Player Matchup

Gilgamesh
Gilgamesh
BigNazSmooth
Gilgamesh
Level 13
God Stats
10W - 10L
1,561 SR
Queue Stats
16W - 20L
1,423 Elo+
Party 2
Ymir
Ymir
JaayRock
Ymir
Level 8
God Stats
10W - 7L
1,688 SR
Queue Stats
11W - 15L
1,428 Elo+
Party 2
Rama
Rama
Kodaa187
Rama
Level 47
God Stats
15W - 12L
1,638 SR
Queue Stats
246W - 259L
1,423 Elo+
Party 2
Arachne
Arachne
TrvpJesus8971
Arachne
Level 56
God Stats
62W - 55L
1,527 SR
Queue Stats
371W - 401L
1,413 Elo+
Party 2
Neith
Neith
mcrenessa
Neith
Level 28
God Stats
149W - 145L
1,505 SR
Queue Stats
154W - 149L
1,438 Elo+
Party 2
Team Averages
Level 30
1,584 SR
1,425 Elo+

VS

Team Averages
Level 26
1,566 SR
1,454 Elo+
Cthulhu
Cthulhu
CarvidLópez
Cthulhu
Level 44
God Stats
19W - 26L
1,428 SR
Queue Stats
134W - 149L
1,467 Elo+
Party 1
Neith
Neith
Daniel1Mon
Neith
Level 14
God Stats
9W - 15L
1,400 SR
Queue Stats
12W - 17L
1,404 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
IM_DIAZX
Morgan Le Fay
Level 29
God Stats
7W - 6L
1,738 SR
Queue Stats
97W - 117L
1,444 Elo+
Solo
Kukulkan
Kukulkan
Jonathan6351
Kukulkan
Level 15
God Stats
22W - 30L
1,542 SR
Queue Stats
33W - 37L
1,493 Elo+
Party 1
Arachne
Arachne
shanefeezy
Arachne
Level 27
God Stats
4W - 1L
1,720 SR
Queue Stats
72W - 96L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BigNazSmooth
Gilgamesh
9
0 / 1 / 0
8,009
334
281
3,601
2,125
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
17
5 / 3 / 11
12,075
503
6,786
21,089
21,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
20
8 / 2 / 4
15,453
644
20,261
16,571
7,559
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
20
5 / 2 / 5
13,115
546
7,600
17,923
9,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
mcrenessa
Neith
20
2 / 2 / 11
12,960
540
11,847
13,998
5,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CarvidLópez
Cthulhu
14
1 / 3 / 5
10,597
442
7,111
16,075
16,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
20
1 / 4 / 0
13,069
545
3,522
10,460
5,524
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Morgan Le Fay
IM_DIAZX
Morgan Le Fay
16
2 / 4 / 3
11,485
479
12,466
10,534
6,537
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
Jonathan6351
Kukulkan
16
3 / 5 / 2
11,016
459
5,220
12,374
7,301
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
shanefeezy
Arachne
17
3 / 4 / 4
11,994
500
11,411
20,495
11,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
24
20
Kills
10
10
Deaths
20
31
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BigNazSmooth
Gilgamesh
0
1
0
0
L
Cthulhu
CarvidLópez
Cthulhu
1
3
5
1.17
L
Neith
1
4
0
0.25
L
Morgan Le Fay
IM_DIAZX
Morgan Le Fay
2
4
3
0.88
W
Ymir
5
3
11
3.5
L
Kukulkan
Jonathan6351
Kukulkan
3
5
2
0.8
W
Rama
8
2
4
5
W
Arachne
5
2
5
3.75
W
Neith
mcrenessa
Neith
2
2
11
3.75
L
Arachne
shanefeezy
Arachne
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,775
Damage
39,730
73,182
Taken
69,938
46,271
Mitigated
47,659
30,081
Healing
20,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BigNazSmooth
Gilgamesh
281
83
0
753
3,601
2,125
0
0
3,601
0
11,213
L
Cthulhu
CarvidLópez
Cthulhu
7,111
314
207
4,175
16,075
16,855
373
1,760
14,315
39,057
0
L
Neith
3,522
1,527
0
1,797
10,460
5,524
4,300
1,617
8,843
0
86,227
L
Morgan Le Fay
IM_DIAZX
Morgan Le Fay
12,466
874
245
2,566
10,534
6,537
937
1,863
8,671
68,734
0
W
Ymir
6,786
1,056
0
2,686
21,089
21,531
88
9,684
11,405
29,460
0
L
Kukulkan
Jonathan6351
Kukulkan
5,220
371
258
2,395
12,374
7,301
465
554
11,820
49,276
0
W
Rama
20,261
18,127
0
10,297
16,571
7,559
3,436
6,031
10,540
0
149,128
W
Arachne
7,600
4,523
0
6,999
17,923
9,313
405
4,991
12,932
0
114,804
W
Neith
mcrenessa
Neith
11,847
5,311
0
9,346
13,998
5,743
4,703
7,556
6,442
0
103,985
L
Arachne
shanefeezy
Arachne
11,411
7,048
291
8,310
20,495
11,442
1,700
992
19,503
0
95,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,612
Gold Earned
58,161
623
Minions Killed
564
0
Camps Cleared
0
1,857,625
Distance Traveled
2,075,765
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,009
334
26
1
0
129,849
0
L
Cthulhu
10,597
442
67
3
0
450,585
3
L
Neith
13,069
545
180
8
0
363,553
3
L
Morgan Le Fay
11,485
479
109
5
0
392,975
3
W
Ymir
12,075
503
43
2
0
414,863
6
L
Kukulkan
11,016
459
77
3
0
411,660
0
W
Rama
15,453
644
221
9
0
413,392
2
W
Arachne
13,115
546
165
7
0
524,198
3
W
Neith
12,960
540
168
7
0
375,323
4
L
Arachne
11,994
500
131
5
0
456,992
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role