Player Matchup

Sylvanus
Sylvanus
G3o_AquaMarin3
Sylvanus
Level 25
God Stats
2W - 0L
1,842 SR
Queue Stats
6W - 7L
1,187 Elo+
Party 1
Heimdallr
Heimdallr
PKFroze
Heimdallr
Level 18
God Stats
1W - 0L
1,664 SR
Queue Stats
3W - 4L
1,173 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Squidpish
Tsukuyomi
Level 20
God Stats
1W - 2L
1,085 SR
Queue Stats
9W - 9L
1,196 Elo+
Party 1
Kukulkan
Kukulkan
avaa0
Kukulkan
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,113 Elo+
Party 1
Bellona
Bellona
ctpElijah
Bellona
Level 7
God Stats
1W - 2L
1,078 SR
Queue Stats
2W - 2L
1,060 Elo+
Party 1
Team Averages
Level 15
1,434 SR
1,146 Elo+

VS

Team Averages
Level 9
1,400 SR
1,283 Elo+
Pele
Pele
BbyGrlRivers
Pele
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,138 Elo+
Party 2
Guan Yu
Guan Yu
Bennerb76
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
ClankyLemur373
Cabrakan
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Solo
Izanami
Izanami
Novamd8
Izanami
Level 3
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 2L
1,138 Elo+
Party 2
Nemesis
Nemesis
YoungchefB88
Nemesis
Level 4
God Stats
0W - 2L
1,249 SR
Queue Stats
0W - 2L
1,138 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
12 / 6 / 15
12,484
543
8,276
18,867
22,590
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heimdallr
PKFroze
Heimdallr
17
10 / 11 / 13
12,411
540
17,056
18,055
7,020
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
Squidpish
Tsukuyomi
20
23 / 4 / 8
13,928
606
23,793
15,266
7,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
avaa0
Kukulkan
16
4 / 7 / 13
11,503
500
4,393
11,346
4,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bellona
ctpElijah
Bellona
16
10 / 3 / 3
12,092
526
12,348
17,315
15,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 16 / 7
9,184
399
10,095
22,407
7,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
Bennerb76
Guan Yu
15
7 / 17 / 7
11,011
479
7,918
27,299
33,012
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cabrakan
20
17 / 4 / 4
14,140
615
20,239
18,308
14,883
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
Novamd8
Izanami
14
3 / 13 / 7
9,963
433
4,843
16,147
4,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nemesis
YoungchefB88
Nemesis
12
0 / 16 / 6
7,971
347
3,071
19,213
5,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
59
59
Kills
28
31
Deaths
66
52
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
16
7
0.28
L
Guan Yu
Bennerb76
Guan Yu
7
17
7
0.62
L
Cabrakan
17
4
4
4.75
W
Sylvanus
12
6
15
3.25
L
Izanami
Novamd8
Izanami
3
13
7
0.5
W
Heimdallr
PKFroze
Heimdallr
10
11
13
1.5
W
Tsukuyomi
Squidpish
Tsukuyomi
23
4
8
6.75
L
Nemesis
YoungchefB88
Nemesis
0
16
6
0.19
W
Kukulkan
avaa0
Kukulkan
4
7
13
1.5
W
Bellona
ctpElijah
Bellona
10
3
3
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,866
Damage
46,166
80,849
Taken
103,374
56,240
Mitigated
65,297
16,250
Healing
9,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,095
3,074
0
1,914
22,407
7,146
649
2,573
19,834
0
46,025
L
Guan Yu
Bennerb76
Guan Yu
7,918
1,792
862
2,698
27,299
33,012
327
2,482
24,817
0
20,285
L
Cabrakan
20,239
2,371
0
2,401
18,308
14,883
371
2,380
15,928
64,165
0
W
Sylvanus
8,276
3,951
1,184
4,652
18,867
22,590
2,552
5,425
13,442
34,940
0
L
Izanami
Novamd8
Izanami
4,843
4,169
0
250
16,147
4,800
714
2,155
13,992
0
32,230
W
Heimdallr
PKFroze
Heimdallr
17,056
8,831
0
500
18,055
7,020
3,639
6,703
11,352
0
42,337
W
Tsukuyomi
Squidpish
Tsukuyomi
23,793
6,528
0
3,600
15,266
7,096
1,381
2,411
12,855
0
108,702
L
Nemesis
YoungchefB88
Nemesis
3,071
1,083
0
1,741
19,213
5,456
224
3,079
16,072
0
9,860
W
Kukulkan
avaa0
Kukulkan
4,393
1,672
0
587
11,346
4,152
3,810
1,763
9,583
38,810
0
W
Bellona
ctpElijah
Bellona
12,348
6,264
0
5,727
17,315
15,382
4,753
3,937
13,378
0
52,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,418
Gold Earned
52,269
395
Minions Killed
268
0
Camps Cleared
0
1,871,741
Distance Traveled
2,008,271
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,184
399
69
3
0
386,764
0
L
Guan Yu
11,011
479
19
1
0
448,705
0
L
Cabrakan
14,140
615
93
4
0
473,346
0
W
Sylvanus
12,484
543
44
2
0
332,874
2
L
Izanami
9,963
433
71
3
0
308,799
5
W
Heimdallr
12,411
540
49
2
0
366,169
0
W
Tsukuyomi
13,928
606
128
6
0
461,984
0
L
Nemesis
7,971
347
16
1
0
390,657
1
W
Kukulkan
11,503
500
87
4
0
357,527
0
W
Bellona
12,092
526
87
4
0
353,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role