Player Matchup

Achilles
Achilles
FirmHandshake07
Achilles
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 20L
1,133 Elo+
Party 3
Fenrir
Fenrir
MooseOf7s
Fenrir
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,221 Elo+
Party 2
Danzaburou
Danzaburou
PurpleSus
Danzaburou
Level 5
God Stats
0W - 1L
1,313 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
TiddlyFuzzball
Ra
Level 26
God Stats
1W - 1L
1,699 SR
Queue Stats
50W - 89L
1,167 Elo+
Party 3
Chang'e
Chang'e
ckasper112
Chang'e
Level 26
God Stats
0W - 2L
1,314 SR
Queue Stats
4W - 10L
1,196 Elo+
Party 2
Team Averages
Level 17
1,465 SR
1,243 Elo+

VS

Team Averages
Level 22
1,423 SR
1,331 Elo+
Scylla
Scylla
Angyal1t0
Scylla
Level 9
God Stats
2W - 2L
1,479 SR
Queue Stats
3W - 3L
1,359 Elo+
Solo
Skadi
Skadi
BLACKRAUM
Skadi
Level 29
God Stats
33W - 23L
1,580 SR
Queue Stats
246W - 277L
1,395 Elo+
Solo
Chaac
Chaac
HolyWt3r
Chaac
Level 25
God Stats
3W - 3L
1,499 SR
Queue Stats
106W - 169L
1,316 Elo+
Party 1
Hades
Hades
MagikMuffin12
Hades
Level 29
God Stats
3W - 3L
1,159 SR
Queue Stats
119W - 215L
1,193 Elo+
Party 1
Loki
Loki
swankypants2319
Loki
Level 19
God Stats
7W - 7L
1,399 SR
Queue Stats
58W - 42L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
1 / 7 / 2
9,575
416
4,976
18,685
23,166
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
MooseOf7s
Fenrir
15
7 / 13 / 2
9,796
426
8,245
22,180
7,818
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
PurpleSus
Danzaburou
13
0 / 9 / 3
8,568
373
4,556
17,454
5,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 9 / 5
10,704
465
11,180
17,747
6,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
ckasper112
Chang'e
16
3 / 7 / 2
10,726
466
13,786
17,919
5,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Angyal1t0
Scylla
17
7 / 7 / 12
11,911
518
12,003
16,177
4,931
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Skadi
BLACKRAUM
Skadi
20
19 / 3 / 4
14,299
622
17,246
15,999
6,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
HolyWt3r
Chaac
19
9 / 1 / 7
13,243
576
19,978
15,636
18,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 2 / 14
11,614
505
15,482
15,722
8,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
5 / 2 / 14
12,447
541
11,466
15,054
4,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
96
14
Kills
45
45
Deaths
15
14
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Scylla
Angyal1t0
Scylla
7
7
12
1.86
W
Skadi
BLACKRAUM
Skadi
19
3
4
7
L
Achilles
1
7
2
0.29
W
Chaac
HolyWt3r
Chaac
9
1
7
12.5
W
5
2
14
6
L
Fenrir
MooseOf7s
Fenrir
7
13
2
0.62
L
Danzaburou
PurpleSus
Danzaburou
0
9
3
0.17
L
3
9
5
0.61
L
Chang'e
ckasper112
Chang'e
3
7
2
0.57
W
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,743
Damage
76,175
93,985
Taken
78,588
48,167
Mitigated
42,600
15,711
Healing
27,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Angyal1t0
Scylla
12,003
1,775
0
3,276
16,177
4,931
1,083
5,417
10,170
49,406
0
W
Skadi
BLACKRAUM
Skadi
17,246
8,258
480
7,529
15,999
6,116
8,266
4,814
10,819
0
109,459
L
Achilles
4,976
2,118
225
3,485
18,685
23,166
364
4,171
13,019
0
31,588
W
Chaac
HolyWt3r
Chaac
19,978
2,945
0
6,770
15,636
18,283
1,678
3,100
12,270
1,929
62,840
W
15,482
2,293
872
7,169
15,722
8,474
1,198
7,057
8,621
53,699
0
L
Fenrir
MooseOf7s
Fenrir
8,245
1,173
0
47
22,180
7,818
384
7,299
14,800
0
17,354
L
Danzaburou
PurpleSus
Danzaburou
4,556
2,167
0
2,652
17,454
5,576
559
5,096
12,231
0
45,652
L
11,180
515
438
2,599
17,747
6,016
532
3,837
13,809
62,774
0
L
Chang'e
ckasper112
Chang'e
13,786
1,752
2,074
4,191
17,919
5,591
301
7,863
9,906
61,125
0
W
11,466
1,721
0
1,778
15,054
4,796
985
3,471
11,457
0
85,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,369
Gold Earned
63,514
356
Minions Killed
506
0
Camps Cleared
0
1,736,256
Distance Traveled
1,976,812
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,911
518
83
4
0
334,043
1
W
Skadi
14,299
622
144
6
0
382,767
3
L
Achilles
9,575
416
52
2
0
370,069
1
W
Chaac
13,243
576
94
4
0
429,582
2
W
Hades
11,614
505
82
4
0
365,476
0
L
Fenrir
9,796
426
12
1
0
332,370
0
L
Danzaburou
8,568
373
84
4
0
306,111
0
L
Ra
10,704
465
121
5
0
370,866
0
L
Chang'e
10,726
466
87
4
0
356,840
6
W
Loki
12,447
541
103
4
0
464,944
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role