Player Matchup

Chronos
Chronos
 
Chronos
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
JohanGaviria2001
Hercules
Level 79
God Stats
2W - 3L
1,608 SR
Queue Stats
73W - 63L
1,630 Elo+
Party 1
Neith
Neith
Legit2142
Neith
Level 105
God Stats
12W - 11L
1,748 SR
Queue Stats
60W - 59L
1,500 Elo+
Party 2
Achilles
Achilles
MeeptheFrog
Achilles
Level 67
God Stats
0W - 1L
1,726 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
chaoticgod20
Fenrir
Level 155
God Stats
1W - 1L
1,484 SR
Queue Stats
143W - 117L
1,644 Elo+
Party 2
Team Averages
Level 98
1,613 SR
1,555 Elo+

VS

Team Averages
Level 105
1,711 SR
1,589 Elo+
Sylvanus
Sylvanus
OftheNorth
Sylvanus
Level 124
God Stats
43W - 32L
1,582 SR
Queue Stats
341W - 350L
1,622 Elo+
Solo
Baron Samedi
Baron Samedi
S3rje
Baron Samedi
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
248W - 217L
1,641 Elo+
Party 3
Cthulhu
Cthulhu
Seanoone
Cthulhu
Level 102
God Stats
12W - 4L
1,803 SR
Queue Stats
148W - 124L
1,581 Elo+
Party 3
Nemesis
Nemesis
anttam95
Nemesis
Level 114
God Stats
14W - 3L
1,955 SR
Queue Stats
240W - 232L
1,577 Elo+
Solo
Izanami
Izanami
oppar12
Izanami
Level 104
God Stats
28W - 12L
1,713 SR
Queue Stats
583W - 541L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
1 / 3 / 2
5,671
567
2,700
5,761
1,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
1 / 3 / 2
4,550
455
2,005
7,986
3,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
Legit2142
Neith
9
3 / 6 / 2
5,709
571
4,523
6,449
1,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
MeeptheFrog
Achilles
7
0 / 4 / 1
4,402
440
1,557
7,035
3,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
8
0 / 4 / 4
4,854
485
1,445
7,076
1,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
OftheNorth
Sylvanus
11
2 / 0 / 3
6,574
657
4,285
2,809
1,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Baron Samedi
S3rje
Baron Samedi
13
11 / 0 / 2
7,855
786
6,347
4,957
2,604
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Seanoone
Cthulhu
8
1 / 1 / 7
5,043
504
2,786
5,531
3,783
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
anttam95
Nemesis
9
2 / 3 / 4
5,989
599
4,250
6,623
2,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
oppar12
Izanami
11
4 / 1 / 2
6,528
653
5,837
4,257
1,271
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
38
5
Kills
20
20
Deaths
5
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
3
2
0.67
L
1
3
2
0.67
L
Neith
Legit2142
Neith
3
6
2
0.67
L
Achilles
MeeptheFrog
Achilles
0
4
1
0.13
W
Sylvanus
OftheNorth
Sylvanus
2
0
3
3.5
W
Baron Samedi
S3rje
Baron Samedi
11
0
2
12
W
Cthulhu
Seanoone
Cthulhu
1
1
7
4.5
W
Nemesis
anttam95
Nemesis
2
3
4
1.33
L
Fenrir
0
4
4
0.5
W
Izanami
oppar12
Izanami
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,230
Damage
23,505
34,307
Taken
24,177
11,406
Mitigated
11,729
7,539
Healing
7,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,700
1,098
0
1,863
5,761
1,158
0
826
4,935
30,946
0
L
2,005
267
0
1,581
7,986
3,287
0
3,449
4,537
0
8,392
L
Neith
Legit2142
Neith
4,523
1,946
0
383
6,449
1,633
0
3,620
2,767
0
28,661
L
Achilles
MeeptheFrog
Achilles
1,557
130
0
1,382
7,035
3,385
0
3,759
3,090
0
14,255
W
Sylvanus
OftheNorth
Sylvanus
4,285
847
346
1,420
2,809
1,464
689
0
2,612
30,125
7,845
W
Baron Samedi
S3rje
Baron Samedi
6,347
260
405
2,844
4,957
2,604
0
105
4,810
41,176
0
W
Cthulhu
Seanoone
Cthulhu
2,786
162
117
886
5,531
3,783
0
889
4,600
11,289
0
W
Nemesis
anttam95
Nemesis
4,250
2,223
0
392
6,623
2,607
0
322
6,260
0
32,736
L
Fenrir
1,445
386
0
2,330
7,076
1,943
0
1,215
5,861
0
17,436
W
Izanami
oppar12
Izanami
5,837
3,836
0
1,334
4,257
1,271
169
1,444
2,813
0
46,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,186
Gold Earned
31,989
220
Minions Killed
353
0
Camps Cleared
0
909,167
Distance Traveled
984,752
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,671
567
69
7
0
179,371
1
L
Hercules
4,550
455
9
1
0
191,362
3
L
Neith
5,709
571
62
6
0
167,281
3
L
Achilles
4,402
440
37
4
0
171,493
2
W
Sylvanus
6,574
657
101
10
0
177,608
2
W
Baron Samedi
7,855
786
84
8
0
193,661
3
W
Cthulhu
5,043
504
15
2
0
205,521
3
W
Nemesis
5,989
599
61
6
0
222,640
2
L
Fenrir
4,854
485
43
4
0
199,660
1
W
Izanami
6,528
653
92
9
0
185,322
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role