W
Fafnir
Angelbly
Fafnir
2,377
282
0
1,555
5,881
4,695
61
573
5,308
18,442
0
W
4,283
667
0
1,164
3,662
1,149
215
1,375
2,287
36,317
0
L
4,724
279
0
1,417
8,575
5,502
0
3,746
4,735
0
28,452
W
Baron Samedi
LordFrelin
Baron Samedi
3,271
144
0
2,088
5,617
1,963
480
226
5,391
30,260
0
L
1,260
203
0
298
4,747
1,370
0
1,624
3,029
0
14,590
W
5,947
3,742
0
3,089
6,091
1,849
0
1,550
4,541
0
30,242
L
2,435
729
0
364
3,239
843
0
1,427
1,782
0
13,088
L
2,123
821
0
250
8,620
3,405
0
1,091
7,529
9,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,760
Gold Earned
31,259
175
Minions Killed
293
0
Camps Cleared
0
969,743
Distance Traveled
1,016,169
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,346
486
61
6
0
180,620
4
W
Arachne
5,933
539
65
6
0
258,543
6
W
Fafnir
5,775
525
29
3
0
182,390
2
W
Janus
7,259
660
72
7
0
221,295
4
L
Nike
5,754
523
45
4
0
224,626
3
W
Baron Samedi
5,912
537
66
6
0
178,884
1
L
Thor
4,774
434
38
3
0
171,673
3
W
Hou Yi
6,380
580
61
6
0
175,057
0
L
Neith
4,423
402
22
2
0
196,373
1
L
Geb
4,463
406
9
1
0
196,451
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role