Player Matchup

Merlin
Merlin
Destroyskillis
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
305W - 328L
1,602 Elo+
Solo
Ymir
Ymir
Dubstepworld732
Ymir
Level 29
God Stats
0W - 1L
1,679 SR
Queue Stats
107W - 100L
1,567 Elo+
Solo
Bakasura
Bakasura
Li0nCoder
Bakasura
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,665 Elo+
Solo
Gilgamesh
Gilgamesh
Mr_Guwop2122
Gilgamesh
Level 26
God Stats
9W - 7L
1,647 SR
Queue Stats
86W - 67L
1,571 Elo+
Party 2
Thanatos
Thanatos
niceCap3
Thanatos
Level 18
God Stats
5W - 7L
1,598 SR
Queue Stats
52W - 51L
1,551 Elo+
Party 2
Team Averages
Level 21
1,585 SR
1,591 Elo+

VS

Team Averages
Level 17
1,560 SR
1,575 Elo+
Khepri
Khepri
Fam MeCo
Khepri
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,588 Elo+
Party 1
Odin
Odin
Gaintflambo
Odin
Level 28
God Stats
13W - 4L
1,760 SR
Queue Stats
85W - 75L
1,540 Elo+
Solo
Danzaburou
Danzaburou
ShEiK xXFaRXx
Danzaburou
Level 11
God Stats
1W - 1L
1,310 SR
Queue Stats
8W - 6L
1,565 Elo+
Party 1
Ymir
Ymir
ferkukulkan
Ymir
Level 24
God Stats
1W - 1L
1,274 SR
Queue Stats
5W - 2L
1,588 Elo+
Party 1
Anubis
Anubis
xXdeuterosXx
Anubis
Level 8
God Stats
2W - 0L
1,959 SR
Queue Stats
9W - 5L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
6,862
457
3,041
6,757
1,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
1 / 1 / 2
8,305
554
3,292
10,611
4,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
Li0nCoder
Bakasura
6
0 / 7 / 0
5,130
342
946
8,158
1,838
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Mr_Guwop2122
Gilgamesh
14
4 / 2 / 1
8,418
561
7,262
9,799
4,771
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
niceCap3
Thanatos
12
3 / 6 / 1
8,141
543
7,040
12,295
4,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Fam MeCo
Khepri
8
0 / 1 / 2
6,118
408
609
4,257
2,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 4
7,536
502
6,949
8,458
2,240
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
ShEiK xXFaRXx
Danzaburou
16
2 / 0 / 2
9,764
651
4,649
5,942
2,094
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
9 / 3 / 5
9,124
608
10,573
11,914
4,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
15
7 / 1 / 3
8,924
595
9,520
7,004
3,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
19
19
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
1
1
2
2
W
Khepri
Fam MeCo
Khepri
0
1
2
1
W
1
3
4
1
L
Bakasura
Li0nCoder
Bakasura
0
7
0
0
L
Gilgamesh
Mr_Guwop2122
Gilgamesh
4
2
1
2.25
W
Danzaburou
ShEiK xXFaRXx
Danzaburou
2
0
2
3
W
9
3
5
3.83
L
Thanatos
niceCap3
Thanatos
3
6
1
0.58
W
Anubis
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,581
Damage
32,300
47,620
Taken
37,575
17,708
Mitigated
15,670
10,675
Healing
9,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,041
74
0
1,644
6,757
1,892
0
5,007
1,750
43,949
0
L
3,292
1,043
0
2,285
10,611
4,767
0
2,902
7,709
44,489
0
W
Khepri
Fam MeCo
Khepri
609
195
0
528
4,257
2,753
0
1,819
2,438
6,438
0
W
6,949
2,266
0
0
8,458
2,240
943
307
8,069
0
35,909
L
Bakasura
Li0nCoder
Bakasura
946
425
0
153
8,158
1,838
0
3,803
4,355
0
9,075
L
Gilgamesh
Mr_Guwop2122
Gilgamesh
7,262
1,593
0
420
9,799
4,771
0
1,782
8,017
0
49,059
W
Danzaburou
ShEiK xXFaRXx
Danzaburou
4,649
2,194
0
3,059
5,942
2,094
2,677
662
5,280
0
84,973
W
10,573
3,398
0
2,832
11,914
4,939
0
1,892
10,013
42,856
0
L
Thanatos
niceCap3
Thanatos
7,040
1,954
0
6,173
12,295
4,440
0
7,269
5,026
0
37,944
W
Anubis
9,520
377
0
3,323
7,004
3,644
426
1,751
5,205
59,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,856
Gold Earned
41,466
358
Minions Killed
416
0
Camps Cleared
0
1,374,993
Distance Traveled
1,311,439
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,862
457
70
5
0
261,842
3
L
Ymir
8,305
554
97
6
0
279,564
2
W
Khepri
6,118
408
9
1
0
168,846
0
W
Odin
7,536
502
72
5
0
303,980
1
L
Bakasura
5,130
342
22
1
0
257,603
2
L
Gilgamesh
8,418
561
102
7
0
299,319
1
W
Danzaburou
9,764
651
158
11
0
285,089
3
W
Ymir
9,124
608
66
4
0
282,889
0
L
Thanatos
8,141
543
67
4
0
276,665
1
W
Anubis
8,924
595
111
7
0
270,635
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role