Player Matchup

Ah Puch
Ah Puch
FF_RapidE
Ah Puch
Level 125
God Stats
6W - 4L
1,611 SR
Queue Stats
222W - 253L
1,484 Elo+
Solo
Cerberus
Cerberus
Yournanonsniff
Cerberus
Level 80
God Stats
5W - 4L
1,651 SR
Queue Stats
94W - 110L
1,432 Elo+
Solo
Hun Batz
Hun Batz
m_411_K
Hun Batz
Level 87
God Stats
1W - 0L
1,477 SR
Queue Stats
46W - 91L
1,374 Elo+
Solo
Team Averages
Level 97
1,579 SR
1,430 Elo+

VS

Team Averages
Level 61
1,623 SR
1,383 Elo+
Vulcan
Vulcan
DeGroeneToeter
Vulcan
Level 65
God Stats
31W - 24L
1,638 SR
Queue Stats
338W - 347L
1,482 Elo+
Solo
Osiris
Osiris
Nomada-005
Osiris
Level 112
God Stats
1W - 1L
1,732 SR
Queue Stats
175W - 285L
1,440 Elo+
Solo
Merlin
Merlin
deadfunyyyyy
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,226 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
FF_RapidE
Ah Puch
16
11 / 1 / 6
11,103
793
14,430
11,338
4,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
13
4 / 2 / 9
9,723
695
8,147
12,508
14,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
m_411_K
Hun Batz
14
3 / 5 / 9
10,419
744
10,044
14,031
6,816
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 1
10,253
732
16,825
8,179
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Nomada-005
Osiris
12
1 / 5 / 6
8,595
614
7,146
17,108
6,622
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
9
0 / 11 / 4
7,573
541
3,940
11,588
2,770
Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
18
Kills
8
8
Deaths
18
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
7
2
1
3.75
W
Ah Puch
FF_RapidE
Ah Puch
11
1
6
14
L
Osiris
Nomada-005
Osiris
1
5
6
0.8
W
Cerberus
4
2
9
4.25
L
Merlin
0
11
4
0.18
W
Hun Batz
m_411_K
Hun Batz
3
5
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,621
Damage
27,911
37,877
Taken
36,875
25,596
Mitigated
11,895
12,064
Healing
6,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,825
4,571
327
2,373
8,179
2,503
0
5,558
2,399
54,363
0
W
Ah Puch
FF_RapidE
Ah Puch
14,430
1,398
703
4,489
11,338
4,209
338
5,852
5,392
48,421
0
L
Osiris
Nomada-005
Osiris
7,146
2,067
0
3,297
17,108
6,622
0
9,087
7,385
0
15,602
W
Cerberus
8,147
472
714
2,612
12,508
14,571
162
6,736
5,486
23,077
0
L
Merlin
3,940
767
0
734
11,588
2,770
0
6,772
4,514
10,097
0
W
Hun Batz
m_411_K
Hun Batz
10,044
3,021
252
3,294
14,031
6,816
0
7,659
6,234
0
50,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,245
Gold Earned
26,421
189
Minions Killed
137
0
Camps Cleared
0
797,714
Distance Traveled
649,582
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,253
732
104
7
0
249,385
2
W
Ah Puch
11,103
793
85
6
0
266,577
1
L
Osiris
8,595
614
20
1
0
247,241
1
W
Cerberus
9,723
695
38
3
0
275,541
4
L
Merlin
7,573
541
13
1
0
152,956
4
W
Hun Batz
10,419
744
66
5
0
255,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role