Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
MASTERWHITEGP
Osiris
Level 28
God Stats
1W - 3L
1,117 SR
Queue Stats
62W - 81L
1,486 Elo+
Solo
Chernobog
Chernobog
MetricShadow12
Chernobog
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 24L
1,115 Elo+
Party 2
Sylvanus
Sylvanus
Mikachu86
Sylvanus
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 19L
1,345 Elo+
Solo
Mercury
Mercury
SMhobo
Mercury
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 15L
1,238 Elo+
Party 2
Team Averages
Level 22
1,423 SR
1,337 Elo+

VS

Team Averages
Level 18
1,534 SR
1,280 Elo+
Medusa
Medusa
About30Whites
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 38L
1,008 Elo+
Party 1
Ymir
Ymir
CaniacCombow
Ymir
Level 5
God Stats
2W - 4L
1,442 SR
Queue Stats
35W - 47L
1,158 Elo+
Party 1
Mercury
Mercury
GonzaloDarkkin
Mercury
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 96L
1,324 Elo+
Party 3
Ra
Ra
Unicody
Ra
Level 23
God Stats
0W - 1L
1,730 SR
Queue Stats
34W - 29L
1,554 Elo+
Solo
Sun Wukong
Sun Wukong
Warriorwl777
Sun Wukong
Level 18
God Stats
4W - 5L
1,500 SR
Queue Stats
58W - 70L
1,355 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
5 / 1 / 3
10,834
602
9,311
8,816
3,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 0 / 8
10,111
562
10,677
10,774
8,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
MetricShadow12
Chernobog
14
3 / 7 / 3
9,031
502
5,571
12,837
5,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
Mikachu86
Sylvanus
13
0 / 0 / 4
8,616
479
5,788
8,954
9,217
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Mercury
SMhobo
Mercury
15
7 / 2 / 1
9,507
528
4,572
8,727
3,349
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
6,579
366
4,213
8,280
2,293
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 4 / 1
7,365
409
2,251
11,790
13,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 5 / 1
7,692
427
3,873
13,496
4,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
3 / 2 / 0
8,941
497
6,056
7,149
2,423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Warriorwl777
Sun Wukong
12
5 / 2 / 2
8,009
445
5,206
12,239
8,569
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
18
Kills
9
10
Deaths
18
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
5
1
3
6.5
L
0
5
1
0.1
L
0
4
1
0.13
L
1
5
1
0.3
W
3
0
8
7
W
Chernobog
MetricShadow12
Chernobog
3
7
3
0.64
W
Sylvanus
Mikachu86
Sylvanus
0
0
4
2
W
Mercury
SMhobo
Mercury
7
2
1
3.75
L
3
2
0
1.5
L
Sun Wukong
Warriorwl777
Sun Wukong
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,919
Damage
21,599
50,108
Taken
52,954
29,069
Mitigated
31,465
20,713
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
9,311
487
1,336
6,605
8,816
3,156
650
3,640
4,816
78,242
0
L
4,213
2,160
0
1,450
8,280
2,293
297
1,758
6,522
0
23,325
L
2,251
532
0
2,032
11,790
13,479
846
0
11,790
31,708
0
L
3,873
2,196
0
2,466
13,496
4,701
0
3,764
9,732
0
36,919
W
10,677
2,970
0
3,738
10,774
8,339
342
2,419
8,315
0
68,775
W
Chernobog
MetricShadow12
Chernobog
5,571
4,320
0
1,520
12,837
5,008
59
582
12,213
0
53,790
W
Sylvanus
Mikachu86
Sylvanus
5,788
1,819
1,894
3,360
8,954
9,217
312
0
8,954
29,121
0
W
Mercury
SMhobo
Mercury
4,572
2,846
0
2,260
8,727
3,349
0
1,144
7,503
0
45,762
L
6,056
440
0
2,659
7,149
2,423
259
4,608
2,541
53,395
0
L
Sun Wukong
Warriorwl777
Sun Wukong
5,206
682
0
147
12,239
8,569
173
4,969
7,270
0
32,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,099
Gold Earned
38,586
494
Minions Killed
321
0
Camps Cleared
0
1,673,333
Distance Traveled
1,561,205
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
10,834
602
144
8
0
358,004
4
L
Medusa
6,579
366
41
2
0
307,477
2
L
Ymir
7,365
409
45
3
0
312,758
3
L
Mercury
7,692
427
65
4
0
317,833
0
W
Osiris
10,111
562
134
7
0
411,013
1
W
Chernobog
9,031
502
93
5
0
283,487
1
W
Sylvanus
8,616
479
52
3
0
279,826
3
W
Mercury
9,507
528
71
4
0
341,003
0
L
Ra
8,941
497
124
7
0
310,577
7
L
Sun Wukong
8,009
445
46
3
0
312,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role