Player Matchup

Ares
Ares
ISOBICK
Ares
Level 18
God Stats
6W - 8L
1,774 SR
Queue Stats
172W - 183L
1,388 Elo+
Party 1
Hercules
Hercules
awalleee
Hercules
Level 23
God Stats
23W - 15L
1,531 SR
Queue Stats
196W - 196L
1,420 Elo+
Party 1
He Bo
He Bo
woadierre
He Bo
Level 9
God Stats
4W - 1L
1,909 SR
Queue Stats
110W - 89L
1,405 Elo+
Party 1
Team Averages
Level 17
1,738 SR
1,404 Elo+

VS

Team Averages
Level 63
1,473 SR
1,281 Elo+
Camazotz
Camazotz
RsKit4theBiskit_
Camazotz
Level 29
God Stats
2W - 1L
1,711 SR
Queue Stats
19W - 40L
1,251 Elo+
Party 2
Kukulkan
Kukulkan
That_onebeandip
Kukulkan
Level 8
God Stats
1W - 6L
1,112 SR
Queue Stats
1W - 13L
1,008 Elo+
Party 2
Sol
Sol
mrRatt21
Sol
Level 152
God Stats
3W - 1L
1,598 SR
Queue Stats
53W - 68L
1,583 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
ISOBICK
Ares
15
4 / 6 / 10
11,146
656
10,224
18,267
20,748
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
awalleee
Hercules
14
5 / 5 / 6
11,030
649
10,104
15,433
6,340
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

He Bo
woadierre
He Bo
14
6 / 5 / 5
11,272
663
8,763
10,092
2,768
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 7
9,579
563
1,970
8,880
6,272
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
15
3 / 8 / 10
11,356
668
9,935
11,917
4,931
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
13 / 3 / 2
13,893
817
22,881
15,789
7,359
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
15
Kills
16
16
Deaths
15
21
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ares
ISOBICK
Ares
4
6
10
1.5
W
0
4
7
0.88
W
Kukulkan
3
8
10
1
L
Hercules
awalleee
Hercules
5
5
6
1.6
W
13
3
2
4.67
L
He Bo
woadierre
He Bo
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,091
Damage
34,786
43,792
Taken
36,586
29,856
Mitigated
18,562
7,080
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
ISOBICK
Ares
10,224
39
0
1,443
18,267
20,748
256
12,312
5,955
26,575
0
W
1,970
276
0
2,111
8,880
6,272
148
6,368
2,512
0
5,342
W
Kukulkan
9,935
1,160
0
616
11,917
4,931
638
6,439
5,478
32,385
0
L
Hercules
awalleee
Hercules
10,104
3,920
0
3,835
15,433
6,340
598
11,335
4,098
0
28,685
W
22,881
9,132
0
6,939
15,789
7,359
1,370
6,180
9,609
91,333
7,629
L
He Bo
woadierre
He Bo
8,763
261
0
1,802
10,092
2,768
482
7,434
2,658
38,640
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,448
Gold Earned
34,828
124
Minions Killed
170
0
Camps Cleared
0
750,378
Distance Traveled
802,813
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,146
656
15
1
0
269,585
0
W
Camazotz
9,579
563
9
1
0
243,961
0
W
Kukulkan
11,356
668
49
3
0
255,997
0
L
Hercules
11,030
649
42
2
0
270,557
0
W
Sol
13,893
817
112
7
0
302,855
1
L
He Bo
11,272
663
67
4
0
210,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role