Player Matchup

Zeus
Zeus
HungDab
Zeus
Level 143
God Stats
2W - 1L
1,841 SR
Queue Stats
174W - 81L
1,870 Elo+
Party 1
Merlin
Merlin
Mr305WorldWide
Merlin
Level 155
God Stats
25W - 5L
1,792 SR
Queue Stats
94W - 46L
1,859 Elo+
Party 1
Sylvanus
Sylvanus
Violxt
Sylvanus
Level 147
God Stats
7W - 3L
1,807 SR
Queue Stats
175W - 82L
1,870 Elo+
Party 1
Team Averages
Level 148
1,813 SR
1,866 Elo+

VS

Team Averages
Level 155
1,461 SR
1,541 Elo+
Tiamat
Tiamat
AlphaKingOP
Tiamat
Level 149
God Stats
16W - 17L
1,436 SR
Queue Stats
118W - 155L
1,512 Elo+
Solo
Kukulkan
Kukulkan
Darknarut
Kukulkan
Level 157
God Stats
0W - 1L
1,540 SR
Queue Stats
11W - 18L
1,425 Elo+
Solo
Erlang Shen
Erlang Shen
Dewprism
Erlang Shen
Level 160
God Stats
1W - 2L
1,407 SR
Queue Stats
625W - 616L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
HungDab
Zeus
18
19 / 3 / 5
13,924
819
23,124
14,420
5,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 2 / 20
11,938
702
13,170
14,169
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Violxt
Sylvanus
16
3 / 1 / 19
12,497
735
7,275
20,743
29,682
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
14
1 / 7 / 3
10,362
610
10,334
18,326
19,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Darknarut
Kukulkan
16
2 / 7 / 2
10,916
642
10,875
12,042
2,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
Dewprism
Erlang Shen
12
3 / 12 / 2
10,474
616
14,994
22,159
18,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
13
26
Kills
6
6
Deaths
26
44
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
7
3
0.36
L
Kukulkan
Darknarut
Kukulkan
2
7
2
0.43
L
Erlang Shen
Dewprism
Erlang Shen
3
12
2
0.33
W
Zeus
HungDab
Zeus
19
3
5
7.17
W
4
2
20
7
W
Sylvanus
Violxt
Sylvanus
3
1
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,569
Damage
36,203
49,332
Taken
52,527
41,151
Mitigated
40,149
12,963
Healing
5,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
10,334
510
45
2,133
18,326
19,056
0
14,243
4,083
36,230
0
L
Kukulkan
Darknarut
Kukulkan
10,875
646
0
0
12,042
2,727
64
10,481
1,561
55,629
0
L
Erlang Shen
Dewprism
Erlang Shen
14,994
4,269
0
3,410
22,159
18,366
0
18,845
3,314
0
25,566
W
Zeus
HungDab
Zeus
23,124
4,768
166
1,897
14,420
5,799
1,786
6,728
7,165
49,912
0
W
13,170
1,138
731
2,864
14,169
5,670
1,297
6,190
7,587
64,812
0
W
Sylvanus
Violxt
Sylvanus
7,275
1,020
2,677
4,628
20,743
29,682
148
8,291
11,852
16,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,359
Gold Earned
31,752
178
Minions Killed
185
0
Camps Cleared
0
933,534
Distance Traveled
821,155
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,362
610
59
3
0
292,101
2
L
Kukulkan
10,916
642
105
6
0
259,925
0
L
Erlang Shen
10,474
616
21
1
0
269,129
0
W
Zeus
13,924
819
56
3
0
310,781
0
W
Merlin
11,938
702
95
6
0
297,570
4
W
Sylvanus
12,497
735
27
2
0
325,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role