Player Matchup

Ymir
Ymir
Amuul98
Ymir
Level 44
God Stats
51W - 37L
1,569 SR
Queue Stats
179W - 185L
1,485 Elo+
Party 3
Thoth
Thoth
Nuker7501
Thoth
Level 80
God Stats
5W - 2L
1,749 SR
Queue Stats
197W - 185L
1,472 Elo+
Party 2
Achilles
Achilles
RealAsianRyan
Achilles
Level 28
God Stats
28W - 32L
1,321 SR
Queue Stats
45W - 51L
1,353 Elo+
Party 2
Skadi
Skadi
ScarletSoul1
Skadi
Level 55
God Stats
7W - 5L
1,337 SR
Queue Stats
106W - 118L
1,424 Elo+
Party 2
Loki
Loki
jackblackpanda1
Loki
Level 144
God Stats
3W - 2L
1,214 SR
Queue Stats
225W - 235L
1,399 Elo+
Party 3
Team Averages
Level 70
1,438 SR
1,426 Elo+

VS

Team Averages
Level 51
1,463 SR
1,442 Elo+
Hel
Hel
AscenN-
Hel
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 17L
1,651 Elo+
Party 1
Artio
Artio
BlackZeiroO
Artio
Level 69
God Stats
6W - 14L
1,382 SR
Queue Stats
6W - 15L
1,385 Elo+
Party 1
Set
Set
Cat_chiquito13
Set
Level 108
God Stats
3W - 7L
1,338 SR
Queue Stats
203W - 210L
1,437 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TearGatherer81
Cu Chulainn
Level 34
God Stats
4W - 10L
1,556 SR
Queue Stats
119W - 160L
1,332 Elo+
Solo
Fenrir
Fenrir
iSpenceers
Fenrir
Level 26
God Stats
4W - 7L
1,538 SR
Queue Stats
239W - 317L
1,406 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Amuul98
Ymir
16
1 / 2 / 18
10,539
479
8,633
16,601
17,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
Nuker7501
Thoth
20
8 / 3 / 6
12,686
577
14,019
11,028
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
RealAsianRyan
Achilles
20
6 / 1 / 1
12,621
574
14,891
13,448
22,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 4 / 10
10,130
460
13,851
11,992
4,336
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

19
9 / 2 / 9
12,305
559
11,137
11,716
5,727
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
3 / 5 / 1
9,858
448
6,240
14,764
4,607
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
1 / 6 / 5
9,248
420
5,640
22,019
23,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
4 / 6 / 2
9,614
437
10,911
12,703
6,160
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cu Chulainn
TearGatherer81
Cu Chulainn
15
0 / 4 / 0
9,009
410
5,378
16,207
9,877
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
iSpenceers
Fenrir
16
2 / 8 / 4
10,015
455
9,553
20,032
6,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
29
Kills
10
12
Deaths
29
44
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ymir
Amuul98
Ymir
1
2
18
5
L
Hel
3
5
1
0.7
L
1
6
5
0.58
L
4
6
2
0.83
W
Thoth
Nuker7501
Thoth
8
3
6
3.67
W
Achilles
RealAsianRyan
Achilles
6
1
1
6.5
W
5
4
10
2.5
L
Cu Chulainn
TearGatherer81
Cu Chulainn
0
4
0
0
L
Fenrir
iSpenceers
Fenrir
2
8
4
0.5
W
9
2
9
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,531
Damage
37,722
64,785
Taken
85,725
53,866
Mitigated
50,913
13,603
Healing
24,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Amuul98
Ymir
8,633
1,741
0
0
16,601
17,194
32
4,753
11,848
40,422
0
L
Hel
6,240
1,078
918
5,711
14,764
4,607
0
7,158
7,134
55,013
0
L
5,640
114
1,307
6,089
22,019
23,754
0
5,992
15,775
21,905
0
L
10,911
2,936
0
1,273
12,703
6,160
0
3,700
8,945
0
69,701
W
Thoth
Nuker7501
Thoth
14,019
726
0
3,052
11,028
3,804
3,509
3,670
7,358
84,390
0
W
Achilles
RealAsianRyan
Achilles
14,891
2,472
0
5,581
13,448
22,805
2,196
796
12,652
0
74,301
W
13,851
7,539
79
3,136
11,992
4,336
929
1,870
10,122
0
56,528
L
Cu Chulainn
TearGatherer81
Cu Chulainn
5,378
636
0
3,503
16,207
9,877
587
136
14,279
0
44,783
L
Fenrir
iSpenceers
Fenrir
9,553
1,464
0
5,413
20,032
6,515
0
4,857
14,835
0
59,057
W
11,137
1,750
0
1,755
11,716
5,727
0
791
10,925
0
87,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,281
Gold Earned
47,744
578
Minions Killed
409
0
Camps Cleared
0
2,025,409
Distance Traveled
1,917,735
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,539
479
54
2
0
374,819
6
L
Hel
9,858
448
103
5
0
371,305
9
L
Artio
9,248
420
25
1
0
383,097
5
L
Set
9,614
437
114
5
0
399,387
4
W
Thoth
12,686
577
156
7
0
384,520
2
W
Achilles
12,621
574
155
7
0
420,636
0
W
Skadi
10,130
460
80
4
0
394,909
4
L
Cu Chulainn
9,009
410
81
4
0
367,115
0
L
Fenrir
10,015
455
86
4
0
396,831
6
W
Loki
12,305
559
133
6
0
450,525
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role