Player Matchup

Achilles
Achilles
Msabeski
Achilles
Level 101
God Stats
9W - 20L
1,403 SR
Queue Stats
199W - 224L
1,413 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
bbryant24
Morgan Le Fay
Level 103
God Stats
26W - 25L
1,537 SR
Queue Stats
258W - 361L
1,419 Elo+
Party 1
Cupid
Cupid
c_potts23
Cupid
Level 126
God Stats
0W - 2L
1,354 SR
Queue Stats
31W - 28L
1,327 Elo+
Party 1
Team Averages
Level 110
1,431 SR
1,387 Elo+

VS

Team Averages
Level 111
1,499 SR
1,527 Elo+
Janus
Janus
 
Janus
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Rusty Spigot
Hun Batz
Level 146
God Stats
2W - 1L
1,558 SR
Queue Stats
342W - 364L
1,562 Elo+
Party 2
Cerberus
Cerberus
SaggyGrandmama
Cerberus
Level 98
God Stats
4W - 5L
1,440 SR
Queue Stats
136W - 143L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Msabeski
Achilles
12
3 / 7 / 3
9,390
722
7,547
16,204
13,509
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
bbryant24
Morgan Le Fay
13
3 / 10 / 4
9,141
703
6,705
12,844
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cupid
c_potts23
Cupid
12
1 / 6 / 3
8,070
621
5,625
11,875
3,478
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 2 / 16
10,202
785
10,249
6,602
2,243
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Rusty Spigot
Hun Batz
15
18 / 2 / 2
11,785
907
16,031
9,441
3,868
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
13
1 / 4 / 16
9,921
763
5,622
13,785
11,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
23
23
Deaths
8
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
2
16
6
L
Achilles
Msabeski
Achilles
3
7
3
0.64
W
Hun Batz
Rusty Spigot
Hun Batz
18
2
2
9.5
W
Cerberus
1
4
16
2.25
L
Morgan Le Fay
bbryant24
Morgan Le Fay
3
10
4
0.5
L
Cupid
c_potts23
Cupid
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,877
Damage
31,902
40,923
Taken
29,828
21,306
Mitigated
17,500
5,854
Healing
6,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,249
549
94
1,744
6,602
2,243
931
2,293
4,309
48,898
0
L
Achilles
Msabeski
Achilles
7,547
1,588
111
1,934
16,204
13,509
203
4,941
11,263
0
21,825
W
Hun Batz
Rusty Spigot
Hun Batz
16,031
5,042
0
1,220
9,441
3,868
1,304
1,946
7,495
0
34,986
W
Cerberus
5,622
315
0
3,707
13,785
11,389
71
2,466
11,319
14,717
0
L
Morgan Le Fay
bbryant24
Morgan Le Fay
6,705
736
97
1,070
12,844
4,319
188
5,415
7,429
28,138
0
L
Cupid
c_potts23
Cupid
5,625
2,383
252
2,390
11,875
3,478
1,064
5,515
6,360
0
30,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,601
Gold Earned
31,908
124
Minions Killed
174
0
Camps Cleared
0
640,699
Distance Traveled
761,960
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,202
785
83
6
0
277,821
2
L
Achilles
9,390
722
26
2
0
224,316
3
W
Hun Batz
11,785
907
51
4
0
252,607
1
W
Cerberus
9,921
763
40
3
0
231,532
0
L
Morgan Le Fay
9,141
703
33
3
0
206,514
3
L
Cupid
8,070
621
65
5
0
209,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role