Player Matchup

Sol
Sol
Gold V
marycarmen0316
Sol
Gold V
Level 89
God Stats
9W - 5L
1,613 SR
Queue Stats
186W - 218L
1,324 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 89
1,613 SR
1,324 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 103
1,622 SR
746 MMR
Chang'e
Chang'e
Bronze IV
HummusGuru
Chang'e
Bronze IV
Level 103
God Stats
1W - 3L
1,622 SR
Queue Stats
5W - 9L
746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 0 / 0
15,063
753
16,998
20,677
16,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
PoseidonAh Muzen CabMerlinMorgan Le FayKali

VS

Bans
King ArthurSkadiYmirIzanamiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HummusGuru
Chang'e
20
0 / 3 / 0
11,985
599
10,562
23,847
24,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
0
3
Kills
0
0
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Chang'e
HummusGuru
Chang'e
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,998
Damage
10,562
20,677
Taken
23,847
16,854
Mitigated
24,988
12,563
Healing
13,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
HummusGuru
Chang'e
10,562
500
0
13,932
23,847
24,988
48
16,998
6,849
81,478
0
W
16,998
6,029
0
12,563
20,677
16,854
3,136
10,562
10,115
124,153
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,063
Gold Earned
11,985
205
Minions Killed
123
0
Camps Cleared
0
325,358
Distance Traveled
370,553
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,985
599
123
6
0
370,553
3
W
Sol
15,063
753
205
10
0
325,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role