Player Matchup

Horus
Horus
Benllona7
Horus
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
120W - 132L
1,662 Elo+
Party 2
Eset
Eset
GalacticTortuga
Eset
Level 155
God Stats
1W - 0L
1,661 SR
Queue Stats
155W - 181L
1,598 Elo+
Party 2
Ymir
Ymir
GuitarGuy209
Ymir
Level 99
God Stats
51W - 52L
1,637 SR
Queue Stats
82W - 88L
1,626 Elo+
Party 2
Baron Samedi
Baron Samedi
KissTheConcrete
Baron Samedi
Level 50
God Stats
96W - 99L
1,583 SR
Queue Stats
119W - 144L
1,579 Elo+
Party 2
Artemis
Artemis
xMPx ZeKKeN
Artemis
Level 73
God Stats
2W - 3L
1,302 SR
Queue Stats
109W - 125L
1,584 Elo+
Party 2
Team Averages
Level 107
1,537 SR
1,610 Elo+

VS

Team Averages
Level 110
1,582 SR
1,577 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FE4R OniChan
Ares
Level 160
God Stats
11W - 6L
1,729 SR
Queue Stats
912W - 765L
1,659 Elo+
Party 1
Ymir
Ymir
GuntherJauch604
Ymir
Level 27
God Stats
6W - 2L
1,720 SR
Queue Stats
51W - 23L
1,699 Elo+
Party 1
Kali
Kali
Th3 Chong1nator
Kali
Level 145
God Stats
30W - 23L
1,459 SR
Queue Stats
486W - 463L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Benllona7
Horus
10
7 / 0 / 6
6,704
670
6,197
5,469
2,758
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
2 / 1 / 2
5,688
569
5,208
5,715
2,150
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

9
3 / 0 / 6
5,383
538
2,446
4,518
2,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baron Samedi
KissTheConcrete
Baron Samedi
8
0 / 3 / 2
5,205
521
2,712
4,171
1,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Artemis
xMPx ZeKKeN
Artemis
9
2 / 0 / 5
5,313
531
3,856
3,447
1,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
0 / 3 / 0
5,083
508
1,970
4,907
1,208
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Apollo
 
Apollo
1
0 / 1 / 0
3,441
344
118
590
68
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 3
4,979
498
3,084
8,818
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 5 / 0
5,087
509
3,978
9,522
4,759
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
2 / 1 / 1
5,623
562
2,009
6,598
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
14
Kills
4
4
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
3
0
0
L
Apollo
 
Apollo
0
1
0
0
W
Horus
Benllona7
Horus
7
0
6
10
L
0
4
3
0.38
W
2
1
2
3
W
3
0
6
6
L
2
5
0
0.4
W
Baron Samedi
KissTheConcrete
Baron Samedi
0
3
2
0.33
L
2
1
1
2.5
W
Artemis
xMPx ZeKKeN
Artemis
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,419
Damage
11,159
23,320
Taken
30,435
10,044
Mitigated
13,258
8,617
Healing
6,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
1,970
1,156
0
1,321
4,907
1,208
0
1,265
3,642
0
29,757
L
Apollo
 
Apollo
118
118
0
0
590
68
0
0
590
0
907
W
Horus
Benllona7
Horus
6,197
3,068
411
2,078
5,469
2,758
3
1,124
4,345
0
27,890
L
3,084
140
0
1,007
8,818
4,548
0
2,409
6,323
14,649
0
W
5,208
1,180
165
2,639
5,715
2,150
343
2,103
3,490
30,199
0
W
2,446
215
315
994
4,518
2,156
0
1,570
2,934
13,232
0
L
3,978
864
0
2,057
9,522
4,759
0
3,975
5,547
23,394
0
W
Baron Samedi
KissTheConcrete
Baron Samedi
2,712
307
0
662
4,171
1,837
496
1,327
2,649
21,663
0
L
2,009
585
0
2,320
6,598
2,675
0
2,420
3,905
0
31,808
W
Artemis
xMPx ZeKKeN
Artemis
3,856
1,898
0
1,353
3,447
1,143
0
607
2,840
0
22,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,293
Gold Earned
24,213
211
Minions Killed
191
0
Camps Cleared
0
923,745
Distance Traveled
675,576
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,083
508
53
5
0
158,613
3
L
Apollo
3,441
344
3
0
0
14,584
0
W
Horus
6,704
670
56
6
0
215,709
2
L
Ares
4,979
498
24
2
0
166,709
0
W
Eset
5,688
569
58
6
0
175,316
1
W
Ymir
5,383
538
15
2
0
185,178
3
L
Ymir
5,087
509
49
5
0
128,196
1
W
Baron Samedi
5,205
521
45
5
0
167,591
4
L
Kali
5,623
562
62
6
0
207,474
0
W
Artemis
5,313
531
37
4
0
179,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role