Player Matchup

Neith
Neith
A_O_Y_95
Neith
Level 4
God Stats
11W - 11L
1,500 SR
Queue Stats
153W - 197L
1,046 Elo+
Party 2
Thor
Thor
Chicago7976
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,476 Elo+
Solo
Achilles
Achilles
CrowZXY
Achilles
Level 28
God Stats
3W - 4L
1,272 SR
Queue Stats
37W - 39L
1,293 Elo+
Party 1
Bellona
Bellona
SF7-sq
Bellona
Level 4
God Stats
40W - 32L
1,500 SR
Queue Stats
87W - 107L
1,046 Elo+
Party 2
Merlin
Merlin
ussop6758
Merlin
Level 26
God Stats
2W - 2L
1,494 SR
Queue Stats
19W - 10L
1,548 Elo+
Party 1
Team Averages
Level 13
1,453 SR
1,282 Elo+

VS

Team Averages
Level 21
1,582 SR
1,403 Elo+
Chang'e
Chang'e
BigPapaBearrr
Chang'e
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,350 Elo+
Solo
Fafnir
Fafnir
Chamonoites
Fafnir
Level 28
God Stats
5W - 4L
1,600 SR
Queue Stats
179W - 221L
1,331 Elo+
Solo
Cabrakan
Cabrakan
Dubstepworld732
Cabrakan
Level 29
God Stats
11W - 5L
1,835 SR
Queue Stats
107W - 100L
1,548 Elo+
Solo
Jing Wei
Jing Wei
SkelingtonSr
Jing Wei
Level 14
God Stats
11W - 13L
1,505 SR
Queue Stats
403W - 409L
1,563 Elo+
Solo
Thor
Thor
ZCryyWOLFx
Thor
Level 15
God Stats
2W - 0L
1,470 SR
Queue Stats
18W - 19L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A_O_Y_95
Neith
8
0 / 8 / 0
5,678
379
1,949
7,957
4,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
1 / 8 / 0
6,776
452
5,506
11,572
3,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Achilles
CrowZXY
Achilles
4
0 / 1 / 0
4,799
320
1,254
3,274
1,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
SF7-sq
Bellona
11
1 / 9 / 1
6,590
439
3,829
12,108
6,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
ussop6758
Merlin
5
0 / 0 / 0
4,915
328
644
990
250
Magic Focus

Magic Focus

+20
Magical Power

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
16
6 / 1 / 3
10,118
675
6,316
10,664
4,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
14
2 / 0 / 11
9,887
659
2,706
11,035
10,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cabrakan
17
13 / 0 / 2
11,226
748
9,995
9,543
7,110
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
SkelingtonSr
Jing Wei
14
5 / 1 / 4
9,035
602
6,244
6,858
2,609
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 0 / 0
8,148
543
191
8,740
2,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
26
26
Deaths
2
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
A_O_Y_95
Neith
0
8
0
0
W
Chang'e
6
1
3
7.5
W
Fafnir
2
0
11
7.5
L
1
8
0
0.13
L
Achilles
CrowZXY
Achilles
0
1
0
0
W
Cabrakan
13
0
2
14
L
Bellona
SF7-sq
Bellona
1
9
1
0.17
W
Jing Wei
SkelingtonSr
Jing Wei
5
1
4
7
W
0
0
0
0
L
Merlin
ussop6758
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,182
Damage
25,452
35,901
Taken
46,840
16,310
Mitigated
26,998
3,078
Healing
21,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
A_O_Y_95
Neith
1,949
840
0
352
7,957
4,435
108
4,831
3,126
0
15,844
W
Chang'e
6,316
352
647
5,708
10,664
4,125
2,570
513
10,077
62,871
0
W
Fafnir
2,706
706
0
5,192
11,035
10,346
935
0
11,035
18,748
0
L
5,506
1,688
0
863
11,572
3,592
0
4,626
6,946
0
30,590
L
Achilles
CrowZXY
Achilles
1,254
603
0
698
3,274
1,884
0
1,063
2,211
0
8,082
W
Cabrakan
9,995
1,425
0
2,290
9,543
7,110
1,802
0
9,471
70,702
0
L
Bellona
SF7-sq
Bellona
3,829
1,117
0
685
12,108
6,149
0
7,962
4,146
0
17,408
W
Jing Wei
SkelingtonSr
Jing Wei
6,244
5,373
0
1,790
6,858
2,609
3,192
0
6,858
0
59,879
W
191
0
0
5,382
8,740
2,808
0
131
8,572
0
52,480
L
Merlin
ussop6758
Merlin
644
38
0
480
990
250
0
535
455
6,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,758
Gold Earned
48,414
137
Minions Killed
496
0
Camps Cleared
0
955,677
Distance Traveled
1,331,437
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,678
379
25
2
0
233,244
0
W
Chang'e
10,118
675
140
9
0
276,314
0
W
Fafnir
9,887
659
24
2
0
244,209
1
L
Thor
6,776
452
51
3
0
246,814
1
L
Achilles
4,799
320
19
1
0
99,454
0
W
Cabrakan
11,226
748
120
8
0
260,442
1
L
Bellona
6,590
439
26
2
0
295,062
0
W
Jing Wei
9,035
602
117
8
0
282,644
3
W
Thor
8,148
543
95
6
0
267,828
1
L
Merlin
4,915
328
16
1
0
81,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role