Player Matchup

Amaterasu
Amaterasu
TempestEmoo
Amaterasu
Level 101
God Stats
13W - 13L
1,468 SR
Queue Stats
424W - 394L
1,569 Elo+
Party 1
Chaac
Chaac
ThatSpyder
Chaac
Level 88
God Stats
0W - 1L
1,307 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1
Ullr
Ullr
TwoFeathersThom
Ullr
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Fenrir
Fenrir
amercaninja04
Fenrir
Level 124
God Stats
1W - 5L
1,708 SR
Queue Stats
96W - 88L
1,589 Elo+
Party 1
Merlin
Merlin
deividvil
Merlin
Level 126
God Stats
8W - 9L
1,653 SR
Queue Stats
204W - 180L
1,591 Elo+
Solo
Team Averages
Level 88
1,527 SR
1,550 Elo+

VS

Team Averages
Level 79
1,512 SR
1,483 Elo+
Rama
Rama
 
Rama
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Breakzzy
Anubis
Level 27
God Stats
23W - 26L
1,509 SR
Queue Stats
110W - 128L
1,485 Elo+
Party 2
Fafnir
Fafnir
LouSanis
Fafnir
Level 67
God Stats
33W - 31L
1,626 SR
Queue Stats
63W - 67L
1,534 Elo+
Party 3
Arachne
Arachne
PrincipeAzul312
Arachne
Level 92
God Stats
11W - 8L
1,479 SR
Queue Stats
554W - 613L
1,414 Elo+
Party 3
Tyr
Tyr
Rossweiisse
Tyr
Level 67
God Stats
10W - 9L
1,447 SR
Queue Stats
181W - 170L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
TempestEmoo
Amaterasu
10
3 / 3 / 1
5,921
592
4,502
8,978
5,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
8
0 / 5 / 1
4,590
459
2,143
9,063
3,034
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 5 / 0
4,391
439
794
3,838
732
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 3 / 4
4,664
466
2,252
7,269
3,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
deividvil
Merlin
11
0 / 1 / 1
5,676
568
2,292
3,235
922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
5 / 0 / 2
6,790
679
3,619
5,717
1,474
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
Breakzzy
Anubis
10
3 / 1 / 2
6,099
610
3,836
4,098
2,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
LouSanis
Fafnir
8
3 / 2 / 4
6,046
605
1,853
6,449
5,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
2 / 1 / 4
5,681
568
3,553
5,099
1,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
4 / 1 / 2
6,991
699
7,605
6,167
5,365
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
4
Kills
17
17
Deaths
5
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
0
2
6
W
Anubis
Breakzzy
Anubis
3
1
2
4
W
Fafnir
LouSanis
Fafnir
3
2
4
2.5
W
2
1
4
4
W
4
1
2
5
L
Amaterasu
TempestEmoo
Amaterasu
3
3
1
1.17
L
Chaac
0
5
1
0.1
L
1
5
0
0.2
L
0
3
4
0.67
L
Merlin
deividvil
Merlin
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,983
Damage
20,466
32,383
Taken
27,530
12,932
Mitigated
16,327
7,909
Healing
9,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,619
2,869
0
2,085
5,717
1,474
881
48
5,669
0
45,915
W
Anubis
Breakzzy
Anubis
3,836
92
0
2,461
4,098
2,106
0
821
3,277
29,743
0
W
Fafnir
LouSanis
Fafnir
1,853
499
0
1,646
6,449
5,430
690
911
5,538
12,275
0
W
3,553
2,292
0
898
5,099
1,952
269
279
4,820
0
21,609
W
7,605
1,772
0
2,515
6,167
5,365
145
233
5,934
0
38,083
L
Amaterasu
TempestEmoo
Amaterasu
4,502
2,130
0
3,203
8,978
5,115
0
2,534
6,444
0
34,940
L
Chaac
2,143
344
0
3,355
9,063
3,034
310
1,531
7,532
0
18,869
L
794
223
0
0
3,838
732
0
215
3,623
0
7,989
L
2,252
432
0
820
7,269
3,129
277
817
6,452
0
6,707
L
Merlin
deividvil
Merlin
2,292
42
0
531
3,235
922
0
592
2,643
45,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,242
Gold Earned
31,607
227
Minions Killed
272
0
Camps Cleared
0
930,533
Distance Traveled
1,001,710
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,790
679
91
9
0
210,050
2
W
Anubis
6,099
610
45
5
0
194,312
3
W
Fafnir
6,046
605
13
1
0
168,795
0
W
Arachne
5,681
568
42
4
0
222,694
3
W
Tyr
6,991
699
81
8
0
205,859
4
L
Amaterasu
5,921
592
72
7
0
228,565
1
L
Chaac
4,590
459
45
5
0
188,138
0
L
Ullr
4,391
439
13
1
0
135,692
3
L
Fenrir
4,664
466
8
1
0
188,807
0
L
Merlin
5,676
568
89
9
0
189,331
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role