Player Matchup

Achilles
Achilles
Clonerdealler19
Achilles
Level 16
God Stats
7W - 4L
1,065 SR
Queue Stats
35W - 27L
1,226 Elo+
Solo
Hun Batz
Hun Batz
Natisglizzyglad
Hun Batz
Level 5
God Stats
4W - 3L
1,544 SR
Queue Stats
11W - 11L
1,435 Elo+
Solo
Tiamat
Tiamat
mInI Lucario
Tiamat
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
207W - 218L
1,290 Elo+
Solo
Cerberus
Cerberus
markus5yh
Cerberus
Level 25
God Stats
18W - 21L
1,536 SR
Queue Stats
137W - 196L
1,259 Elo+
Party 1
Skadi
Skadi
micki_mars73
Skadi
Level 22
God Stats
19W - 25L
1,428 SR
Queue Stats
92W - 132L
1,334 Elo+
Party 1
Team Averages
Level 17
1,415 SR
1,309 Elo+

VS

Team Averages
Level 18
1,547 SR
1,319 Elo+
Gilgamesh
Gilgamesh
GlowGatsby
Gilgamesh
Level 28
God Stats
15W - 7L
1,624 SR
Queue Stats
35W - 28L
1,405 Elo+
Solo
Artemis
Artemis
Malotai
Artemis
Level 22
God Stats
6W - 3L
1,624 SR
Queue Stats
23W - 21L
1,336 Elo+
Party 2
Ra
Ra
alanbravo562
Ra
Level 16
God Stats
2W - 6L
1,341 SR
Queue Stats
13W - 23L
1,324 Elo+
Solo
Loki
Loki
sexybeast123132
Loki
Level 8
God Stats
1W - 1L
1,745 SR
Queue Stats
6W - 14L
1,242 Elo+
Solo
Fenrir
Fenrir
xZeroxJoshx
Fenrir
Level 16
God Stats
7W - 7L
1,402 SR
Queue Stats
8W - 10L
1,288 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
17
11 / 2 / 1
12,319
536
9,578
18,902
24,112
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
20
4 / 1 / 1
12,296
535
4,146
14,611
6,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
18
6 / 3 / 6
12,333
536
13,093
15,429
12,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
markus5yh
Cerberus
17
7 / 1 / 6
11,714
509
8,337
13,703
15,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
4 / 5 / 5
11,058
481
8,963
13,366
4,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GlowGatsby
Gilgamesh
5
0 / 3 / 0
6,540
284
975
3,843
1,074
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
Malotai
Artemis
14
1 / 10 / 6
9,614
418
13,676
18,447
5,811
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 10 / 2
11,048
480
12,853
15,361
5,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 2
8,974
390
4,955
10,649
3,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Fenrir
16
8 / 7 / 1
11,061
481
10,035
15,576
4,944
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
23
32
Kills
12
12
Deaths
32
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
11
2
1
5.75
L
Gilgamesh
GlowGatsby
Gilgamesh
0
3
0
0
L
Artemis
Malotai
Artemis
1
10
6
0.4
W
Hun Batz
4
1
1
4.5
L
1
10
2
0.2
W
Tiamat
6
3
6
3
W
Cerberus
markus5yh
Cerberus
7
1
6
10
W
4
5
5
1.3
L
2
2
2
1.5
L
Fenrir
8
7
1
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,117
Damage
42,494
76,011
Taken
63,876
62,029
Mitigated
20,082
28,818
Healing
8,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
9,578
2,734
0
5,164
18,902
24,112
1,521
4,400
14,336
0
62,405
L
Gilgamesh
GlowGatsby
Gilgamesh
975
243
0
55
3,843
1,074
0
116
3,653
0
7,908
L
Artemis
Malotai
Artemis
13,676
6,806
0
820
18,447
5,811
756
6,467
11,689
0
45,640
W
Hun Batz
4,146
1,165
0
7,842
14,611
6,104
348
1,076
13,389
0
99,743
L
12,853
2,332
83
2,322
15,361
5,179
431
5,320
9,272
75,429
0
W
Tiamat
13,093
2,258
0
7,380
15,429
12,487
2,638
2,786
12,395
68,631
0
W
Cerberus
markus5yh
Cerberus
8,337
747
0
4,181
13,703
15,014
864
1,325
12,282
34,428
0
W
8,963
4,703
0
4,251
13,366
4,312
6,409
2,500
10,756
0
57,770
L
4,955
1,028
0
2,439
10,649
3,074
0
2,020
8,492
0
41,132
L
Fenrir
10,035
3,832
0
3,113
15,576
4,944
1,412
5,905
9,340
0
24,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,720
Gold Earned
47,237
528
Minions Killed
316
0
Camps Cleared
0
1,730,815
Distance Traveled
1,405,667
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
12,319
536
93
4
0
282,830
0
L
Gilgamesh
6,540
284
15
1
0
113,792
0
L
Artemis
9,614
418
72
3
0
336,866
2
W
Hun Batz
12,296
535
150
7
0
362,556
0
L
Ra
11,048
480
120
5
0
359,894
4
W
Tiamat
12,333
536
114
5
0
356,796
1
W
Cerberus
11,714
509
71
3
0
379,838
3
W
Skadi
11,058
481
100
4
0
348,795
6
L
Loki
8,974
390
69
3
0
259,965
0
L
Fenrir
11,061
481
40
2
0
335,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role