Player Matchup

Merlin
Merlin
D0k7681
Merlin
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
153W - 186L
1,356 Elo+
Solo
Sun Wukong
Sun Wukong
MrFrost7
Sun Wukong
Level 7
God Stats
2W - 13L
1,159 SR
Queue Stats
41W - 81L
1,204 Elo+
Party 1
Ymir
Ymir
leamzycalderon
Ymir
Level 9
God Stats
2W - 19L
1,398 SR
Queue Stats
47W - 121L
1,107 Elo+
Party 1
Sol
Sol
mati_bio
Sol
Level 28
God Stats
57W - 86L
1,430 SR
Queue Stats
288W - 405L
1,375 Elo+
Solo
Hun Batz
Hun Batz
xXBolasGrand3sXx
Hun Batz
Level 57
God Stats
2W - 8L
1,318 SR
Queue Stats
326W - 437L
1,246 Elo+
Party 1
Team Averages
Level 25
1,361 SR
1,258 Elo+

VS

Team Averages
Level 17
1,484 SR
1,301 Elo+
Ah Puch
Ah Puch
DELGADO1925
Ah Puch
Level 26
God Stats
26W - 25L
1,525 SR
Queue Stats
84W - 82L
1,387 Elo+
Solo
Loki
Loki
DaRav3n
Loki
Level 29
God Stats
1W - 2L
1,263 SR
Queue Stats
37W - 33L
1,357 Elo+
Solo
Bacchus
Bacchus
PanzerBowl94600
Bacchus
Level 6
God Stats
38W - 36L
1,401 SR
Queue Stats
44W - 41L
1,393 Elo+
Solo
Zeus
Zeus
TKS Neutro
Zeus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,072 Elo+
Solo
Osiris
Osiris
gusbus445
Osiris
Level 17
God Stats
8W - 3L
1,731 SR
Queue Stats
29W - 32L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
D0k7681
Merlin
19
4 / 2 / 5
12,480
1,040
11,937
12,232
4,078
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
MrFrost7
Sun Wukong
17
3 / 2 / 2
10,879
907
7,323
17,912
11,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
0 / 3 / 3
10,297
858
3,798
15,185
13,829
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
1 / 6 / 7
11,514
960
14,677
17,459
5,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
8 / 14 / 2
12,917
1,076
21,338
24,968
8,486
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

94

VS

Team 2 Tickets

186

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DELGADO1925
Ah Puch
19
12 / 1 / 10
14,214
1,185
26,474
6,997
3,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Loki
DaRav3n
Loki
18
3 / 4 / 13
11,396
950
9,796
11,329
4,788
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

19
3 / 1 / 16
12,502
1,042
9,034
14,866
16,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
6 / 8 / 15
12,500
1,042
22,073
12,712
4,731
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
gusbus445
Osiris
19
3 / 2 / 22
12,142
1,012
11,717
18,113
17,096
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
103
16
Kills
27
27
Deaths
16
19
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Merlin
D0k7681
Merlin
4
2
5
3.25
W
Ah Puch
DELGADO1925
Ah Puch
12
1
10
17
W
Loki
DaRav3n
Loki
3
4
13
2.38
L
Sun Wukong
MrFrost7
Sun Wukong
3
2
2
2
W
3
1
16
11
W
6
8
15
1.69
W
Osiris
gusbus445
Osiris
3
2
22
7
L
0
3
3
0.5
L
1
6
7
0.75
L
8
14
2
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,073
Damage
79,094
87,756
Taken
64,017
42,940
Mitigated
46,097
10,825
Healing
2,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
D0k7681
Merlin
11,937
679
118
879
12,232
4,078
0
9,868
2,364
36,611
0
W
Ah Puch
DELGADO1925
Ah Puch
26,474
1,846
0
544
6,997
3,002
0
2,770
4,227
73,267
0
W
Loki
DaRav3n
Loki
9,796
2,874
0
0
11,329
4,788
0
4,787
6,542
0
22,893
L
Sun Wukong
MrFrost7
Sun Wukong
7,323
2,739
0
2,359
17,912
11,148
0
10,979
6,933
0
16,849
W
9,034
1,475
0
1,519
14,866
16,480
0
8,469
6,397
18,010
0
W
22,073
3,598
0
522
12,712
4,731
0
6,298
6,414
34,526
0
W
Osiris
gusbus445
Osiris
11,717
8,145
0
0
18,113
17,096
0
8,088
10,025
0
29,114
L
3,798
634
0
0
15,185
13,829
0
9,194
5,991
14,560
0
L
14,677
2,968
302
3,736
17,459
5,399
0
12,173
5,286
49,828
0
L
21,338
7,980
131
3,300
24,968
8,486
0
15,367
9,601
0
35,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,087
Gold Earned
62,754
225
Minions Killed
237
4
Camps Cleared
3
1,054,087
Distance Traveled
1,172,547
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,480
1,040
69
6
0
239,248
0
W
Ah Puch
14,214
1,185
119
10
0
221,259
0
W
Loki
11,396
950
22
2
2
255,096
0
L
Sun Wukong
10,879
907
10
1
0
244,833
2
W
Bacchus
12,502
1,042
19
2
0
264,340
0
W
Zeus
12,500
1,042
41
3
0
173,543
0
W
Osiris
12,142
1,012
36
3
1
258,309
0
L
Ymir
10,297
858
33
3
0
171,875
0
L
Sol
11,514
960
83
7
1
196,755
0
L
Hun Batz
12,917
1,076
30
3
3
201,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role