Player Matchup

Fenrir
Fenrir
BotEmilio
Fenrir
Level 47
God Stats
1W - 5L
1,221 SR
Queue Stats
6W - 33L
969 Elo+
Party 2
Merlin
Merlin
Leo2127
Merlin
Level 8
God Stats
0W - 2L
1,194 SR
Queue Stats
1W - 13L
959 Elo+
Party 2
Khepri
Khepri
decv2704
Khepri
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 25L
990 Elo+
Party 2
Team Averages
Level 26
1,305 SR
972 Elo+

VS

Team Averages
Level 94
1,735 SR
1,759 Elo+
Bakasura
Bakasura
BillMurrayGarfi8
Bakasura
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
272W - 135L
1,773 Elo+
Party 1
Terra
Terra
BokChewy
Terra
Level 83
God Stats
18W - 4L
1,777 SR
Queue Stats
392W - 209L
1,765 Elo+
Party 1
Ah Puch
Ah Puch
Jeremyfrog1
Ah Puch
Level 100
God Stats
10W - 0L
1,930 SR
Queue Stats
34W - 7L
1,739 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BotEmilio
Fenrir
8
0 / 4 / 1
6,022
602
1,441
6,400
2,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Leo2127
Merlin
10
0 / 6 / 2
6,610
661
2,648
7,369
1,990
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
decv2704
Khepri
10
2 / 5 / 0
7,339
734
1,218
10,508
7,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 1 / 4
9,140
914
7,365
8,266
6,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
BokChewy
Terra
11
1 / 0 / 13
8,287
829
4,151
6,808
7,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Puch
Jeremyfrog1
Ah Puch
12
4 / 2 / 10
8,156
816
10,011
6,130
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
2
Kills
15
15
Deaths
3
3
Assists
27
Player
Kills
Deaths
Assists
KDA
W
10
1
4
12
W
Terra
BokChewy
Terra
1
0
13
7.5
L
Fenrir
BotEmilio
Fenrir
0
4
1
0.13
W
Ah Puch
Jeremyfrog1
Ah Puch
4
2
10
4.5
L
Merlin
Leo2127
Merlin
0
6
2
0.17
L
Khepri
decv2704
Khepri
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,307
Damage
21,527
24,277
Taken
21,204
11,865
Mitigated
15,923
822
Healing
7,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,365
5,311
0
2,492
8,266
6,447
1,339
1,428
6,838
0
22,178
W
Terra
BokChewy
Terra
4,151
548
712
2,165
6,808
7,579
353
954
5,854
12,906
0
L
Fenrir
BotEmilio
Fenrir
1,441
48
118
370
6,400
2,059
0
4,136
2,209
0
8,941
W
Ah Puch
Jeremyfrog1
Ah Puch
10,011
347
0
1,687
6,130
1,897
529
1,484
4,646
40,092
0
L
Merlin
Leo2127
Merlin
2,648
205
0
0
7,369
1,990
0
4,671
2,253
26,467
0
L
Khepri
decv2704
Khepri
1,218
113
0
334
10,508
7,816
0
5,355
4,223
9,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,971
Gold Earned
25,583
73
Minions Killed
125
0
Camps Cleared
0
477,039
Distance Traveled
601,475
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
9,140
914
52
5
0
220,556
2
W
Terra
8,287
829
19
2
0
206,250
2
L
Fenrir
6,022
602
14
1
0
148,483
2
W
Ah Puch
8,156
816
54
5
0
174,669
0
L
Merlin
6,610
661
40
4
0
161,312
1
L
Khepri
7,339
734
19
2
0
167,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role