Player Matchup

Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Masters
KingMyrK
Sobek
Masters
Level 141
God Stats
9W - 9L
1,603 SR
Queue Stats
141W - 128L
2,493 MMR
Solo
Agni
Agni
Diamond II
TonySnell
Agni
Diamond II
Level 45
God Stats
5W - 2L
1,880 SR
Queue Stats
44W - 25L
2,429 MMR
Solo
Serqet
Serqet
Diamond II
leroyjankins15
Serqet
Diamond II
Level 160
God Stats
28W - 15L
1,709 SR
Queue Stats
319W - 296L
2,433 MMR
Solo
Cthulhu
Cthulhu
Masters
Аndrew
Cthulhu
Masters
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 77L
2,376 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 129
1,638 SR
2,246 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 140
1,684 SR
2,249 MMR
Rama
Rama
Masters
 
Rama
Masters
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond III
Plebanator
Scylla
Diamond III
Level 159
God Stats
37W - 22L
1,731 SR
Queue Stats
406W - 409L
2,261 MMR
Solo
Kali
Kali
Diamond II
Relating313
Kali
Diamond II
Level 160
God Stats
68W - 45L
1,769 SR
Queue Stats
617W - 606L
2,515 MMR
Party 1
Kuzenbo
Kuzenbo
Masters
ScaryTerryBlTCH
Kuzenbo
Masters
Level 146
God Stats
2W - 1L
1,747 SR
Queue Stats
152W - 73L
2,403 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
StephCurrỵ
Sun Wukong
Diamond II
Level 153
God Stats
5W - 7L
1,676 SR
Queue Stats
83W - 70L
2,566 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
7
1 / 1 / 3
4,347
543
4,191
3,956
1,060
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
KingMyrK
Sobek
7
2 / 1 / 4
4,939
617
2,631
5,095
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
9
2 / 1 / 5
5,511
689
4,260
3,031
1,048
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
3 / 0 / 0
5,241
655
1,964
4,589
1,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
Аndrew
Cthulhu
9
0 / 0 / 1
4,793
599
1,801
4,037
2,586
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bans
ArtemisTiamatSolGilgamesh

VS

Bans
Chang'eMorgan Le FayKhepriRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
1 / 2 / 1
4,311
539
3,855
4,589
874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Scylla
Plebanator
Scylla
9
1 / 1 / 0
4,822
603
1,966
2,624
649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 2 / 1
4,619
577
1,910
4,671
1,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
1 / 3 / 2
4,414
552
2,276
8,463
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
StephCurrỵ
Sun Wukong
9
0 / 0 / 0
4,847
606
1,941
3,617
1,273
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
8
Kills
3
3
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
3
2.5
L
Rama
 
Rama
1
2
1
0.75
W
Sobek
KingMyrK
Sobek
2
1
4
4
L
Scylla
Plebanator
Scylla
1
1
0
1
L
0
2
1
0.25
L
1
3
2
0.67
L
Sun Wukong
StephCurrỵ
Sun Wukong
0
0
0
0
W
Agni
2
1
5
4.5
W
3
0
0
3
W
Cthulhu
Аndrew
Cthulhu
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,847
Damage
11,948
20,708
Taken
23,964
8,680
Mitigated
8,940
7,371
Healing
7,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,191
2,602
0
565
3,956
1,060
0
937
3,019
0
26,234
L
Rama
 
Rama
3,855
3,037
0
2,042
4,589
874
0
1,470
3,119
0
22,111
W
Sobek
KingMyrK
Sobek
2,631
712
0
2,395
5,095
2,744
0
1,789
3,306
9,328
0
L
Scylla
Plebanator
Scylla
1,966
817
0
250
2,624
649
0
939
1,523
23,925
0
L
1,910
657
0
1,731
4,671
1,809
0
1,424
3,186
0
26,714
L
2,276
880
0
1,945
8,463
4,335
0
3,198
5,265
9,882
0
L
Sun Wukong
StephCurrỵ
Sun Wukong
1,941
572
0
1,373
3,617
1,273
0
1,661
1,956
0
27,769
W
Agni
4,260
531
0
1,371
3,031
1,048
0
1,403
1,628
27,229
0
W
1,964
659
0
1,085
4,589
1,242
0
218
4,371
0
25,611
W
Cthulhu
Аndrew
Cthulhu
1,801
468
0
1,955
4,037
2,586
0
0
4,037
23,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,831
Gold Earned
23,013
235
Minions Killed
222
0
Camps Cleared
0
830,280
Distance Traveled
822,371
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
4,347
543
48
6
0
156,301
0
L
Rama
4,311
539
43
5
0
124,329
0
W
Sobek
4,939
617
13
2
0
167,021
2
L
Scylla
4,822
603
47
6
0
167,402
3
L
Kali
4,619
577
54
7
0
185,739
3
L
Kuzenbo
4,414
552
11
1
0
170,786
1
L
Sun Wukong
4,847
606
67
8
0
174,115
1
W
Agni
5,511
689
57
7
0
163,951
4
W
Serqet
5,241
655
60
8
0
177,231
2
W
Cthulhu
4,793
599
57
7
0
165,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role