Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Abuxive
Artemis
Level 24
God Stats
4W - 1L
1,303 SR
Queue Stats
173W - 137L
1,622 Elo+
Solo
Merlin
Merlin
Pip7233
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 13L
1,769 Elo+
Solo
Fenrir
Fenrir
Raw45110
Fenrir
Level 26
God Stats
33W - 21L
1,686 SR
Queue Stats
290W - 257L
1,671 Elo+
Solo
Sun Wukong
Sun Wukong
Squirrelsooo
Sun Wukong
Level 29
God Stats
4W - 2L
1,912 SR
Queue Stats
388W - 404L
1,584 Elo+
Solo
Team Averages
Level 27
1,580 SR
1,629 Elo+

VS

Team Averages
Level 60
1,552 SR
1,523 Elo+
Izanami
Izanami
Bousq
Izanami
Level 126
God Stats
4W - 2L
1,336 SR
Queue Stats
100W - 96L
1,522 Elo+
Party 1
Achilles
Achilles
DorkaOrca
Achilles
Level 128
God Stats
9W - 4L
1,771 SR
Queue Stats
125W - 104L
1,632 Elo+
Party 1
Chaac
Chaac
Lubytwk
Chaac
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 14L
1,496 Elo+
Party 1
Zeus
Zeus
UrNutnmyhul
Zeus
Level 25
God Stats
2W - 1L
1,539 SR
Queue Stats
66W - 50L
1,579 Elo+
Party 1
Cerberus
Cerberus
drunkandpetty
Cerberus
Level 16
God Stats
3W - 2L
1,613 SR
Queue Stats
16W - 18L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
1 / 1 / 10
6,491
541
3,053
7,810
4,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Artemis
Abuxive
Artemis
11
5 / 4 / 2
7,022
585
7,822
7,883
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
Pip7233
Merlin
14
5 / 1 / 2
7,915
660
6,306
5,650
2,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
Raw45110
Fenrir
11
5 / 2 / 8
7,030
586
6,244
7,879
2,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Squirrelsooo
Sun Wukong
13
0 / 0 / 5
7,098
592
4,954
5,247
4,655
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bousq
Izanami
12
3 / 2 / 1
6,989
582
7,937
9,229
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
DorkaOrca
Achilles
10
4 / 3 / 1
6,448
537
7,992
7,513
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Lubytwk
Chaac
10
0 / 2 / 0
5,613
468
2,401
8,556
7,456
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

9
1 / 5 / 1
5,800
483
2,578
6,147
1,924
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
drunkandpetty
Cerberus
10
0 / 4 / 4
6,108
509
1,257
8,478
5,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
16
Kills
8
8
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
10
6
W
Artemis
Abuxive
Artemis
5
4
2
1.5
L
Izanami
Bousq
Izanami
3
2
1
1.75
L
Achilles
DorkaOrca
Achilles
4
3
1
1.5
L
Chaac
Lubytwk
Chaac
0
2
0
0
W
Merlin
Pip7233
Merlin
5
1
2
6
W
Fenrir
Raw45110
Fenrir
5
2
8
4.5
W
Sun Wukong
Squirrelsooo
Sun Wukong
0
0
5
2.5
L
1
5
1
0.3
L
Cerberus
drunkandpetty
Cerberus
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,379
Damage
22,165
34,469
Taken
39,923
16,083
Mitigated
21,441
8,584
Healing
10,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,053
1,280
0
1,906
7,810
4,343
0
915
6,895
6,442
0
W
Artemis
Abuxive
Artemis
7,822
4,042
0
2,765
7,883
2,124
672
595
7,288
0
37,987
L
Izanami
Bousq
Izanami
7,937
4,856
0
4,008
9,229
2,776
344
2,388
6,800
0
54,179
L
Achilles
DorkaOrca
Achilles
7,992
2,335
0
1,508
7,513
3,659
0
1,307
6,206
0
28,017
L
Chaac
Lubytwk
Chaac
2,401
449
0
3,135
8,556
7,456
0
1,270
7,148
0
28,071
W
Merlin
Pip7233
Merlin
6,306
256
0
1,871
5,650
2,445
0
1,196
4,454
61,824
0
W
Fenrir
Raw45110
Fenrir
6,244
2,447
0
1,148
7,879
2,516
0
1,129
6,750
0
32,069
W
Sun Wukong
Squirrelsooo
Sun Wukong
4,954
943
0
894
5,247
4,655
0
0
5,247
0
43,345
L
2,578
250
0
338
6,147
1,924
0
1,909
4,238
35,651
0
L
Cerberus
drunkandpetty
Cerberus
1,257
246
0
1,056
8,478
5,626
0
2,371
6,049
10,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,556
Gold Earned
30,958
352
Minions Killed
288
0
Camps Cleared
0
1,193,703
Distance Traveled
1,102,035
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,491
541
10
1
0
243,429
2
W
Artemis
7,022
585
68
6
0
210,037
4
L
Izanami
6,989
582
94
8
0
210,053
0
L
Achilles
6,448
537
44
4
0
250,393
4
L
Chaac
5,613
468
55
5
0
213,036
2
W
Merlin
7,915
660
128
11
0
247,640
4
W
Fenrir
7,030
586
51
4
0
246,456
8
W
Sun Wukong
7,098
592
95
8
0
246,141
2
L
Zeus
5,800
483
70
6
0
207,853
4
L
Cerberus
6,108
509
25
2
0
220,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role