Player Matchup

Hun Batz
Hun Batz
Natisglizzyglad
Hun Batz
Level 4
God Stats
4W - 3L
1,746 SR
Queue Stats
11W - 11L
1,530 Elo+
Solo
Xing Tian
Xing Tian
PuritaniaBorgir
Xing Tian
Level 28
God Stats
2W - 8L
1,282 SR
Queue Stats
98W - 88L
1,451 Elo+
Solo
Hades
Hades
Roughly13Tigers
Hades
Level 29
God Stats
2W - 1L
1,552 SR
Queue Stats
39W - 44L
1,442 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Zoopseld
Morgan Le Fay
Level 5
God Stats
0W - 3L
1,283 SR
Queue Stats
1W - 4L
1,384 Elo+
Solo
Izanami
Izanami
xdweller
Izanami
Level 28
God Stats
36W - 40L
1,598 SR
Queue Stats
146W - 193L
1,474 Elo+
Solo
Team Averages
Level 19
1,492 SR
1,456 Elo+

VS

Team Averages
Level 21
1,439 SR
1,433 Elo+
Osiris
Osiris
Bring_BackPluto
Osiris
Level 29
God Stats
33W - 22L
1,578 SR
Queue Stats
183W - 185L
1,406 Elo+
Solo
Ra
Ra
RustlessMink981
Ra
Level 25
God Stats
6W - 14L
1,393 SR
Queue Stats
70W - 70L
1,440 Elo+
Solo
Skadi
Skadi
TheGuide-
Skadi
Level 13
God Stats
25W - 18L
1,471 SR
Queue Stats
277W - 267L
1,344 Elo+
Solo
Hades
Hades
TurdleShmeat
Hades
Level 16
God Stats
3W - 2L
1,254 SR
Queue Stats
208W - 184L
1,559 Elo+
Solo
Sylvanus
Sylvanus
agrariantitan00
Sylvanus
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 36L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
6
0 / 4 / 0
4,271
427
780
6,300
1,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xing Tian
PuritaniaBorgir
Xing Tian
7
1 / 1 / 0
4,801
480
1,524
6,301
3,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 3 / 0
4,658
466
2,785
6,839
2,902
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Morgan Le Fay
Zoopseld
Morgan Le Fay
9
0 / 3 / 0
5,020
502
2,088
4,557
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
xdweller
Izanami
6
0 / 4 / 0
4,283
428
2,144
4,999
1,018
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 1 / 3
6,253
625
3,519
5,689
3,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 0 / 1
4,740
474
2,174
2,580
575
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
TheGuide-
Skadi
8
3 / 0 / 3
5,336
534
4,449
2,800
745
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
4 / 0 / 2
7,008
701
3,441
5,707
2,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
12
2 / 0 / 0
6,573
657
3,874
5,519
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
23
1
Kills
14
15
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
5
1
3
6.5
L
Hun Batz
0
4
0
0
L
Xing Tian
PuritaniaBorgir
Xing Tian
1
1
0
1
L
0
3
0
0
W
0
0
1
0.5
W
Skadi
TheGuide-
Skadi
3
0
3
4.5
W
4
0
2
5
L
Morgan Le Fay
Zoopseld
Morgan Le Fay
0
3
0
0
W
Sylvanus
2
0
0
2
L
Izanami
xdweller
Izanami
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,321
Damage
17,457
28,996
Taken
22,295
10,092
Mitigated
10,939
7,323
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,519
1,078
0
1,848
5,689
3,453
475
759
4,901
0
33,420
L
Hun Batz
780
119
0
2,062
6,300
1,534
0
518
5,782
0
19,768
L
Xing Tian
PuritaniaBorgir
Xing Tian
1,524
51
0
1,426
6,301
3,204
0
1,962
4,339
7,030
0
L
2,785
570
0
2,336
6,839
2,902
0
3,363
3,476
21,472
0
W
2,174
190
675
484
2,580
575
643
502
2,078
23,604
0
W
Skadi
TheGuide-
Skadi
4,449
2,289
0
911
2,800
745
205
414
2,386
0
15,873
W
3,441
627
123
3,747
5,707
2,910
486
1,726
3,799
36,185
0
L
Morgan Le Fay
Zoopseld
Morgan Le Fay
2,088
295
0
486
4,557
1,434
345
2,907
1,650
28,301
0
W
Sylvanus
3,874
1,172
0
3,363
5,519
3,256
270
2,785
2,734
28,036
8,218
L
Izanami
xdweller
Izanami
2,144
1,844
0
1,013
4,999
1,018
0
324
4,675
0
24,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,033
Gold Earned
29,910
198
Minions Killed
316
0
Camps Cleared
0
873,365
Distance Traveled
845,401
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,253
625
66
7
0
210,441
4
L
Hun Batz
4,271
427
40
4
0
184,146
0
L
Xing Tian
4,801
480
14
1
0
201,558
2
L
Hades
4,658
466
44
4
0
165,105
2
W
Ra
4,740
474
38
4
0
140,796
1
W
Skadi
5,336
534
44
4
0
190,564
3
W
Hades
7,008
701
88
9
0
174,742
2
L
Morgan Le Fay
5,020
502
53
5
0
172,992
3
W
Sylvanus
6,573
657
80
8
0
128,858
0
L
Izanami
4,283
428
47
5
0
149,564
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role