Player Matchup

Medusa
Medusa
Bean_Ortiz
Medusa
Level 24
God Stats
24W - 40L
1,402 SR
Queue Stats
65W - 99L
1,284 Elo+
Party 1
King Arthur
King Arthur
D1DLYDANG
King Arthur
Level 12
God Stats
4W - 7L
1,621 SR
Queue Stats
20W - 18L
1,537 Elo+
Party 1
Sol
Sol
jemj157
Sol
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 23L
1,392 Elo+
Solo
Khepri
Khepri
metriceagle54
Khepri
Level 29
God Stats
1W - 1L
1,754 SR
Queue Stats
104W - 101L
1,438 Elo+
Solo
Izanami
Izanami
vincentguingab-v
Izanami
Level 48
God Stats
47W - 38L
1,499 SR
Queue Stats
156W - 233L
1,275 Elo+
Party 1
Team Averages
Level 28
1,555 SR
1,385 Elo+

VS

Team Averages
Level 41
1,553 SR
1,412 Elo+
Izanami
Izanami
FiddyTwoShades
Izanami
Level 126
God Stats
26W - 12L
1,635 SR
Queue Stats
91W - 96L
1,500 Elo+
Party 3
Persephone
Persephone
Lordupnya420
Persephone
Level 8
God Stats
5W - 1L
1,500 SR
Queue Stats
13W - 13L
1,324 Elo+
Party 3
Zeus
Zeus
NRT Onetap
Zeus
Level 19
God Stats
13W - 8L
1,515 SR
Queue Stats
62W - 55L
1,390 Elo+
Party 2
Neith
Neith
Sudden_Kills
Neith
Level 29
God Stats
57W - 33L
1,629 SR
Queue Stats
122W - 115L
1,487 Elo+
Solo
Arachne
Arachne
WayTooFlappy
Arachne
Level 25
God Stats
22W - 21L
1,486 SR
Queue Stats
75W - 68L
1,360 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bean_Ortiz
Medusa
8
1 / 5 / 0
4,709
471
2,763
4,970
1,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
D1DLYDANG
King Arthur
9
2 / 4 / 0
5,247
525
2,414
6,676
3,244
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
9
4 / 2 / 0
5,594
559
4,674
5,323
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
0 / 5 / 1
4,697
470
1,147
7,284
3,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 2 / 1
4,872
487
1,731
5,805
1,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 1
6,554
655
3,378
4,208
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
Lordupnya420
Persephone
8
2 / 2 / 0
5,448
545
1,445
3,290
776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 3 / 1
5,807
581
4,245
6,575
2,043
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
5 / 0 / 4
6,495
650
6,709
4,336
1,241
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
WayTooFlappy
Arachne
10
4 / 1 / 7
6,067
607
5,125
5,859
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
7
Kills
18
18
Deaths
7
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
Bean_Ortiz
Medusa
1
5
0
0.2
L
King Arthur
D1DLYDANG
King Arthur
2
4
0
0.5
W
6
1
1
6.5
W
Persephone
Lordupnya420
Persephone
2
2
0
1
W
1
3
1
0.5
W
5
0
4
7
W
Arachne
WayTooFlappy
Arachne
4
1
7
7.5
L
Sol
4
2
0
2
L
0
5
1
0.1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,729
Damage
20,902
30,058
Taken
24,268
10,850
Mitigated
7,543
4,755
Healing
7,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Bean_Ortiz
Medusa
2,763
1,420
0
337
4,970
1,194
0
0
4,970
0
20,886
L
King Arthur
D1DLYDANG
King Arthur
2,414
488
0
250
6,676
3,244
210
1,177
5,499
0
21,629
W
3,378
2,449
0
1,629
4,208
1,177
1,202
127
4,057
0
35,316
W
Persephone
Lordupnya420
Persephone
1,445
273
0
774
3,290
776
248
0
3,288
13,123
0
W
4,245
1,352
0
1,648
6,575
2,043
842
4,123
2,052
28,461
0
W
6,709
3,464
0
2,634
4,336
1,241
885
649
3,687
0
41,195
W
Arachne
WayTooFlappy
Arachne
5,125
3,500
0
1,062
5,859
2,306
153
641
5,218
0
23,378
L
Sol
4,674
1,536
0
2,375
5,323
1,745
642
4,181
1,142
19,265
0
L
1,147
117
0
643
7,284
3,068
0
0
7,284
11,940
0
L
1,731
1,183
0
1,150
5,805
1,599
190
332
5,473
0
25,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,119
Gold Earned
30,371
235
Minions Killed
270
0
Camps Cleared
0
886,135
Distance Traveled
870,689
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,709
471
54
5
0
170,293
2
L
King Arthur
5,247
525
53
5
0
179,284
2
W
Izanami
6,554
655
83
8
0
192,242
1
W
Persephone
5,448
545
27
3
0
144,209
0
W
Zeus
5,807
581
54
5
0
162,744
1
W
Neith
6,495
650
60
6
0
179,670
1
W
Arachne
6,067
607
46
5
0
191,824
0
L
Sol
5,594
559
37
4
0
188,597
1
L
Khepri
4,697
470
26
3
0
179,877
3
L
Izanami
4,872
487
65
7
0
168,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role