Player Matchup

Osiris
Osiris
Blasic65_YT
Osiris
Level 69
God Stats
4W - 5L
1,489 SR
Queue Stats
168W - 148L
1,476 Elo+
Party 2
Heimdallr
Heimdallr
NerdyWonder
Heimdallr
Level 72
God Stats
11W - 8L
1,468 SR
Queue Stats
108W - 98L
1,532 Elo+
Party 1
Hades
Hades
SalphaOX
Hades
Level 127
God Stats
24W - 16L
1,588 SR
Queue Stats
219W - 211L
1,547 Elo+
Solo
Ra
Ra
TOOBEAST_69
Ra
Level 158
God Stats
1W - 7L
1,494 SR
Queue Stats
964W - 1,017L
1,515 Elo+
Party 2
Thanatos
Thanatos
Verbalising
Thanatos
Level 108
God Stats
7W - 9L
1,544 SR
Queue Stats
97W - 81L
1,535 Elo+
Party 1
Team Averages
Level 107
1,517 SR
1,521 Elo+

VS

Team Averages
Level 103
1,382 SR
1,491 Elo+
Artio
Artio
 
Artio
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
 
Aphrodite
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Zander_Perez
Odin
Level 82
God Stats
0W - 1L
1,151 SR
Queue Stats
2W - 6L
1,413 Elo+
Solo
Fenrir
Fenrir
ZofiaThicccc702
Fenrir
Level 107
God Stats
0W - 2L
1,259 SR
Queue Stats
99W - 97L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
10
1 / 4 / 0
5,861
533
3,105
6,413
5,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
NerdyWonder
Heimdallr
10
2 / 1 / 0
5,956
541
3,401
4,010
1,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hades
SalphaOX
Hades
11
6 / 0 / 5
6,465
588
6,884
6,857
4,757
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 0 / 7
6,161
560
3,708
5,926
4,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
Verbalising
Thanatos
11
6 / 0 / 3
6,675
607
3,973
5,156
2,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
0 / 2 / 1
5,263
478
3,557
9,098
6,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Da Ji
 
Da Ji
7
1 / 4 / 0
4,915
447
2,554
6,337
1,622
Breastplate

Breastplate

+20
Physical Protection

Aphrodite
 
Aphrodite
7
0 / 4 / 0
4,536
412
2,051
4,396
1,628
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 3
5,702
518
3,541
4,985
1,658
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 5 / 0
6,005
546
4,921
8,399
3,236
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
16
Kills
5
5
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
2
1
0.25
L
Da Ji
 
Da Ji
1
4
0
0.25
L
Aphrodite
 
Aphrodite
0
4
0
0
W
Osiris
1
4
0
0.25
W
Heimdallr
NerdyWonder
Heimdallr
2
1
0
2
W
Hades
SalphaOX
Hades
6
0
5
8.5
W
1
0
7
4.5
W
Thanatos
Verbalising
Thanatos
6
0
3
7.5
L
1
1
3
2.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,071
Damage
16,624
28,362
Taken
33,215
17,754
Mitigated
14,549
15,112
Healing
11,091
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
3,557
376
316
3,771
9,098
6,405
0
3,015
6,083
17,718
0
L
Da Ji
 
Da Ji
2,554
713
0
1,176
6,337
1,622
0
1,309
5,028
0
20,980
L
Aphrodite
 
Aphrodite
2,051
229
880
1,262
4,396
1,628
0
2,547
1,849
20,395
0
W
Osiris
3,105
1,584
0
999
6,413
5,734
256
0
6,413
0
27,234
W
Heimdallr
NerdyWonder
Heimdallr
3,401
1,390
0
1,366
4,010
1,070
255
1,211
2,799
0
28,933
W
Hades
SalphaOX
Hades
6,884
209
174
3,608
6,857
4,757
348
1,814
5,043
22,898
0
W
3,708
276
411
3,380
5,926
4,138
200
2,051
3,875
23,210
0
W
Thanatos
Verbalising
Thanatos
3,973
1,024
0
5,174
5,156
2,055
0
532
4,624
0
34,793
L
3,541
761
0
1,084
4,985
1,658
0
716
4,026
0
22,776
L
4,921
2,148
0
2,602
8,399
3,236
0
3,005
5,307
0
29,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,118
Gold Earned
26,421
284
Minions Killed
210
0
Camps Cleared
0
990,897
Distance Traveled
1,005,782
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
5,263
478
30
3
0
202,293
0
L
Da Ji
4,915
447
43
4
0
249,584
0
L
Aphrodite
4,536
412
27
2
0
153,149
3
W
Osiris
5,861
533
76
7
0
182,254
2
W
Heimdallr
5,956
541
58
5
0
181,914
1
W
Hades
6,465
588
45
4
0
184,284
1
W
Ra
6,161
560
28
3
0
205,185
2
W
Thanatos
6,675
607
77
7
0
237,260
0
L
Odin
5,702
518
52
5
0
206,959
2
L
Fenrir
6,005
546
58
5
0
193,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role