Player Matchup

Sobek
Sobek
AwS-2K
Sobek
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,214 Elo+
Solo
Nox
Nox
IcedFruit84
Nox
Level 28
God Stats
3W - 4L
1,721 SR
Queue Stats
136W - 127L
1,528 Elo+
Solo
Horus
Horus
MGklosed
Horus
Level 20
God Stats
3W - 5L
1,302 SR
Queue Stats
37W - 46L
1,440 Elo+
Solo
Fenrir
Fenrir
RevanMusk
Fenrir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 22L
1,335 Elo+
Solo
Khepri
Khepri
Thehanzjr69
Khepri
Level 8
God Stats
0W - 1L
1,337 SR
Queue Stats
0W - 2L
1,187 Elo+
Solo
Team Averages
Level 17
1,472 SR
1,341 Elo+

VS

Team Averages
Level 26
1,666 SR
1,496 Elo+
Hercules
Hercules
Juanfri011
Hercules
Level 29
God Stats
1W - 2L
1,717 SR
Queue Stats
199W - 277L
1,356 Elo+
Solo
Chang'e
Chang'e
LekkerFox
Chang'e
Level 28
God Stats
5W - 0L
1,964 SR
Queue Stats
71W - 21L
1,711 Elo+
Party 1
Osiris
Osiris
MorganOrGone
Osiris
Level 28
God Stats
4W - 1L
1,807 SR
Queue Stats
76W - 24L
1,734 Elo+
Party 1
Izanami
Izanami
kylyann333324
Izanami
Level 24
God Stats
3W - 2L
1,342 SR
Queue Stats
140W - 121L
1,329 Elo+
Solo
Nox
Nox
vkmzemra12
Nox
Level 20
God Stats
5W - 5L
1,500 SR
Queue Stats
33W - 24L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AwS-2K
Sobek
9
1 / 2 / 1
5,849
532
1,798
6,710
3,129
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
0 / 3 / 0
5,553
505
3,434
5,944
2,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
MGklosed
Horus
8
4 / 6 / 1
5,497
500
5,631
9,119
3,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
RevanMusk
Fenrir
8
1 / 5 / 1
4,679
425
1,857
6,271
2,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
6
0 / 6 / 0
4,651
423
639
6,642
3,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Juanfri011
Hercules
9
3 / 2 / 7
5,632
512
5,015
5,489
1,954
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Chang'e
LekkerFox
Chang'e
12
8 / 0 / 1
7,345
668
7,159
5,624
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
13
8 / 1 / 3
7,546
686
8,797
6,912
4,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
9
0 / 4 / 4
5,415
492
2,856
6,054
1,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8
3 / 0 / 2
5,381
489
1,263
3,450
1,086
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
6
Kills
22
22
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Sobek
AwS-2K
Sobek
1
2
1
0.75
L
0
3
0
0
W
Hercules
Juanfri011
Hercules
3
2
7
3.25
W
Chang'e
LekkerFox
Chang'e
8
0
1
8.5
L
Horus
MGklosed
Horus
4
6
1
0.75
W
Osiris
8
1
3
9.5
L
Fenrir
RevanMusk
Fenrir
1
5
1
0.3
L
Khepri
0
6
0
0
W
Izanami
0
4
4
0.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,359
Damage
25,090
34,686
Taken
27,529
15,154
Mitigated
10,684
5,298
Healing
8,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AwS-2K
Sobek
1,798
331
0
646
6,710
3,129
69
3,506
3,204
9,782
0
L
3,434
239
0
250
5,944
2,024
0
2,009
3,935
27,065
0
W
Hercules
Juanfri011
Hercules
5,015
1,620
0
1,750
5,489
1,954
266
564
4,925
0
11,896
W
Chang'e
LekkerFox
Chang'e
7,159
1,426
128
2,555
5,624
1,854
40
3,058
2,566
36,668
0
L
Horus
MGklosed
Horus
5,631
2,876
36
2,861
9,119
3,979
128
694
8,425
0
24,139
W
Osiris
8,797
3,913
0
2,474
6,912
4,464
74
770
6,142
0
56,760
L
Fenrir
RevanMusk
Fenrir
1,857
265
0
1,489
6,271
2,487
46
356
5,915
0
8,977
L
Khepri
639
145
0
16
6,642
3,535
354
1,857
4,785
8,329
0
W
Izanami
2,856
2,271
0
590
6,054
1,326
819
0
6,054
0
28,881
W
1,263
684
195
870
3,450
1,086
836
1,479
1,971
11,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,229
Gold Earned
31,319
133
Minions Killed
280
0
Camps Cleared
0
964,111
Distance Traveled
1,016,724
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,849
532
13
1
0
203,015
2
L
Nox
5,553
505
56
5
0
186,342
2
W
Hercules
5,632
512
21
2
0
208,847
0
W
Chang'e
7,345
668
76
7
0
218,103
0
L
Horus
5,497
500
29
3
0
202,280
1
W
Osiris
7,546
686
106
10
0
224,027
2
L
Fenrir
4,679
425
22
2
0
197,612
0
L
Khepri
4,651
423
13
1
0
174,862
1
W
Izanami
5,415
492
62
6
0
177,029
0
W
Nox
5,381
489
15
1
0
188,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role