Player Matchup

Thanatos
Thanatos
GRii1iM
Thanatos
Level 2
God Stats
1W - 3L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Gurbaskura
Sun Wukong
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 10L
1,276 Elo+
Party 2
Kukulkan
Kukulkan
ISCAVI
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,135 Elo+
Party 2
Heimdallr
Heimdallr
Kagr
Heimdallr
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,500 Elo+
Solo
Nemesis
Nemesis
coolcold666
Nemesis
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 28L
1,241 Elo+
Solo
Team Averages
Level 5
1,500 SR
1,330 Elo+

VS

Team Averages
Level 41
1,437 SR
1,441 Elo+
Neith
Neith
Abxndxn
Neith
Level 23
God Stats
7W - 16L
1,504 SR
Queue Stats
202W - 288L
1,366 Elo+
Party 1
Thoth
Thoth
SneakyBeaver55
Thoth
Level 158
God Stats
5W - 4L
1,240 SR
Queue Stats
414W - 347L
1,627 Elo+
Party 1
King Arthur
King Arthur
StillMixin
King Arthur
Level 11
God Stats
5W - 1L
1,611 SR
Queue Stats
110W - 129L
1,347 Elo+
Party 1
Nemesis
Nemesis
dr1pdry
Nemesis
Level 9
God Stats
6W - 10L
1,333 SR
Queue Stats
46W - 72L
1,364 Elo+
Party 1
Ymir
Ymir
亚瑟王决
Ymir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GRii1iM
Thanatos
12
5 / 3 / 3
7,741
484
7,802
11,254
3,528
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Gurbaskura
Sun Wukong
12
0 / 0 / 0
7,019
439
3,387
9,839
7,975
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
ISCAVI
Kukulkan
11
0 / 6 / 0
6,198
387
3,667
9,257
2,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heimdallr
Kagr
Heimdallr
11
3 / 5 / 4
6,788
424
3,417
10,084
2,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nemesis
coolcold666
Nemesis
5
0 / 0 / 1
5,403
338
0
1,746
312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Abxndxn
Neith
13
2 / 3 / 3
8,540
534
5,362
6,921
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
6 / 0 / 2
10,955
685
10,347
6,118
2,860
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
StillMixin
King Arthur
14
3 / 0 / 3
8,398
525
5,308
9,115
5,689
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
dr1pdry
Nemesis
14
1 / 0 / 7
8,904
557
4,635
8,397
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
2 / 5 / 0
7,386
462
1,898
13,227
7,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
8
Kills
14
14
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
Abxndxn
Neith
2
3
3
1.17
L
Thanatos
GRii1iM
Thanatos
5
3
3
2.17
L
Sun Wukong
Gurbaskura
Sun Wukong
0
0
0
0
L
Kukulkan
ISCAVI
Kukulkan
0
6
0
0
L
Heimdallr
Kagr
Heimdallr
3
5
4
1
W
6
0
2
7
W
King Arthur
StillMixin
King Arthur
3
0
3
4.5
L
Nemesis
coolcold666
Nemesis
0
0
1
0.5
W
Nemesis
dr1pdry
Nemesis
1
0
7
4.5
W
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,273
Damage
27,550
42,180
Taken
43,778
16,809
Mitigated
21,710
11,114
Healing
9,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Abxndxn
Neith
5,362
1,581
0
1,416
6,921
1,910
727
0
6,918
0
46,696
L
Thanatos
GRii1iM
Thanatos
7,802
2,092
0
8,594
11,254
3,528
67
2,652
8,602
0
41,044
L
Sun Wukong
Gurbaskura
Sun Wukong
3,387
727
0
604
9,839
7,975
526
2,517
7,322
0
35,055
L
Kukulkan
ISCAVI
Kukulkan
3,667
306
0
663
9,257
2,383
530
4,369
4,888
28,099
0
L
Heimdallr
Kagr
Heimdallr
3,417
1,136
0
237
10,084
2,611
434
2,707
7,377
0
14,897
W
10,347
427
88
2,461
6,118
2,860
0
1,823
4,295
91,005
0
W
King Arthur
StillMixin
King Arthur
5,308
604
0
1,760
9,115
5,689
342
730
8,385
0
42,078
L
Nemesis
coolcold666
Nemesis
0
0
0
1,016
1,746
312
0
0
1,746
0
7,801
W
Nemesis
dr1pdry
Nemesis
4,635
2,084
0
1,359
8,397
3,337
0
551
7,846
0
69,280
W
1,898
227
0
2,164
13,227
7,914
106
1,017
12,210
27,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,149
Gold Earned
44,183
250
Minions Killed
480
0
Camps Cleared
0
1,214,105
Distance Traveled
1,612,163
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,540
534
83
5
0
276,512
0
L
Thanatos
7,741
484
72
5
0
285,373
2
L
Sun Wukong
7,019
439
76
5
0
338,441
0
L
Kukulkan
6,198
387
54
3
0
247,671
0
L
Heimdallr
6,788
424
21
1
0
262,869
0
W
Thoth
10,955
685
176
11
0
295,726
2
W
King Arthur
8,398
525
68
4
0
339,960
0
L
Nemesis
5,403
338
27
2
0
79,751
0
W
Nemesis
8,904
557
115
7
0
409,286
0
W
Ymir
7,386
462
38
2
0
290,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role