Player Matchup

Bacchus
Bacchus
Elder Reinhardt
Bacchus
Level 22
God Stats
4W - 6L
1,461 SR
Queue Stats
9W - 9L
1,642 Elo+
Solo
Olorun
Olorun
IndefiniteLogic
Olorun
Level 28
God Stats
17W - 8L
1,728 SR
Queue Stats
133W - 145L
1,546 Elo+
Solo
Thoth
Thoth
PlumpLumpz
Thoth
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 11L
1,714 Elo+
Solo
Xbalanque
Xbalanque
THCxWRLD
Xbalanque
Level 11
God Stats
2W - 1L
1,612 SR
Queue Stats
22W - 18L
1,613 Elo+
Solo
Ravana
Ravana
topical_need4
Ravana
Level 28
God Stats
3W - 6L
1,484 SR
Queue Stats
141W - 161L
1,613 Elo+
Solo
Team Averages
Level 20
1,557 SR
1,626 Elo+

VS

Team Averages
Level 14
1,547 SR
1,636 Elo+
Hachiman
Hachiman
Hairbear215
Hachiman
Level 18
God Stats
1W - 1L
1,683 SR
Queue Stats
23W - 21L
1,604 Elo+
Solo
Bakasura
Bakasura
IplayHIGHHH2289
Bakasura
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 47L
1,667 Elo+
Solo
Ra
Ra
RileyReidFan_
Ra
Level 27
God Stats
2W - 2L
1,553 SR
Queue Stats
159W - 139L
1,591 Elo+
Solo
Yemoja
Yemoja
RubberDaeky
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,615 Elo+
Solo
Sun Wukong
Sun Wukong
Walle12321
Sun Wukong
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,702 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 7
9,092
479
6,688
11,012
9,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 5 / 3
9,182
483
6,449
13,618
3,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Thoth
18
8 / 1 / 2
11,565
609
17,234
7,684
2,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
THCxWRLD
Xbalanque
16
2 / 4 / 2
9,666
509
10,641
10,598
3,785
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

18
4 / 2 / 4
10,592
557
10,281
8,264
3,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Hairbear215
Hachiman
18
4 / 3 / 3
10,499
553
9,974
12,597
4,158
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
16
6 / 5 / 2
9,804
516
9,905
21,628
8,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 4 / 2
8,732
460
3,503
10,117
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Yemoja
12
1 / 4 / 0
7,493
394
3,418
11,849
4,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
Walle12321
Sun Wukong
13
3 / 3 / 0
8,699
458
7,394
16,435
13,190
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
19
Kills
16
16
Deaths
19
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
4
7
1.38
L
Hachiman
Hairbear215
Hachiman
4
3
3
1.83
W
3
5
3
0.9
L
Bakasura
6
5
2
1.4
W
Thoth
8
1
2
9
L
2
4
2
0.75
L
Yemoja
1
4
0
0.25
W
Xbalanque
THCxWRLD
Xbalanque
2
4
2
0.75
L
Sun Wukong
Walle12321
Sun Wukong
3
3
0
1
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,293
Damage
34,194
51,176
Taken
72,626
22,774
Mitigated
33,377
18,152
Healing
27,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,688
1,271
0
3,018
11,012
9,064
0
2,083
8,172
25,877
0
L
Hachiman
Hairbear215
Hachiman
9,974
6,226
0
6,681
12,597
4,158
649
6,999
5,598
0
90,130
W
6,449
3,872
365
5,640
13,618
3,648
548
616
12,392
72,712
0
L
Bakasura
9,905
6,740
0
10,373
21,628
8,506
38
8,480
13,148
0
50,547
W
Thoth
17,234
1,474
92
2,361
7,684
2,722
1,801
2,502
4,847
93,589
0
L
3,503
1,064
411
3,159
10,117
2,804
0
7,022
3,095
51,697
0
L
Yemoja
3,418
286
423
2,104
11,849
4,719
175
4,467
7,382
21,301
0
W
Xbalanque
THCxWRLD
Xbalanque
10,641
5,538
0
5,337
10,598
3,785
1,591
85
10,275
0
57,760
L
Sun Wukong
Walle12321
Sun Wukong
7,394
1,125
0
3,866
16,435
13,190
11
3,403
13,032
0
48,602
W
10,281
4,060
0
1,339
8,264
3,555
0
1,635
6,274
0
88,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,097
Gold Earned
45,227
602
Minions Killed
523
0
Camps Cleared
0
1,807,825
Distance Traveled
1,684,227
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,092
479
44
2
0
344,488
4
L
Hachiman
10,499
553
146
8
0
310,522
4
W
Olorun
9,182
483
143
8
0
304,129
0
L
Bakasura
9,804
516
122
6
0
385,323
5
W
Thoth
11,565
609
175
9
0
372,852
5
L
Ra
8,732
460
113
6
0
319,826
8
L
Yemoja
7,493
394
35
2
0
312,736
0
W
Xbalanque
9,666
509
109
6
0
351,114
4
L
Sun Wukong
8,699
458
107
6
0
355,820
3
W
Ravana
10,592
557
131
7
0
435,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role