Player Matchup

Sol
Sol
Ariete_Fiamma
Sol
Level 84
God Stats
7W - 9L
1,408 SR
Queue Stats
543W - 672L
1,437 Elo+
Solo
Xing Tian
Xing Tian
I EZ Claps I
Xing Tian
Level 126
God Stats
2W - 2L
1,560 SR
Queue Stats
95W - 92L
1,504 Elo+
Solo
Nemesis
Nemesis
MoistEncounters
Nemesis
Level 89
God Stats
3W - 3L
1,625 SR
Queue Stats
556W - 596L
1,489 Elo+
Solo
Odin
Odin
NewNewBlueShoe
Odin
Level 52
God Stats
12W - 8L
1,605 SR
Queue Stats
403W - 388L
1,556 Elo+
Solo
Tiamat
Tiamat
prideofsoccer
Tiamat
Level 125
God Stats
29W - 19L
1,470 SR
Queue Stats
245W - 191L
1,511 Elo+
Solo
Team Averages
Level 95
1,534 SR
1,499 Elo+

VS

Team Averages
Level 103
1,494 SR
1,518 Elo+
Aphrodite
Aphrodite
Friendlygrim
Aphrodite
Level 79
God Stats
4W - 3L
1,566 SR
Queue Stats
82W - 84L
1,514 Elo+
Party 1
Ares
Ares
K1023255
Ares
Level 125
God Stats
0W - 6L
1,346 SR
Queue Stats
259W - 273L
1,516 Elo+
Party 1
Arachne
Arachne
LoneWolf8336
Arachne
Level 64
God Stats
5W - 7L
1,484 SR
Queue Stats
41W - 44L
1,491 Elo+
Solo
Merlin
Merlin
SendAmeme
Merlin
Level 119
God Stats
5W - 3L
1,498 SR
Queue Stats
495W - 480L
1,460 Elo+
Solo
Thanatos
Thanatos
SweetVoltage
Thanatos
Level 127
God Stats
47W - 46L
1,578 SR
Queue Stats
310W - 311L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
6,071
607
4,488
5,787
1,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Xing Tian
I EZ Claps I
Xing Tian
10
1 / 0 / 1
5,825
583
5,791
7,098
3,540
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
7 / 0 / 2
6,635
664
5,044
4,998
1,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
2 / 2 / 4
5,162
516
2,387
4,627
1,905
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
5 / 0 / 3
6,487
649
4,735
5,275
2,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Friendlygrim
Aphrodite
6
0 / 6 / 3
4,557
456
1,342
7,210
2,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
10
0 / 1 / 0
5,366
537
3,466
8,327
4,395
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
LoneWolf8336
Arachne
8
0 / 4 / 0
4,774
477
3,334
7,550
2,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
SendAmeme
Merlin
7
0 / 5 / 0
4,282
428
1,882
5,488
1,750
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Thanatos
SweetVoltage
Thanatos
9
3 / 3 / 0
5,445
545
5,054
5,584
1,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
19
Kills
3
4
Deaths
19
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
Aphrodite
Friendlygrim
Aphrodite
0
6
3
0.25
W
Xing Tian
I EZ Claps I
Xing Tian
1
0
1
1.5
L
Ares
0
1
0
0
L
Arachne
LoneWolf8336
Arachne
0
4
0
0
W
7
0
2
8
W
2
2
4
2
L
Merlin
SendAmeme
Merlin
0
5
0
0
L
Thanatos
SweetVoltage
Thanatos
3
3
0
1
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,445
Damage
15,078
27,785
Taken
34,159
10,825
Mitigated
12,997
9,187
Healing
15,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,488
1,872
0
3,207
5,787
1,060
2,065
208
5,579
31,279
0
L
Aphrodite
Friendlygrim
Aphrodite
1,342
110
702
2,118
7,210
2,752
10
2,471
4,719
5,225
0
W
Xing Tian
I EZ Claps I
Xing Tian
5,791
1,098
0
2,759
7,098
3,540
87
3,200
3,898
32,098
0
L
Ares
3,466
611
0
3,962
8,327
4,395
0
5,086
3,241
29,609
0
L
Arachne
LoneWolf8336
Arachne
3,334
1,861
0
3,072
7,550
2,444
0
1,842
5,620
0
27,068
W
5,044
2,450
0
538
4,998
1,528
0
933
4,065
0
40,085
W
2,387
493
154
181
4,627
1,905
223
552
4,075
0
16,810
L
Merlin
SendAmeme
Merlin
1,882
152
0
990
5,488
1,750
0
2,698
2,480
18,830
0
L
Thanatos
SweetVoltage
Thanatos
5,054
1,348
0
4,362
5,584
1,656
0
2,463
3,085
0
23,486
W
4,735
703
0
2,348
5,275
2,792
0
1,797
3,478
31,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,180
Gold Earned
24,424
323
Minions Killed
192
0
Camps Cleared
0
995,730
Distance Traveled
934,826
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,071
607
66
7
0
174,699
2
L
Aphrodite
4,557
456
5
1
0
184,913
0
W
Xing Tian
5,825
583
73
7
0
201,226
3
L
Ares
5,366
537
51
5
0
166,675
1
L
Arachne
4,774
477
54
5
0
219,879
0
W
Nemesis
6,635
664
79
8
0
223,319
3
W
Odin
5,162
516
33
3
0
204,744
0
L
Merlin
4,282
428
35
4
0
158,940
4
L
Thanatos
5,445
545
47
5
0
204,419
2
W
Tiamat
6,487
649
72
7
0
191,742
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role