Player Matchup

Fenrir
Fenrir
AlMyXsLivInTexas
Fenrir
Level 42
God Stats
0W - 2L
1,897 SR
Queue Stats
14W - 6L
1,776 Elo+
Party 3
Pele
Pele
AsheyToClassy
Pele
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 31L
1,405 Elo+
Party 3
Chang'e
Chang'e
Hozokauh
Chang'e
Level 27
God Stats
29W - 26L
1,675 SR
Queue Stats
272W - 264L
1,543 Elo+
Party 2
Khepri
Khepri
Skadiipippen
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 46L
1,700 Elo+
Party 3
Fafnir
Fafnir
ZakRudroy58
Fafnir
Level 43
God Stats
1W - 5L
1,500 SR
Queue Stats
206W - 198L
1,485 Elo+
Party 2
Team Averages
Level 37
1,614 SR
1,582 Elo+

VS

Team Averages
Level 107
1,509 SR
1,524 Elo+
Aphrodite
Aphrodite
AnthonyKingATA
Aphrodite
Level 127
God Stats
2W - 1L
1,542 SR
Queue Stats
216W - 203L
1,548 Elo+
Party 1
Ares
Ares
Diccheese96
Ares
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 23L
1,587 Elo+
Party 1
Hel
Hel
REVEL123
Hel
Level 154
God Stats
3W - 2L
1,236 SR
Queue Stats
225W - 250L
1,344 Elo+
Solo
Danzaburou
Danzaburou
Shy Appendix
Danzaburou
Level 125
God Stats
5W - 3L
1,753 SR
Queue Stats
487W - 439L
1,595 Elo+
Party 1
Bastet
Bastet
iMeninist
Bastet
Level 116
God Stats
6W - 3L
1,516 SR
Queue Stats
522W - 517L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 5
9,408
523
12,797
19,665
9,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 6 / 0
7,323
407
2,445
15,059
3,919
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Hozokauh
Chang'e
12
2 / 2 / 0
7,442
413
5,424
8,723
2,663
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Khepri
12
0 / 1 / 0
6,729
374
2,728
6,804
4,205
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fafnir
14
6 / 5 / 2
9,399
522
6,980
13,902
7,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AnthonyKingATA
Aphrodite
14
1 / 2 / 2
8,191
455
5,181
11,093
5,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 2
8,733
485
2,996
8,895
9,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 0 / 3
10,623
590
10,127
12,067
6,019
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Shy Appendix
Danzaburou
19
3 / 4 / 1
11,477
638
10,060
12,765
4,556
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
iMeninist
Bastet
15
7 / 2 / 1
9,519
529
12,496
12,692
5,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
11
Kills
16
16
Deaths
11
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
2
5
2.75
W
Aphrodite
AnthonyKingATA
Aphrodite
1
2
2
1
L
0
6
0
0
W
2
3
2
1
L
Chang'e
Hozokauh
Chang'e
2
2
0
1
W
3
0
3
4.5
W
Danzaburou
Shy Appendix
Danzaburou
3
4
1
0.88
L
Khepri
0
1
0
0
L
Fafnir
6
5
2
1.4
W
Bastet
iMeninist
Bastet
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,374
Damage
40,860
64,153
Taken
57,512
27,740
Mitigated
30,563
17,179
Healing
23,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,797
2,753
301
7,091
19,665
9,868
657
3,420
16,245
0
51,497
W
Aphrodite
AnthonyKingATA
Aphrodite
5,181
444
1,705
6,119
11,093
5,044
65
3,138
7,933
57,149
0
L
2,445
312
0
1,200
15,059
3,919
0
2,109
12,950
0
56,618
W
2,996
215
0
763
8,895
9,306
0
1,892
7,003
11,470
0
L
Chang'e
Hozokauh
Chang'e
5,424
590
576
4,295
8,723
2,663
0
5,283
3,440
40,828
0
W
10,127
1,250
1,728
7,378
12,067
6,019
1,533
6,458
5,420
66,420
0
W
Danzaburou
Shy Appendix
Danzaburou
10,060
5,302
0
5,420
12,765
4,556
320
2,080
10,570
0
112,939
L
Khepri
2,728
400
0
1,228
6,804
4,205
432
3,536
3,268
33,505
0
L
Fafnir
6,980
3,866
0
2,488
13,902
7,085
628
3,956
9,946
30,191
0
W
Bastet
iMeninist
Bastet
12,496
5,819
0
871
12,692
5,638
915
1,235
11,385
0
73,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,301
Gold Earned
48,543
351
Minions Killed
543
0
Camps Cleared
0
1,536,164
Distance Traveled
1,732,697
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,408
523
73
4
0
343,316
1
W
Aphrodite
8,191
455
99
6
0
347,292
1
L
Pele
7,323
407
97
5
0
369,036
0
W
Ares
8,733
485
20
1
0
348,626
0
L
Chang'e
7,442
413
78
4
0
255,635
0
W
Hel
10,623
590
144
8
0
354,099
5
W
Danzaburou
11,477
638
181
10
0
302,539
4
L
Khepri
6,729
374
46
3
0
253,269
1
L
Fafnir
9,399
522
57
3
0
314,908
0
W
Bastet
9,519
529
99
6
0
380,141
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role