Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Kinda Mad Max
Cthulhu
Level 42
God Stats
44W - 14L
1,752 SR
Queue Stats
122W - 64L
1,705 Elo+
Party 2
Chaac
Chaac
PepperoniusJeff
Chaac
Level 160
God Stats
5W - 3L
1,500 SR
Queue Stats
272W - 225L
1,581 Elo+
Party 2
Cernunnos
Cernunnos
RockinZeuss
Cernunnos
Level 130
God Stats
9W - 2L
2,024 SR
Queue Stats
192W - 126L
1,730 Elo+
Party 2
Nu Wa
Nu Wa
plyrklr
Nu Wa
Level 125
God Stats
4W - 0L
1,573 SR
Queue Stats
31W - 27L
1,429 Elo+
Solo
Team Averages
Level 123
1,670 SR
1,589 Elo+

VS

Team Averages
Level 105
1,561 SR
1,551 Elo+
Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
OscarAG-1
Bellona
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 21L
1,463 Elo+
Solo
Danzaburou
Danzaburou
YSN Tsunami
Danzaburou
Level 128
God Stats
16W - 16L
1,669 SR
Queue Stats
870W - 766L
1,647 Elo+
Party 1
Yemoja
Yemoja
YoSo Alpha
Yemoja
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 27L
1,534 Elo+
Party 1
Apollo
Apollo
YoungNoah_
Apollo
Level 157
God Stats
31W - 25L
1,636 SR
Queue Stats
1,647W - 1,523L
1,611 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
5 / 2 / 10
10,251
570
10,816
8,738
2,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
13
0 / 1 / 10
8,538
474
5,826
10,858
11,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
14 / 0 / 3
10,735
596
11,845
11,811
6,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cernunnos
RockinZeuss
Cernunnos
15
1 / 1 / 7
8,865
493
7,264
10,309
3,956
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
plyrklr
Nu Wa
14
1 / 4 / 7
8,460
470
9,056
10,308
3,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 7 / 2
7,812
434
7,431
11,428
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
OscarAG-1
Bellona
12
0 / 5 / 0
7,476
415
4,504
11,272
7,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
YSN Tsunami
Danzaburou
15
6 / 3 / 1
9,532
530
9,291
13,241
4,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
YoSo Alpha
Yemoja
12
0 / 3 / 3
7,594
422
3,925
10,107
9,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
YoungNoah_
Apollo
14
2 / 3 / 1
8,481
471
7,579
13,647
5,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
21
Kills
8
8
Deaths
21
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
2
10
5
L
Janus
 
Janus
0
7
2
0.14
W
Cthulhu
0
1
10
5
L
Bellona
OscarAG-1
Bellona
0
5
0
0
W
14
0
3
15.5
W
Cernunnos
RockinZeuss
Cernunnos
1
1
7
4.5
L
Danzaburou
YSN Tsunami
Danzaburou
6
3
1
2.17
L
Yemoja
YoSo Alpha
Yemoja
0
3
3
0.5
L
Apollo
YoungNoah_
Apollo
2
3
1
0.83
W
Nu Wa
plyrklr
Nu Wa
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,807
Damage
32,730
52,024
Taken
59,695
27,845
Mitigated
31,080
16,031
Healing
15,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,816
777
0
1,074
8,738
2,969
494
743
7,995
67,565
0
L
Janus
 
Janus
7,431
88
0
387
11,428
3,050
340
3,531
7,641
54,985
0
W
Cthulhu
5,826
351
166
1,523
10,858
11,609
56
2,523
8,335
29,067
0
L
Bellona
OscarAG-1
Bellona
4,504
926
0
3,906
11,272
7,868
160
4,642
6,194
0
37,200
W
11,845
2,761
0
5,500
11,811
6,160
0
2,431
9,380
0
69,783
W
Cernunnos
RockinZeuss
Cernunnos
7,264
3,981
0
4,771
10,309
3,956
737
2,644
7,665
0
72,755
L
Danzaburou
YSN Tsunami
Danzaburou
9,291
3,000
0
2,753
13,241
4,467
0
6,923
6,072
0
57,930
L
Yemoja
YoSo Alpha
Yemoja
3,925
790
1,801
1,420
10,107
9,877
0
4,312
5,605
19,287
0
L
Apollo
YoungNoah_
Apollo
7,579
3,490
0
5,186
13,647
5,818
0
4,734
8,485
0
64,957
W
Nu Wa
plyrklr
Nu Wa
9,056
2,555
311
2,686
10,308
3,151
873
3,079
7,229
42,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,849
Gold Earned
40,895
471
Minions Killed
415
0
Camps Cleared
0
1,658,662
Distance Traveled
1,532,233
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,251
570
132
7
0
361,823
5
L
Janus
7,812
434
100
6
0
283,150
2
W
Cthulhu
8,538
474
31
2
0
367,892
2
L
Bellona
7,476
415
72
4
0
323,297
1
W
Chaac
10,735
596
111
6
0
349,014
2
W
Cernunnos
8,865
493
128
7
0
308,128
1
L
Danzaburou
9,532
530
101
6
0
299,633
2
L
Yemoja
7,594
422
30
2
0
285,182
0
L
Apollo
8,481
471
112
6
0
340,971
7
W
Nu Wa
8,460
470
69
4
0
271,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role