Player Matchup

Danzaburou
Danzaburou
Dr Handy MD
Danzaburou
Level 84
God Stats
5W - 6L
1,430 SR
Queue Stats
91W - 71L
1,517 Elo+
Party 1
Ymir
Ymir
McSpankTown
Ymir
Level 125
God Stats
2W - 4L
1,525 SR
Queue Stats
136W - 148L
1,447 Elo+
Party 1
Hercules
Hercules
When Ur Too Wet
Hercules
Level 138
God Stats
5W - 4L
1,422 SR
Queue Stats
182W - 161L
1,482 Elo+
Party 1
Team Averages
Level 116
1,459 SR
1,482 Elo+

VS

Team Averages
Level 66
1,495 SR
1,475 Elo+
Nu Wa
Nu Wa
Bergkamp10za
Nu Wa
Level 40
God Stats
16W - 19L
1,372 SR
Queue Stats
491W - 697L
1,358 Elo+
Solo
Neith
Neith
Reflect Alpha
Neith
Level 101
God Stats
6W - 6L
1,528 SR
Queue Stats
14W - 20L
1,499 Elo+
Solo
Eset
Eset
erazo195
Eset
Level 58
God Stats
8W - 6L
1,585 SR
Queue Stats
42W - 34L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dr Handy MD
Danzaburou
9
2 / 4 / 1
6,762
676
3,351
6,724
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 6 / 3
6,346
635
1,253
11,421
4,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
11
2 / 4 / 2
7,348
735
4,094
9,335
4,023
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 9
7,388
739
3,760
1,607
529
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
4 / 1 / 10
8,154
815
7,160
5,296
1,918
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
13
8 / 2 / 5
8,880
888
11,428
4,829
1,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
14
14
Deaths
4
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Danzaburou
Dr Handy MD
Danzaburou
2
4
1
0.63
L
0
6
3
0.25
W
4
1
10
9
L
Hercules
2
4
2
0.75
W
Eset
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,698
Damage
22,348
27,480
Taken
11,732
11,382
Mitigated
3,982
3,276
Healing
2,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,760
882
0
0
1,607
529
386
286
1,321
14,180
0
L
Danzaburou
Dr Handy MD
Danzaburou
3,351
307
0
648
6,724
2,423
0
4,439
2,285
0
16,404
L
1,253
0
0
1,036
11,421
4,936
0
5,791
5,630
12,087
834
W
7,160
3,732
0
1,406
5,296
1,918
1,258
331
4,965
0
27,608
L
Hercules
4,094
691
0
1,592
9,335
4,023
0
4,958
4,377
0
33,471
W
Eset
11,428
846
100
842
4,829
1,535
401
636
4,193
31,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,456
Gold Earned
24,422
112
Minions Killed
114
0
Camps Cleared
0
489,970
Distance Traveled
540,340
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,388
739
23
2
0
170,449
2
L
Danzaburou
6,762
676
18
2
0
144,541
2
L
Ymir
6,346
635
31
3
0
152,387
2
W
Neith
8,154
815
54
5
0
173,365
2
L
Hercules
7,348
735
63
6
0
193,042
0
W
Eset
8,880
888
37
4
0
196,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role