Player Matchup

The Morrigan
The Morrigan
Boo-BooKeys
The Morrigan
Level 127
God Stats
11W - 12L
1,485 SR
Queue Stats
348W - 302L
1,575 Elo+
Party 1
Danzaburou
Danzaburou
DTA_Daddy13
Danzaburou
Level 125
God Stats
316W - 349L
1,411 SR
Queue Stats
907W - 1,039L
1,339 Elo+
Solo
Sun Wukong
Sun Wukong
edub1037
Sun Wukong
Level 29
God Stats
2W - 2L
1,817 SR
Queue Stats
48W - 36L
1,517 Elo+
Party 1
Sylvanus
Sylvanus
kevboy314
Sylvanus
Level 147
God Stats
11W - 11L
1,609 SR
Queue Stats
324W - 272L
1,609 Elo+
Party 1
Loki
Loki
mmmferbetindonut
Loki
Level 126
God Stats
3W - 6L
1,740 SR
Queue Stats
231W - 207L
1,538 Elo+
Party 1
Team Averages
Level 111
1,612 SR
1,516 Elo+

VS

Team Averages
Level 116
1,607 SR
1,499 Elo+
Chaac
Chaac
Adriel0811
Chaac
Level 42
God Stats
3W - 2L
1,781 SR
Queue Stats
123W - 114L
1,567 Elo+
Party 2
Artemis
Artemis
Arashikage85
Artemis
Level 63
God Stats
3W - 6L
1,421 SR
Queue Stats
396W - 492L
1,274 Elo+
Solo
Tyr
Tyr
Pain UH
Tyr
Level 158
God Stats
8W - 4L
1,727 SR
Queue Stats
275W - 230L
1,582 Elo+
Party 2
Hun Batz
Hun Batz
iWolFyFMS
Hun Batz
Level 158
God Stats
2W - 0L
1,395 SR
Queue Stats
82W - 91L
1,503 Elo+
Party 2
Zeus
Zeus
l NS l Minato
Zeus
Level 158
God Stats
5W - 2L
1,710 SR
Queue Stats
154W - 121L
1,567 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Boo-BooKeys
The Morrigan
18
8 / 7 / 6
12,050
502
14,206
12,785
7,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DTA_Daddy13
Danzaburou
18
7 / 5 / 8
12,185
508
11,013
17,761
8,283
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
edub1037
Sun Wukong
17
9 / 3 / 10
11,737
489
11,089
16,942
16,808
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
kevboy314
Sylvanus
16
6 / 6 / 16
10,946
456
13,846
27,572
38,961
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
2 / 5 / 5
11,378
474
8,867
17,168
7,494
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
18
7 / 5 / 8
12,722
530
18,499
26,248
22,393
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Artemis
Arashikage85
Artemis
17
1 / 9 / 9
11,217
467
9,043
16,401
5,887
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
16
2 / 6 / 9
11,472
478
6,838
24,043
29,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
iWolFyFMS
Hun Batz
20
12 / 5 / 9
14,207
592
14,828
17,748
7,025
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 7 / 5
12,673
528
21,037
12,325
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
66
32
Kills
26
26
Deaths
32
45
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chaac
7
5
8
2.2
W
Artemis
Arashikage85
Artemis
1
9
9
0.61
L
The Morrigan
Boo-BooKeys
The Morrigan
8
7
6
1.57
L
Danzaburou
DTA_Daddy13
Danzaburou
7
5
8
2.2
W
Tyr
2
6
9
1.08
L
Sun Wukong
edub1037
Sun Wukong
9
3
10
4.67
W
Hun Batz
iWolFyFMS
Hun Batz
12
5
9
3.3
L
Sylvanus
kevboy314
Sylvanus
6
6
16
2.33
W
4
7
5
0.93
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,021
Damage
70,245
92,228
Taken
96,765
78,975
Mitigated
68,169
20,924
Healing
27,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
18,499
3,579
0
9,568
26,248
22,393
1,003
7,368
18,685
586
81,768
W
Artemis
Arashikage85
Artemis
9,043
3,815
0
3,897
16,401
5,887
2,987
3,999
12,269
0
83,317
L
The Morrigan
Boo-BooKeys
The Morrigan
14,206
1,264
0
2,387
12,785
7,429
0
2,323
10,313
89,424
12,038
L
Danzaburou
DTA_Daddy13
Danzaburou
11,013
4,842
0
3,852
17,761
8,283
2,784
2,834
14,927
0
70,048
W
Tyr
6,838
858
0
7,858
24,043
29,423
196
5,969
17,561
0
45,974
L
Sun Wukong
edub1037
Sun Wukong
11,089
1,835
0
1,620
16,942
16,808
88
6,180
10,762
0
37,437
W
Hun Batz
iWolFyFMS
Hun Batz
14,828
4,613
0
5,068
17,748
7,025
129
4,831
12,669
0
70,252
L
Sylvanus
kevboy314
Sylvanus
13,846
2,267
3,128
6,330
27,572
38,961
220
7,497
20,075
32,710
0
W
21,037
2,387
0
1,277
12,325
3,441
1,724
6,083
6,115
101,237
0
L
8,867
3,573
0
3,607
17,168
7,494
0
2,541
14,627
0
80,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,296
Gold Earned
62,291
499
Minions Killed
534
0
Camps Cleared
0
1,996,502
Distance Traveled
2,132,302
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,722
530
111
5
0
413,051
6
W
Artemis
11,217
467
108
5
0
370,992
4
L
The Morrigan
12,050
502
152
6
0
420,806
1
L
Danzaburou
12,185
508
126
5
0
327,087
0
W
Tyr
11,472
478
73
3
0
464,364
6
L
Sun Wukong
11,737
489
43
2
0
423,313
0
W
Hun Batz
14,207
592
98
4
0
492,139
4
L
Sylvanus
10,946
456
42
2
0
388,225
5
W
Zeus
12,673
528
144
6
0
391,756
5
L
Loki
11,378
474
136
6
0
437,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role