Player Matchup

Janus
Janus
AbyssalSovereign
Janus
Level 128
God Stats
9W - 7L
1,471 SR
Queue Stats
514W - 539L
1,446 Elo+
Party 1
Ares
Ares
Cloud4Smite
Ares
Level 24
God Stats
6W - 12L
1,298 SR
Queue Stats
242W - 226L
1,529 Elo+
Solo
Danzaburou
Danzaburou
zMuRd3R_4L
Danzaburou
Level 95
God Stats
24W - 26L
1,480 SR
Queue Stats
229W - 230L
1,431 Elo+
Party 1
Team Averages
Level 82
1,416 SR
1,469 Elo+

VS

Team Averages
Level 64
1,687 SR
1,664 Elo+
Neith
Neith
Resecutor
Neith
Level 160
God Stats
20W - 15L
1,577 SR
Queue Stats
492W - 433L
1,710 Elo+
Party 2
Ares
Ares
Xanderu
Ares
Level 6
God Stats
3W - 2L
1,652 SR
Queue Stats
3W - 5L
1,636 Elo+
Solo
Hera
Hera
humble_pride19
Hera
Level 26
God Stats
36W - 25L
1,833 SR
Queue Stats
477W - 446L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 3
6,789
679
6,598
7,482
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 2 / 4
8,067
807
3,745
8,014
5,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
zMuRd3R_4L
Danzaburou
10
3 / 4 / 3
7,523
752
4,554
8,508
3,267
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Resecutor
Neith
12
3 / 2 / 8
7,668
767
7,117
6,800
2,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
Xanderu
Ares
9
0 / 4 / 8
6,449
645
3,504
9,391
5,993
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
9 / 3 / 2
8,259
826
8,406
4,617
1,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
8
Kills
12
12
Deaths
9
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
L
4
2
4
3
W
Neith
Resecutor
Neith
3
2
8
3.5
W
Ares
Xanderu
Ares
0
4
8
1
W
9
3
2
3.33
L
Danzaburou
zMuRd3R_4L
Danzaburou
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,897
Damage
19,027
24,004
Taken
20,808
11,585
Mitigated
9,817
3,005
Healing
2,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,598
388
0
649
7,482
2,415
189
3,750
3,732
24,919
0
L
3,745
350
0
1,812
8,014
5,903
91
3,571
4,443
12,438
0
W
Neith
Resecutor
Neith
7,117
2,217
0
2,185
6,800
2,510
544
3,589
3,065
0
31,310
W
Ares
Xanderu
Ares
3,504
148
0
155
9,391
5,993
25
3,814
5,373
10,405
0
W
8,406
2,371
0
80
4,617
1,314
849
2,418
2,027
24,613
0
L
Danzaburou
zMuRd3R_4L
Danzaburou
4,554
1,214
0
544
8,508
3,267
0
4,589
3,919
0
16,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,379
Gold Earned
22,376
87
Minions Killed
105
0
Camps Cleared
0
515,185
Distance Traveled
495,187
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,789
679
38
4
0
162,832
1
L
Ares
8,067
807
26
3
0
182,813
2
W
Neith
7,668
767
48
5
0
183,258
2
W
Ares
6,449
645
15
2
0
151,707
0
W
Hera
8,259
826
42
4
0
160,222
1
L
Danzaburou
7,523
752
23
2
0
169,540
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role