Player Matchup

Loki
Loki
C9_Thresh
Loki
Level 27
God Stats
9W - 9L
1,447 SR
Queue Stats
283W - 296L
1,454 Elo+
Solo
Olorun
Olorun
Cyrelas
Olorun
Level 17
God Stats
15W - 20L
1,442 SR
Queue Stats
39W - 65L
1,366 Elo+
Party 2
Gilgamesh
Gilgamesh
Devestati0n
Gilgamesh
Level 32
God Stats
20W - 23L
1,528 SR
Queue Stats
225W - 273L
1,439 Elo+
Party 2
Eset
Eset
dinorath
Eset
Level 13
God Stats
2W - 7L
1,541 SR
Queue Stats
303W - 291L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
terrabucci
Sun Wukong
Level 8
God Stats
1W - 3L
1,465 SR
Queue Stats
2W - 3L
1,455 Elo+
Solo
Team Averages
Level 19
1,484 SR
1,456 Elo+

VS

Team Averages
Level 18
1,619 SR
1,443 Elo+
Gilgamesh
Gilgamesh
Meicez
Gilgamesh
Level 8
God Stats
10W - 7L
1,610 SR
Queue Stats
10W - 7L
1,514 Elo+
Party 1
Yemoja
Yemoja
SlapHappyMcPeppy
Yemoja
Level 27
God Stats
14W - 11L
1,529 SR
Queue Stats
78W - 98L
1,387 Elo+
Party 1
Arachne
Arachne
TheWhoGoD
Arachne
Level 26
God Stats
5W - 1L
1,854 SR
Queue Stats
105W - 121L
1,467 Elo+
Solo
Danzaburou
Danzaburou
XRayFallenPy
Danzaburou
Level 24
God Stats
20W - 19L
1,368 SR
Queue Stats
121W - 123L
1,419 Elo+
Solo
Sol
Sol
nikco
Sol
Level 7
God Stats
3W - 7L
1,734 SR
Queue Stats
250W - 274L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
14
4 / 4 / 8
8,768
548
7,498
12,468
4,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Olorun
Cyrelas
Olorun
13
0 / 3 / 1
7,372
461
2,043
8,645
3,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
Devestati0n
Gilgamesh
12
5 / 4 / 1
8,102
506
8,317
17,551
15,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Eset
13
3 / 6 / 10
8,772
548
12,415
12,631
4,475
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
terrabucci
Sun Wukong
14
2 / 4 / 2
8,068
504
4,727
12,416
10,131
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Meicez
Gilgamesh
15
6 / 5 / 3
9,313
582
7,870
13,561
7,627
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
1 / 2 / 7
8,203
513
4,292
10,094
4,579
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
TheWhoGoD
Arachne
16
8 / 2 / 5
9,925
620
9,128
10,241
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
XRayFallenPy
Danzaburou
14
3 / 1 / 9
8,774
548
13,023
9,426
3,465
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
nikco
Sol
15
3 / 4 / 10
9,467
592
11,278
12,549
8,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
14
Kills
21
21
Deaths
14
22
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Loki
4
4
8
2
L
Olorun
Cyrelas
Olorun
0
3
1
0.17
L
Gilgamesh
Devestati0n
Gilgamesh
5
4
1
1.38
W
Gilgamesh
Meicez
Gilgamesh
6
5
3
1.5
W
1
2
7
2.25
W
Arachne
TheWhoGoD
Arachne
8
2
5
5.25
W
Danzaburou
XRayFallenPy
Danzaburou
3
1
9
7.5
L
Eset
3
6
10
1.33
W
Sol
nikco
Sol
3
4
10
2
L
Sun Wukong
terrabucci
Sun Wukong
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,000
Damage
45,591
63,711
Taken
55,871
37,838
Mitigated
28,203
14,788
Healing
19,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
7,498
2,258
0
3,920
12,468
4,240
0
1,786
10,640
0
52,421
L
Olorun
Cyrelas
Olorun
2,043
784
356
1,813
8,645
3,919
0
1,407
7,192
43,048
5,167
L
Gilgamesh
Devestati0n
Gilgamesh
8,317
1,380
252
2,928
17,551
15,073
0
4,322
13,091
0
27,197
W
Gilgamesh
Meicez
Gilgamesh
7,870
2,196
0
4,070
13,561
7,627
1,919
4,269
9,292
0
43,906
W
4,292
443
1,468
2,077
10,094
4,579
871
1,889
8,205
29,992
0
W
Arachne
TheWhoGoD
Arachne
9,128
5,398
0
3,551
10,241
4,022
140
4,502
5,739
0
55,926
W
Danzaburou
XRayFallenPy
Danzaburou
13,023
6,717
344
3,622
9,426
3,465
2,479
1,075
8,351
0
57,033
L
Eset
12,415
1,487
727
2,612
12,631
4,475
0
1,801
10,606
52,508
0
W
Sol
nikco
Sol
11,278
3,933
0
4,572
12,549
8,510
1,654
2,537
10,012
49,111
6,378
L
Sun Wukong
terrabucci
Sun Wukong
4,727
948
0
2,180
12,416
10,131
368
5,389
6,980
0
41,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,082
Gold Earned
45,682
379
Minions Killed
417
0
Camps Cleared
0
1,530,012
Distance Traveled
1,539,077
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,768
548
92
6
0
316,710
0
L
Olorun
7,372
461
92
6
0
289,160
1
L
Gilgamesh
8,102
506
37
2
0
303,492
3
W
Gilgamesh
9,313
582
76
5
0
314,807
3
W
Yemoja
8,203
513
50
3
0
285,682
2
W
Arachne
9,925
620
104
7
0
363,586
1
W
Danzaburou
8,774
548
84
5
0
310,147
4
L
Eset
8,772
548
85
5
0
295,519
4
W
Sol
9,467
592
103
6
0
264,855
1
L
Sun Wukong
8,068
504
73
5
0
325,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role